Build 0.20.6.0
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@@ -226,7 +226,7 @@ namespace Barotrauma
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{
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if (SoundChannels[i] == null || !SoundChannels[i].IsPlaying)
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{
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SoundChannels[i] = roundSound.Sound.Play(roundSound.Volume, roundSound.Range, soundPos);
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SoundChannels[i] = roundSound.Sound.Play(roundSound.Volume, roundSound.Range, roundSound.GetRandomFrequencyMultiplier(), soundPos);
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}
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SoundChannels[i].Position = new Vector3(soundPos.X, soundPos.Y, 0.0f);
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}
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