Docking port fixes again. Closes #551

- Non-saveable entities aren't removed from the linkedTo-list during saving, because that causes gaps to become unlinked with the hulls between docking ports when starting a campaign round.
- Hull rechecks are disabled on docking port gaps, because moving linked subs into place may cause the gaps to become unlinked if they're positioned in a certain way (for example in some subs the hulls between the docking ports end up inside the gap).
- Dockingports only connect the waypoints linked to their gap to each other, instead of every waypoint that happens to be inside the gap.
This commit is contained in:
Joonas Rikkonen
2018-08-29 13:38:56 +03:00
parent 48e14347a3
commit 8d83580b75
6 changed files with 39 additions and 56 deletions
@@ -135,13 +135,21 @@ namespace Barotrauma
{
base.Move(amount);
FindHulls();
if (!DisableHullRechecks) FindHulls();
}
public static void UpdateHulls()
{
foreach (Gap g in GapList)
{
for (int i = g.linkedTo.Count - 1; i >= 0; i--)
{
if (g.linkedTo[i].Removed)
{
g.linkedTo.RemoveAt(i);
}
}
if (g.DisableHullRechecks) continue;
g.FindHulls();
}
@@ -261,22 +261,16 @@ namespace Barotrauma
if (saveElement.Attribute("pos") != null) saveElement.Attribute("pos").Remove();
saveElement.Add(new XAttribute("pos", XMLExtensions.Vector2ToString(Position - Submarine.HiddenSubPosition)));
var linkedPort = linkedTo.FirstOrDefault(lt => (lt is Item) && ((Item)lt).GetComponent<DockingPort>() != null);
if (linkedPort != null)
{
if (saveElement.Attribute("linkedto") != null) saveElement.Attribute("linkedto").Remove();
saveElement.Add(new XAttribute("linkedto", linkedPort.ID));
}
}
else
{
saveElement = new XElement("LinkedSubmarine");
sub.SaveToXElement(saveElement);
}
@@ -1250,16 +1250,7 @@ namespace Barotrauma
element.Add(new XAttribute("recommendedcrewsizemax", RecommendedCrewSizeMax));
element.Add(new XAttribute("recommendedcrewexperience", RecommendedCrewExperience ?? ""));
element.Add(new XAttribute("compatiblecontentpackages", string.Join(", ", CompatibleContentPackages)));
foreach (MapEntity e in MapEntity.mapEntityList)
{
if (e.linkedTo == null) continue;
for (int i = e.linkedTo.Count - 1; i >= 0; i--)
{
if (!e.linkedTo[i].ShouldBeSaved) e.linkedTo.RemoveAt(i);
}
}
foreach (MapEntity e in MapEntity.mapEntityList)
{
if (e.Submarine != this || !e.ShouldBeSaved) continue;
@@ -636,6 +636,7 @@ namespace Barotrauma
int i = 0;
foreach (MapEntity e in linkedTo)
{
if (!e.ShouldBeSaved) continue;
element.Add(new XAttribute("linkedto" + i, e.ID));
i += 1;
}