GameMain.LuaCs is no more

This commit is contained in:
Evil Factory
2026-02-28 16:05:20 -03:00
parent c676233dfd
commit 8e8b8eb8aa
35 changed files with 99 additions and 96 deletions
@@ -223,7 +223,7 @@ namespace Barotrauma
private static bool IsCommandPermitted(Identifier command, GameClient client)
{
if (GameMain.LuaCs.Game.IsCustomCommandPermitted(command)) { return true; }
if (LuaCsSetup.Instance.Game.IsCustomCommandPermitted(command)) { return true; }
switch (command.Value.ToLowerInvariant())
{
@@ -4231,14 +4231,14 @@ namespace Barotrauma
return;
}
if (GameMain.LuaCs.CurrentRunState != RunState.Running)
if (LuaCsSetup.Instance.CurrentRunState != RunState.Running)
{
ThrowError("LuaCs not initialized, use the console command cl_reloadluacs to force initialization.");
return;
}
var result = GameMain.LuaCs.LuaScriptManagementService.DoString(string.Join(" ", args));
GameMain.LuaCs.Logger.LogResults(result.ToResult());
var result = LuaCsSetup.Instance.LuaScriptManagementService.DoString(string.Join(" ", args));
LuaCsSetup.Instance.Logger.LogResults(result.ToResult());
}));
}