(3525199b1) First iteration of the new Charybdis (incomplete). TODO: tweak joints and animations, add deformations, attacks, ai, and sounds.

This commit is contained in:
Joonas Rikkonen
2019-03-27 13:52:22 +02:00
parent 66af3464a9
commit 8d42f777db
7 changed files with 22 additions and 18 deletions
@@ -534,6 +534,7 @@ namespace Barotrauma.Items.Components
GameAnalyticsManager.AddErrorEventOnce("ItemComponent.DegreeOfSuccess:CharacterNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return 0.0f;
}
float average = skillSuccessSum / requiredSkills.Count;
float skillSuccessSum = 0.0f;
for (int i = 0; i < requiredSkills.Count; i++)