GameMain.LuaCs is no more

This commit is contained in:
Evil Factory
2026-02-28 16:05:20 -03:00
parent c676233dfd
commit 8e8b8eb8aa
35 changed files with 99 additions and 96 deletions
@@ -658,7 +658,7 @@ namespace Barotrauma
}
bool? should = null;
GameMain.LuaCs.EventService.PublishEvent<IEventCharacterApplyDamage>(x => should = x.OnCharacterApplyDamage(this, attackResult, hitLimb, allowStacking) ?? should);
LuaCsSetup.Instance.EventService.PublishEvent<IEventCharacterApplyDamage>(x => should = x.OnCharacterApplyDamage(this, attackResult, hitLimb, allowStacking) ?? should);
if (should != null && should.Value) { return; }
foreach (Affliction newAffliction in attackResult.Afflictions)
@@ -830,7 +830,7 @@ namespace Barotrauma
if (Character.Params.Health.ImmunityIdentifiers.Contains(newAffliction.Identifier)) { return; }
bool? should = null;
GameMain.LuaCs.EventService.PublishEvent<IEventCharacterApplyAffliction>(x => should = x.OnCharacterApplyAffliction(this, limbHealth, newAffliction, allowStacking) ?? should);
LuaCsSetup.Instance.EventService.PublishEvent<IEventCharacterApplyAffliction>(x => should = x.OnCharacterApplyAffliction(this, limbHealth, newAffliction, allowStacking) ?? should);
if (should != null && should.Value) { return; }
Affliction existingAffliction = null;