(3525199b1) First iteration of the new Charybdis (incomplete). TODO: tweak joints and animations, add deformations, attacks, ai, and sounds.

This commit is contained in:
Joonas Rikkonen
2019-03-27 13:52:22 +02:00
parent 66af3464a9
commit 8d42f777db
7 changed files with 22 additions and 18 deletions
@@ -804,11 +804,6 @@ namespace Barotrauma
var newItem = Item.Load(itemElement, inventory.Owner.Submarine, createNetworkEvent: true);
if (newItem == null) { continue; }
if (!MathUtils.NearlyEqual(newItem.Condition, newItem.MaxCondition))
{
GameMain.NetworkMember.CreateEntityEvent(newItem, new object[] { NetEntityEvent.Type.Status });
}
int[] slotIndices = itemElement.GetAttributeIntArray("i", new int[] { 0 });
if (!slotIndices.Any())
{