GameMain.LuaCs is no more

This commit is contained in:
Evil Factory
2026-02-28 16:05:20 -03:00
parent c676233dfd
commit 8e8b8eb8aa
35 changed files with 99 additions and 96 deletions
@@ -1291,14 +1291,14 @@ namespace Barotrauma
commands.Add(new Command("lua", "lua: Runs a string.", (string[] args) =>
{
var result = GameMain.LuaCs.LuaScriptManagementService.DoString(string.Join(" ", args));
GameMain.LuaCs.Logger.LogResults(result.ToResult());
var result = LuaCsSetup.Instance.LuaScriptManagementService.DoString(string.Join(" ", args));
LuaCsSetup.Instance.Logger.LogResults(result.ToResult());
}));
commands.Add(new Command("reloadlua|reloadcs|reloadluacs", "Re-initializes the LuaCs environment.", (string[] args) =>
{
//GameMain.LuaCs.Initialize();
GameMain.LuaCs.EventService.PublishEvent<IEventReloadAllPackages>(sub => sub.OnReloadAllPackages());
LuaCsSetup.Instance.EventService.PublishEvent<IEventReloadAllPackages>(sub => sub.OnReloadAllPackages());
}));
commands.Add(new Command("toggleluadebug", "Toggles the MoonSharp Debug Server.", (string[] args) =>