GameMain.LuaCs is no more
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@@ -436,7 +436,7 @@ namespace Barotrauma.Items.Components
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Structure targetStructure = target.UserData as Structure ?? targetFixture.UserData as Structure;
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Item targetItem = target.UserData is Holdable h ? h.Item : target.UserData as Item ?? targetFixture.UserData as Item;
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Entity targetEntity = targetCharacter ?? targetStructure ?? targetItem ?? target.UserData as Entity;
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GameMain.LuaCs.EventService.PublishEvent<IEventMeleeWeaponHandleImpact>(x => x.OnMeleeWeaponHandleImpact(this, target));
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LuaCsSetup.Instance.EventService.PublishEvent<IEventMeleeWeaponHandleImpact>(x => x.OnMeleeWeaponHandleImpact(this, target));
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if (Attack != null)
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{
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