GameMain.LuaCs is no more

This commit is contained in:
Evil Factory
2026-02-28 16:05:20 -03:00
parent c676233dfd
commit 8e8b8eb8aa
35 changed files with 99 additions and 96 deletions
@@ -65,7 +65,7 @@ namespace Barotrauma
var owner = GameMain.Server.ConnectedClients.Find(c => c.Character == this);
if (owner != null)
{
if (!GameMain.LuaCs.Game.overrideTraitors)
if (!LuaCsSetup.Instance.Game.overrideTraitors)
{
GameMain.Server.SendDirectChatMessage(TextManager.FormatServerMessage("KilledByTraitorNotification"), owner, ChatMessageType.ServerMessageBoxInGame);
}
@@ -811,7 +811,7 @@ namespace Barotrauma
var tempBuffer = new ReadWriteMessage();
WriteStatus(tempBuffer, forceAfflictionData: true);
if (msgLengthBeforeStatus + tempBuffer.LengthBytes >= 255 && restrictMessageSize && (GameMain.LuaCs.RestrictMessageSize))
if (msgLengthBeforeStatus + tempBuffer.LengthBytes >= 255 && restrictMessageSize && (LuaCsSetup.Instance.RestrictMessageSize))
{
msg.WriteBoolean(false);
if (msgLengthBeforeStatus < 255)
@@ -1291,14 +1291,14 @@ namespace Barotrauma
commands.Add(new Command("lua", "lua: Runs a string.", (string[] args) =>
{
var result = GameMain.LuaCs.LuaScriptManagementService.DoString(string.Join(" ", args));
GameMain.LuaCs.Logger.LogResults(result.ToResult());
var result = LuaCsSetup.Instance.LuaScriptManagementService.DoString(string.Join(" ", args));
LuaCsSetup.Instance.Logger.LogResults(result.ToResult());
}));
commands.Add(new Command("reloadlua|reloadcs|reloadluacs", "Re-initializes the LuaCs environment.", (string[] args) =>
{
//GameMain.LuaCs.Initialize();
GameMain.LuaCs.EventService.PublishEvent<IEventReloadAllPackages>(sub => sub.OnReloadAllPackages());
LuaCsSetup.Instance.EventService.PublishEvent<IEventReloadAllPackages>(sub => sub.OnReloadAllPackages());
}));
commands.Add(new Command("toggleluadebug", "Toggles the MoonSharp Debug Server.", (string[] args) =>
@@ -35,9 +35,6 @@ namespace Barotrauma
set { world = value; }
}
private static LuaCsSetup _luaCs;
public static LuaCsSetup LuaCs => _luaCs ??= new LuaCsSetup();
public static GameServer Server;
public static NetworkMember NetworkMember
{
@@ -115,7 +112,7 @@ namespace Barotrauma
MainThread = Thread.CurrentThread;
LuaCs.GetType();
LuaCsSetup.Instance.GetType();
}
public void Init()
@@ -367,9 +364,9 @@ namespace Barotrauma
CoroutineManager.Update(paused: false, (float)Timing.Step);
performanceCounterTimer.Stop();
if (GameMain.LuaCs.PerformanceCounter.EnablePerformanceCounter)
if (LuaCsSetup.Instance.PerformanceCounter.EnablePerformanceCounter)
{
GameMain.LuaCs.PerformanceCounter.AddElapsedTicks(new SimplePerformanceData("Update", performanceCounterTimer.ElapsedTicks));
LuaCsSetup.Instance.PerformanceCounter.AddElapsedTicks(new SimplePerformanceData("Update", performanceCounterTimer.ElapsedTicks));
}
performanceCounterTimer.Reset();
@@ -455,10 +452,9 @@ namespace Barotrauma
ShouldRun = false;
try
{
if (_luaCs is not null)
if (LuaCsSetup.Instance is not null)
{
_luaCs.Dispose();
_luaCs = null;
LuaCsSetup.Instance.Dispose();
}
}
catch (Exception e)
@@ -89,7 +89,7 @@ namespace Barotrauma.Networking
if (flaggedAsSpam) { return; }
bool? should = null;
GameMain.LuaCs.EventService.PublishEvent<IEventChatMessage>(x => should = x.OnChatMessage(txt, c, type, ChatMessage.Create(c.Name, txt, type, null, c)) ?? should);
LuaCsSetup.Instance.EventService.PublishEvent<IEventChatMessage>(x => should = x.OnChatMessage(txt, c, type, ChatMessage.Create(c.Name, txt, type, null, c)) ?? should);
if (should != null && should.Value) { return; }
if (type == ChatMessageType.Order)
@@ -440,7 +440,7 @@ namespace Barotrauma.Networking
(permadeathMode && (!character.IsDead || character.CauseOfDeath?.Type == CauseOfDeathType.Disconnected)));
if (!character.IsDead)
{
if (!GameMain.LuaCs.Game.disableDisconnectCharacter)
if (!LuaCsSetup.Instance.Game.disableDisconnectCharacter)
{
character.KillDisconnectedTimer += deltaTime;
character.SetStun(1.0f);
@@ -3178,7 +3178,7 @@ namespace Barotrauma.Networking
}
TraitorManager.Initialize(GameMain.GameSession.EventManager, Level.Loaded);
if (GameMain.LuaCs.Game.overrideTraitors)
if (LuaCsSetup.Instance.Game.overrideTraitors)
{
TraitorManager.Enabled = false;
}
@@ -3512,7 +3512,7 @@ namespace Barotrauma.Networking
}
bool? result = null;
GameMain.LuaCs.EventService.PublishEvent<IEventTryClientChangeName>(x => result = x.OnTryClienChangeName(c, newName, newJob, newTeam) ?? result);
LuaCsSetup.Instance.EventService.PublishEvent<IEventTryClientChangeName>(x => result = x.OnTryClienChangeName(c, newName, newJob, newTeam) ?? result);
if (result != null)
{
@@ -3964,7 +3964,7 @@ namespace Barotrauma.Networking
senderName = null;
senderCharacter = null;
}
else if (type == ChatMessageType.Radio && !GameMain.LuaCs.Game.overrideSignalRadio)
else if (type == ChatMessageType.Radio && !LuaCsSetup.Instance.Game.overrideSignalRadio)
{
//send to chat-linked wifi components
Signal s = new Signal(message, sender: senderCharacter, source: senderRadio.Item);
@@ -4771,7 +4771,7 @@ namespace Barotrauma.Networking
{
if (GameMain.Server == null || !GameMain.Server.ServerSettings.SaveServerLogs) { return; }
GameMain.LuaCs?.EventService.PublishEvent<IEventServerLog>(x => x.OnServerLog(line, messageType));
LuaCsSetup.Instance?.EventService.PublishEvent<IEventServerLog>(x => x.OnServerLog(line, messageType));
GameMain.Server.ServerSettings.ServerLog.WriteLine(line, messageType);
@@ -18,7 +18,7 @@ namespace Barotrauma.Networking
MultiPlayerCampaign campaign = GameMain.GameSession.GameMode as MultiPlayerCampaign;
foreach (Client c in networkMember.ConnectedClients)
{
if (GameMain.LuaCs.Game.overrideRespawnSub)
if (LuaCsSetup.Instance.Game.overrideRespawnSub)
continue;
if (!c.InGame) { continue; }
@@ -169,7 +169,7 @@ namespace Barotrauma.Networking
private bool ShouldStartRespawnCountdown(int characterToRespawnCount)
{
if (GameMain.LuaCs.Game.overrideRespawnSub)
if (LuaCsSetup.Instance.Game.overrideRespawnSub)
{
characterToRespawnCount = 0;
}
@@ -187,7 +187,7 @@ namespace Barotrauma.Networking
var teamId = teamSpecificState.TeamID;
var respawnShuttle = GetShuttle(teamId);
if (respawnShuttle != null && !GameMain.LuaCs.Game.overrideRespawnSub)
if (respawnShuttle != null && !LuaCsSetup.Instance.Game.overrideRespawnSub)
{
respawnShuttle.Velocity = Vector2.Zero;
}
@@ -240,7 +240,7 @@ namespace Barotrauma.Networking
if (RespawnShuttles.Any())
{
ResetShuttle(teamSpecificState);
if (GameMain.LuaCs.Game.overrideRespawnSub)
if (LuaCsSetup.Instance.Game.overrideRespawnSub)
{
teamSpecificState.CurrentState = State.Waiting;
}
@@ -100,7 +100,7 @@ namespace Barotrauma.Networking
(recipientSpectating || ChatMessage.CanUseRadio(recipient.Character, out recipientRadio)))
{
bool? canUse = null;
GameMain.LuaCs.EventService.PublishEvent<IEventCanUseVoiceRadio>(x => canUse = x.OnCanUseVoiceRadio(sender, recipient) ?? canUse);
LuaCsSetup.Instance.EventService.PublishEvent<IEventCanUseVoiceRadio>(x => canUse = x.OnCanUseVoiceRadio(sender, recipient) ?? canUse);
if (canUse != null)
{
@@ -121,7 +121,7 @@ namespace Barotrauma.Networking
}
float range = 1.0f;
GameMain.LuaCs.EventService.PublishEvent<IEventChangeLocalVoiceRange>(x => range = x.OnChangeLocalVoiceRange(sender, recipient) ?? range);
LuaCsSetup.Instance.EventService.PublishEvent<IEventChangeLocalVoiceRange>(x => range = x.OnChangeLocalVoiceRange(sender, recipient) ?? range);
if (recipientSpectating)
{