GameMain.LuaCs is no more

This commit is contained in:
Evil Factory
2026-02-28 16:05:20 -03:00
parent c676233dfd
commit 8e8b8eb8aa
35 changed files with 99 additions and 96 deletions
@@ -223,7 +223,7 @@ namespace Barotrauma
private static bool IsCommandPermitted(Identifier command, GameClient client)
{
if (GameMain.LuaCs.Game.IsCustomCommandPermitted(command)) { return true; }
if (LuaCsSetup.Instance.Game.IsCustomCommandPermitted(command)) { return true; }
switch (command.Value.ToLowerInvariant())
{
@@ -4231,14 +4231,14 @@ namespace Barotrauma
return;
}
if (GameMain.LuaCs.CurrentRunState != RunState.Running)
if (LuaCsSetup.Instance.CurrentRunState != RunState.Running)
{
ThrowError("LuaCs not initialized, use the console command cl_reloadluacs to force initialization.");
return;
}
var result = GameMain.LuaCs.LuaScriptManagementService.DoString(string.Join(" ", args));
GameMain.LuaCs.Logger.LogResults(result.ToResult());
var result = LuaCsSetup.Instance.LuaScriptManagementService.DoString(string.Join(" ", args));
LuaCsSetup.Instance.Logger.LogResults(result.ToResult());
}));
}
@@ -415,7 +415,7 @@ namespace Barotrauma
if (GameMain.IsSingleplayer)
{
bool? should = null;
GameMain.LuaCs.EventService.PublishEvent<IEventChatMessage>(x => should = x.OnChatMessage(message.Text, message.SenderClient, message.Type, message) ?? should);
LuaCsSetup.Instance.EventService.PublishEvent<IEventChatMessage>(x => should = x.OnChatMessage(message.Text, message.SenderClient, message.Type, message) ?? should);
if (should != null && should.Value) { return; }
}
@@ -24,8 +24,6 @@ namespace Barotrauma
{
class GameMain : Game
{
private static LuaCsSetup _luaCs;
public static LuaCsSetup LuaCs => _luaCs ??= new LuaCsSetup();
public static bool ShowFPS;
public static bool ShowPerf;
public static bool DebugDraw;
@@ -298,7 +296,7 @@ namespace Barotrauma
Window.FileDropped += OnFileDropped;
LuaCs.GetType();
LuaCsSetup.Instance.GetType();
}
public static void ExecuteAfterContentFinishedLoading(Action action)
@@ -1296,10 +1294,9 @@ namespace Barotrauma
CreatureMetrics.Save();
try
{
if (_luaCs is not null)
if (LuaCsSetup.Instance is not null)
{
_luaCs.Dispose();
_luaCs = null;
LuaCsSetup.Instance.Dispose();
}
}
catch (Exception e)
@@ -19,33 +19,33 @@ namespace Barotrauma
new GUITickBox(new RectTransform(new Vector2(0.8f, 0.1f), list.Content.RectTransform), "Enable CSharp Scripting")
{
Selected = GameMain.LuaCs.IsCsEnabled,
Selected = LuaCsSetup.Instance.IsCsEnabled,
ToolTip = "This enables CSharp Scripting for mods to use, WARNING: CSharp is NOT sandboxed, be careful with what mods you download.",
OnSelected = (GUITickBox tick) =>
{
GameMain.LuaCs.IsCsEnabled = tick.Selected;
LuaCsSetup.Instance.IsCsEnabled = tick.Selected;
return true;
}
};
new GUITickBox(new RectTransform(new Vector2(0.8f, 0.1f), list.Content.RectTransform), "Disable Error GUI Overlay")
{
Selected = GameMain.LuaCs.DisableErrorGUIOverlay,
Selected = LuaCsSetup.Instance.DisableErrorGUIOverlay,
ToolTip = "",
OnSelected = (GUITickBox tick) =>
{
GameMain.LuaCs.DisableErrorGUIOverlay = tick.Selected;
LuaCsSetup.Instance.DisableErrorGUIOverlay = tick.Selected;
return true;
}
};
new GUITickBox(new RectTransform(new Vector2(0.8f, 0.1f), list.Content.RectTransform), "Hide usernames In Error Logs")
{
Selected = GameMain.LuaCs.HideUserNamesInLogs,
Selected = LuaCsSetup.Instance.HideUserNamesInLogs,
ToolTip = "Hides the operating system username when displaying error logs (eg your username on windows).",
OnSelected = (GUITickBox tick) =>
{
GameMain.LuaCs.HideUserNamesInLogs = tick.Selected;
LuaCsSetup.Instance.HideUserNamesInLogs = tick.Selected;
return true;
}
};
@@ -3004,7 +3004,7 @@ namespace Barotrauma.Networking
public override void AddChatMessage(ChatMessage message)
{
bool? should = null;
GameMain.LuaCs.EventService.PublishEvent<IEventChatMessage>(x => should = x.OnChatMessage(message.Text, message.SenderClient, message.Type, message) ?? should);
LuaCsSetup.Instance.EventService.PublishEvent<IEventChatMessage>(x => should = x.OnChatMessage(message.Text, message.SenderClient, message.Type, message) ?? should);
if (should != null && should.Value) { return; }
if (string.IsNullOrEmpty(message.Text)) { return; }