Run syncing + comparison with hexadecimal values
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@@ -644,16 +644,19 @@ namespace Barotrauma
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switch (inputType)
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switch (inputType)
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{
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{
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case InputType.Left:
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case InputType.Left:
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return ((dequeuedInput & 1) > 0) && !((prevDequeuedInput & 1) > 0);
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return ((dequeuedInput & 0x1) > 0) && !((prevDequeuedInput & 0x1) > 0);
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//break;
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//break;
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case InputType.Right:
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case InputType.Right:
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return ((dequeuedInput & 2) > 0) && !((prevDequeuedInput & 2) > 0);
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return ((dequeuedInput & 0x2) > 0) && !((prevDequeuedInput & 0x2) > 0);
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//break;
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//break;
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case InputType.Up:
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case InputType.Up:
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return ((dequeuedInput & 4) > 0) && !((prevDequeuedInput & 4) > 0);
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return ((dequeuedInput & 0x4) > 0) && !((prevDequeuedInput & 0x4) > 0);
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//break;
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//break;
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case InputType.Down:
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case InputType.Down:
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return ((dequeuedInput & 8) > 0) && !((prevDequeuedInput & 8) > 0);
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return ((dequeuedInput & 0x8) > 0) && !((prevDequeuedInput & 0x8) > 0);
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//break;
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case InputType.Run:
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return ((dequeuedInput & 0x20) > 0) && !((prevDequeuedInput & 0x20) > 0);
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//break;
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//break;
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default:
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default:
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return false;
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return false;
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@@ -672,16 +675,19 @@ namespace Barotrauma
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switch (inputType)
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switch (inputType)
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{
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{
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case InputType.Left:
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case InputType.Left:
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retVal = (dequeuedInput & 1) > 0;
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retVal = (dequeuedInput & 0x1) > 0;
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break;
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break;
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case InputType.Right:
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case InputType.Right:
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retVal = (dequeuedInput & 2) > 0;
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retVal = (dequeuedInput & 0x2) > 0;
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break;
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break;
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case InputType.Up:
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case InputType.Up:
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retVal = (dequeuedInput & 4) > 0;
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retVal = (dequeuedInput & 0x4) > 0;
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break;
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break;
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case InputType.Down:
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case InputType.Down:
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retVal = (dequeuedInput & 8) > 0;
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retVal = (dequeuedInput & 0x8) > 0;
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break;
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case InputType.Run:
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retVal = (dequeuedInput & 0x20) > 0;
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break;
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break;
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}
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}
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return retVal;
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return retVal;
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@@ -789,7 +795,7 @@ namespace Barotrauma
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if (GameMain.Server != null && Character.Controlled != this)
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if (GameMain.Server != null && Character.Controlled != this)
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{
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{
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if ((dequeuedInput & 16) > 0)
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if ((dequeuedInput & 0x10) > 0)
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{
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{
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AnimController.TargetDir = Direction.Left;
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AnimController.TargetDir = Direction.Left;
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}
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}
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@@ -1224,11 +1230,12 @@ namespace Barotrauma
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if (GameMain.Client != null)
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if (GameMain.Client != null)
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{
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{
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byte newInput = 0;
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byte newInput = 0;
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newInput |= IsKeyDown(InputType.Left) ? (byte)1 : (byte)0;
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newInput |= IsKeyDown(InputType.Left) ? (byte)0x1 : (byte)0;
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newInput |= IsKeyDown(InputType.Right) ? (byte)2 : (byte)0;
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newInput |= IsKeyDown(InputType.Right) ? (byte)0x2 : (byte)0;
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newInput |= IsKeyDown(InputType.Up) ? (byte)4 : (byte)0;
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newInput |= IsKeyDown(InputType.Up) ? (byte)0x4 : (byte)0;
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newInput |= IsKeyDown(InputType.Down) ? (byte)8 : (byte)0;
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newInput |= IsKeyDown(InputType.Down) ? (byte)0x8 : (byte)0;
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newInput |= (AnimController.TargetDir == Direction.Left) ? (byte)16 : (byte)0;
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newInput |= (AnimController.TargetDir == Direction.Left) ? (byte)0x10 : (byte)0;
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newInput |= IsKeyDown(InputType.Run) ? (byte)0x20 : (byte)0;
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memInput.Insert(0,newInput);
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memInput.Insert(0,newInput);
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LastNetworkUpdateID++;
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LastNetworkUpdateID++;
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while (memInput.Count>60)
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while (memInput.Count>60)
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