Added camera zoom value to debug hud

This commit is contained in:
Joonas Rikkonen
2018-02-23 10:33:59 +02:00
parent 19579f02ca
commit 8b07e91d2c
@@ -447,7 +447,7 @@ namespace Barotrauma
if (Screen.Selected.Cam != null) if (Screen.Selected.Cam != null)
{ {
DrawString(spriteBatch, new Vector2(10, 55), DrawString(spriteBatch, new Vector2(10, 55),
"Camera pos: " + Screen.Selected.Cam.Position.ToPoint(), "Camera pos: " + Screen.Selected.Cam.Position.ToPoint() + ", zoom: " + Screen.Selected.Cam.Zoom,
Color.White, Color.Black * 0.5f, 0, SmallFont); Color.White, Color.Black * 0.5f, 0, SmallFont);
} }
@@ -462,13 +462,13 @@ namespace Barotrauma
{ {
Color clr = Color.White; Color clr = Color.White;
string soundStr = i+": "; string soundStr = i + ": ";
var playingSound = Sounds.SoundManager.GetPlayingSound(i); var playingSound = Sounds.SoundManager.GetPlayingSound(i);
if (playingSound == null) if (playingSound == null)
{ {
soundStr+= "none"; soundStr += "none";
clr *= 0.5f; clr *= 0.5f;
} }
else else
@@ -482,7 +482,7 @@ namespace Barotrauma
} }
} }
GUI.DrawString(spriteBatch, new Vector2(200, i * 15), soundStr, clr, Color.Black * 0.5f, 0, GUI.SmallFont); GUI.DrawString(spriteBatch, new Vector2(300, i * 15), soundStr, clr, Color.Black * 0.5f, 0, GUI.SmallFont);
} }
} }