(3525199b1) First iteration of the new Charybdis (incomplete). TODO: tweak joints and animations, add deformations, attacks, ai, and sounds.

This commit is contained in:
Joonas Rikkonen
2019-03-27 13:52:22 +02:00
parent 66af3464a9
commit 8d42f777db
7 changed files with 22 additions and 18 deletions
@@ -209,9 +209,9 @@ namespace Barotrauma.Items.Components
Charge -= CurrPowerOutput / 3600.0f;
}
item.SendSignal(0, ((int)Charge).ToString(), "charge", null);
item.SendSignal(0, ((int)((Charge / capacity) * 100)).ToString(), "charge_%", null);
item.SendSignal(0, ((int)((RechargeSpeed / maxRechargeSpeed) * 100)).ToString(), "charge_rate", null);
item.SendSignal(0, Charge.ToString(), "charge", null);
item.SendSignal(0, ((Charge / capacity) * 100).ToString(), "charge_%", null);
item.SendSignal(0, ((RechargeSpeed / maxRechargeSpeed) * 100).ToString(), "charge_rate", null);
foreach (Pair<Powered, Connection> connected in directlyConnected)
{