GameMain.LuaCs is no more
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@@ -440,7 +440,7 @@ namespace Barotrauma.Networking
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(permadeathMode && (!character.IsDead || character.CauseOfDeath?.Type == CauseOfDeathType.Disconnected)));
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if (!character.IsDead)
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{
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if (!GameMain.LuaCs.Game.disableDisconnectCharacter)
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if (!LuaCsSetup.Instance.Game.disableDisconnectCharacter)
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{
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character.KillDisconnectedTimer += deltaTime;
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character.SetStun(1.0f);
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@@ -3178,7 +3178,7 @@ namespace Barotrauma.Networking
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}
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TraitorManager.Initialize(GameMain.GameSession.EventManager, Level.Loaded);
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if (GameMain.LuaCs.Game.overrideTraitors)
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if (LuaCsSetup.Instance.Game.overrideTraitors)
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{
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TraitorManager.Enabled = false;
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}
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@@ -3512,7 +3512,7 @@ namespace Barotrauma.Networking
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}
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bool? result = null;
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GameMain.LuaCs.EventService.PublishEvent<IEventTryClientChangeName>(x => result = x.OnTryClienChangeName(c, newName, newJob, newTeam) ?? result);
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LuaCsSetup.Instance.EventService.PublishEvent<IEventTryClientChangeName>(x => result = x.OnTryClienChangeName(c, newName, newJob, newTeam) ?? result);
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if (result != null)
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{
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@@ -3964,7 +3964,7 @@ namespace Barotrauma.Networking
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senderName = null;
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senderCharacter = null;
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}
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else if (type == ChatMessageType.Radio && !GameMain.LuaCs.Game.overrideSignalRadio)
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else if (type == ChatMessageType.Radio && !LuaCsSetup.Instance.Game.overrideSignalRadio)
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{
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//send to chat-linked wifi components
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Signal s = new Signal(message, sender: senderCharacter, source: senderRadio.Item);
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@@ -4771,7 +4771,7 @@ namespace Barotrauma.Networking
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{
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if (GameMain.Server == null || !GameMain.Server.ServerSettings.SaveServerLogs) { return; }
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GameMain.LuaCs?.EventService.PublishEvent<IEventServerLog>(x => x.OnServerLog(line, messageType));
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LuaCsSetup.Instance?.EventService.PublishEvent<IEventServerLog>(x => x.OnServerLog(line, messageType));
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GameMain.Server.ServerSettings.ServerLog.WriteLine(line, messageType);
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