Build 0.20.6.0
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@@ -114,8 +114,8 @@ namespace Barotrauma.Items.Components
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{
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if (chargeSound != null)
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{
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chargeSoundChannel = SoundPlayer.PlaySound(chargeSound.Sound, item.WorldPosition, chargeSound.Volume, chargeSound.Range, ignoreMuffling: chargeSound.IgnoreMuffling);
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if (chargeSoundChannel != null) chargeSoundChannel.Looping = true;
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chargeSoundChannel = SoundPlayer.PlaySound(chargeSound.Sound, item.WorldPosition, chargeSound.Volume, chargeSound.Range, ignoreMuffling: chargeSound.IgnoreMuffling, freqMult: chargeSound.GetRandomFrequencyMultiplier());
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if (chargeSoundChannel != null) { chargeSoundChannel.Looping = true; }
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}
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}
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else if (chargeSoundChannel != null)
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