GameMain.LuaCs is no more

This commit is contained in:
Evil Factory
2026-02-28 16:05:20 -03:00
parent c676233dfd
commit 8e8b8eb8aa
35 changed files with 99 additions and 96 deletions
@@ -1306,11 +1306,11 @@ namespace Barotrauma
//increase oxygen and clamp it above zero
// -> the character should be revived if there are no major afflictions in addition to lack of oxygen
target.Oxygen = Math.Max(target.Oxygen + 10.0f, 10.0f);
GameMain.LuaCs.EventService.PublishEvent<IEventHumanCPRSuccess>(x => x.OnCharacterCPRSuccess(this));
LuaCsSetup.Instance.EventService.PublishEvent<IEventHumanCPRSuccess>(x => x.OnCharacterCPRSuccess(this));
}
else
{
GameMain.LuaCs.EventService.PublishEvent<IEventHumanCPRFailed>(x => x.OnCharacterCPRFailed(this));
LuaCsSetup.Instance.EventService.PublishEvent<IEventHumanCPRFailed>(x => x.OnCharacterCPRFailed(this));
}
}
}