Build 0.20.6.0

This commit is contained in:
Markus Isberg
2022-11-14 18:14:35 +02:00
parent 54712b5dc9
commit 8c8fd865c5
28 changed files with 146 additions and 106 deletions
@@ -360,18 +360,21 @@ namespace Barotrauma
}
}
AbilityAttackData attackData = new AbilityAttackData(Attack, c, attacker);
if (attackData.Afflictions != null)
if (attack.Afflictions.Any() || attack.Stun > 0.0f)
{
modifiedAfflictions.AddRange(attackData.Afflictions);
}
AbilityAttackData attackData = new AbilityAttackData(Attack, c, attacker);
if (attackData.Afflictions != null)
{
modifiedAfflictions.AddRange(attackData.Afflictions);
}
//use a position slightly from the limb's position towards the explosion
//ensures that the attack hits the correct limb and that the direction of the hit can be determined correctly in the AddDamage methods
Vector2 dir = worldPosition - limb.WorldPosition;
Vector2 hitPos = limb.WorldPosition + (dir.LengthSquared() <= 0.001f ? Rand.Vector(1.0f) : Vector2.Normalize(dir)) * 0.01f;
AttackResult attackResult = c.AddDamage(hitPos, modifiedAfflictions, attack.Stun * distFactor, false, attacker: attacker, damageMultiplier: attack.DamageMultiplier * attackData.DamageMultiplier);
damages.Add(limb, attackResult.Damage);
//use a position slightly from the limb's position towards the explosion
//ensures that the attack hits the correct limb and that the direction of the hit can be determined correctly in the AddDamage methods
Vector2 dir = worldPosition - limb.WorldPosition;
Vector2 hitPos = limb.WorldPosition + (dir.LengthSquared() <= 0.001f ? Rand.Vector(1.0f) : Vector2.Normalize(dir)) * 0.01f;
AttackResult attackResult = c.AddDamage(hitPos, modifiedAfflictions, attack.Stun * distFactor, false, attacker: attacker, damageMultiplier: attack.DamageMultiplier * attackData.DamageMultiplier);
damages.Add(limb, attackResult.Damage);
}
if (attack.StatusEffects != null && attack.StatusEffects.Any())
{
@@ -2539,7 +2539,8 @@ namespace Barotrauma
levelResources.Add((itemPrefab, commonnessInfo));
}
else if (itemPrefab.LevelQuantity.TryGetValue(GenerationParams.Identifier, out var fixedQuantityResourceInfo) ||
itemPrefab.LevelQuantity.TryGetValue(Identifier.Empty, out fixedQuantityResourceInfo))
itemPrefab.LevelQuantity.TryGetValue(LevelData.Biome.Identifier, out fixedQuantityResourceInfo) ||
itemPrefab.LevelQuantity.TryGetValue(Identifier.Empty, out fixedQuantityResourceInfo))
{
fixedResources.Add((itemPrefab, fixedQuantityResourceInfo));
}