diff --git a/Barotrauma/BarotraumaClient/Source/Screens/SubEditorScreen.cs b/Barotrauma/BarotraumaClient/Source/Screens/SubEditorScreen.cs index fb95c2152..25cbbc9d4 100644 --- a/Barotrauma/BarotraumaClient/Source/Screens/SubEditorScreen.cs +++ b/Barotrauma/BarotraumaClient/Source/Screens/SubEditorScreen.cs @@ -564,9 +564,6 @@ namespace Barotrauma MapEntityPrefab.Selected = null; - saveFrame = null; - loadFrame = null; - MapEntity.DeselectAll(); MapEntity.SelectionGroups.Clear(); diff --git a/Barotrauma/BarotraumaShared/Data/ContentPackages/Vanilla 0.9.xml b/Barotrauma/BarotraumaShared/Data/ContentPackages/Vanilla 0.9.xml index dfe2b0342..01f9ecfbf 100644 --- a/Barotrauma/BarotraumaShared/Data/ContentPackages/Vanilla 0.9.xml +++ b/Barotrauma/BarotraumaShared/Data/ContentPackages/Vanilla 0.9.xml @@ -46,7 +46,7 @@ - + @@ -56,6 +56,7 @@ + diff --git a/Barotrauma/BarotraumaShared/SharedContent.projitems b/Barotrauma/BarotraumaShared/SharedContent.projitems index 12bc65fa1..6991c3d32 100644 --- a/Barotrauma/BarotraumaShared/SharedContent.projitems +++ b/Barotrauma/BarotraumaShared/SharedContent.projitems @@ -45,6 +45,21 @@ PreserveNewest + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + PreserveNewest diff --git a/Barotrauma/BarotraumaShared/Source/Characters/CharacterInfo.cs b/Barotrauma/BarotraumaShared/Source/Characters/CharacterInfo.cs index aeae1644d..c5aee6f70 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/CharacterInfo.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/CharacterInfo.cs @@ -804,11 +804,6 @@ namespace Barotrauma var newItem = Item.Load(itemElement, inventory.Owner.Submarine, createNetworkEvent: true); if (newItem == null) { continue; } - if (!MathUtils.NearlyEqual(newItem.Condition, newItem.MaxCondition)) - { - GameMain.NetworkMember.CreateEntityEvent(newItem, new object[] { NetEntityEvent.Type.Status }); - } - int[] slotIndices = itemElement.GetAttributeIntArray("i", new int[] { 0 }); if (!slotIndices.Any()) { diff --git a/Barotrauma/BarotraumaShared/Source/Events/Missions/Mission.cs b/Barotrauma/BarotraumaShared/Source/Events/Missions/Mission.cs index e8f5e87fd..d82b66631 100644 --- a/Barotrauma/BarotraumaShared/Source/Events/Missions/Mission.cs +++ b/Barotrauma/BarotraumaShared/Source/Events/Missions/Mission.cs @@ -118,13 +118,8 @@ namespace Barotrauma { allowedMissions.RemoveAll(m => !m.IsAllowed(locations[0], locations[1])); } - - if (allowedMissions.Count == 0) - { - return null; - } - int probabilitySum = allowedMissions.Sum(m => m.Commonness); + int probabilitySum = allowedMissions.Sum(m => m.Commonness); int randomNumber = rand.NextInt32() % probabilitySum; foreach (MissionPrefab missionPrefab in allowedMissions) { diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/ItemComponent.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/ItemComponent.cs index 28638ff15..9b9b78066 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/ItemComponent.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/ItemComponent.cs @@ -534,6 +534,7 @@ namespace Barotrauma.Items.Components GameAnalyticsManager.AddErrorEventOnce("ItemComponent.DegreeOfSuccess:CharacterNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg); return 0.0f; } + float average = skillSuccessSum / requiredSkills.Count; float skillSuccessSum = 0.0f; for (int i = 0; i < requiredSkills.Count; i++) diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Power/PowerContainer.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Power/PowerContainer.cs index b5d448e79..0aacaceb9 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/Power/PowerContainer.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Power/PowerContainer.cs @@ -209,9 +209,9 @@ namespace Barotrauma.Items.Components Charge -= CurrPowerOutput / 3600.0f; } - item.SendSignal(0, ((int)Charge).ToString(), "charge", null); - item.SendSignal(0, ((int)((Charge / capacity) * 100)).ToString(), "charge_%", null); - item.SendSignal(0, ((int)((RechargeSpeed / maxRechargeSpeed) * 100)).ToString(), "charge_rate", null); + item.SendSignal(0, Charge.ToString(), "charge", null); + item.SendSignal(0, ((Charge / capacity) * 100).ToString(), "charge_%", null); + item.SendSignal(0, ((RechargeSpeed / maxRechargeSpeed) * 100).ToString(), "charge_rate", null); foreach (Pair connected in directlyConnected) {