my attempt
This commit is contained in:
@@ -123,6 +123,7 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MoonSharp" Version="2.0.0" />
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<PackageReference Include="NVorbis" Version="0.8.6" />
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<PackageReference Include="RestSharp" Version="106.6.10" />
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</ItemGroup>
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@@ -734,7 +734,7 @@ namespace Barotrauma
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revokedCommands.Add(matchingCommand);
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}
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}
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}
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}
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client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Except(revokedCommands).ToList());
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GameMain.Server.UpdateClientPermissions(client);
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@@ -899,9 +899,9 @@ namespace Barotrauma
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{
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if (GameMain.Server?.KarmaManager == null) { return; }
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GameMain.Server.KarmaManager.TestMode = !GameMain.Server.KarmaManager.TestMode;
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NewMessage(GameMain.Server.KarmaManager.TestMode ?
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NewMessage(GameMain.Server.KarmaManager.TestMode ?
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$"Karma test mode enabled by {client.Name}." :
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$"Karma test mode disabled by {client.Name}.",
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$"Karma test mode disabled by {client.Name}.",
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Color.LightGreen);
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GameMain.Server.SendDirectChatMessage(
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GameMain.Server.KarmaManager.TestMode ? "Karma test mode enabled." : "Karma test mode disabled.",
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@@ -1205,7 +1205,7 @@ namespace Barotrauma
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(Client client, Vector2 cursorPos, string[] args) =>
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{
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string text = string.Join(" ", args);
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text = client.Name+": " + text;
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text = client.Name + ": " + text;
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if (GameMain.Server.OwnerConnection != null &&
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client.Connection == GameMain.Server.OwnerConnection)
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{
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@@ -1242,6 +1242,18 @@ namespace Barotrauma
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GameMain.NetLobbyScreen.LevelSeed = string.Join(" ", args);
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}));
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commands.Add(new Command("lua", "lua: runs a string", (string[] args) =>
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{
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GameMain.Lua.DoString(string.Join(" ", args));
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}));
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commands.Add(new Command("reloadlua", "reloads lua", (string[] args) =>
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{
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GameMain.Lua = new LuaSetup();
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}));
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commands.Add(new Command("randomizeseed", "randomizeseed: Toggles level seed randomization on/off.", (string[] args) =>
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{
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GameMain.Server.ServerSettings.RandomizeSeed = !GameMain.Server.ServerSettings.RandomizeSeed;
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@@ -11,6 +11,7 @@ using System.Linq;
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using System.Reflection;
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using System.Threading;
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using System.Xml.Linq;
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using MoonSharp.Interpreter;
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namespace Barotrauma
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{
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@@ -20,6 +21,7 @@ namespace Barotrauma
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public static World World;
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public static GameSettings Config;
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public static LuaSetup Lua;
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public static GameServer Server;
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public static NetworkMember NetworkMember
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@@ -131,6 +133,8 @@ namespace Barotrauma
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NetLobbyScreen = new NetLobbyScreen();
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CheckContentPackage();
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Lua = new LuaSetup();
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}
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@@ -357,6 +361,8 @@ namespace Barotrauma
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TaskPool.Update();
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CoroutineManager.Update((float)Timing.Step, (float)Timing.Step);
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GameMain.Lua.hook.Call("think", new DynValue[] { DynValue.NewNumber(elapsedTime) });
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Timing.Accumulator -= Timing.Step;
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}
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@@ -0,0 +1,59 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using MoonSharp.Interpreter;
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using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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public static class LuaCustomConverters
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{
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public static void RegisterAll()
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{
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// Vector 2
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Table, typeof(Vector2),
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dynVal => {
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Table table = dynVal.Table;
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float x = (float)((Double)table[1]);
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float y = (float)((Double)table[2]);
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return new Vector2(x, y);
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}
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);
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Script.GlobalOptions.CustomConverters.SetClrToScriptCustomConversion<Vector2>(
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(script, vector) => {
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DynValue x = DynValue.NewNumber((double)vector.X);
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DynValue y = DynValue.NewNumber((double)vector.Y);
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DynValue dynVal = DynValue.NewTable(script, new DynValue[] { x, y });
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return dynVal;
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}
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);
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// Vector3
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Table, typeof(Vector3),
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dynVal => {
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Table table = dynVal.Table;
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float x = (float)((Double)table[1]);
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float y = (float)((Double)table[2]);
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float z = (float)((Double)table[3]);
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return new Vector3(x, y, z);
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}
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);
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Script.GlobalOptions.CustomConverters.SetClrToScriptCustomConversion<Vector3>(
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(script, vector) => {
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DynValue x = DynValue.NewNumber((double)vector.X);
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DynValue y = DynValue.NewNumber((double)vector.Y);
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DynValue z = DynValue.NewNumber((double)vector.Z);
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DynValue dynVal = DynValue.NewTable(script, new DynValue[] { x, y, z });
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return dynVal;
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}
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);
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}
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}
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}
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@@ -0,0 +1,62 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using MoonSharp.Interpreter;
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using MoonSharp.Interpreter.Loaders;
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namespace Barotrauma
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{
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public class LuaScriptLoader : ScriptLoaderBase
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{
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public override object LoadFile(string file, Table globalContext)
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{
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return File.ReadAllText(file);
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}
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public override bool ScriptFileExists(string file)
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{
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return File.Exists(file);
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}
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public void RunFolder(string folder, Script script)
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{
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foreach(var str in DirSearch(folder))
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{
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script.DoFile(str.Replace("\\", "/")); // i hate windows
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}
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}
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static string[] DirSearch(string sDir)
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{
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List<string> files = new List<string>();
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try
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{
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foreach (string f in Directory.GetFiles(sDir))
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{
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files.Add(f);
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}
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foreach (string d in Directory.GetDirectories(sDir))
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{
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foreach (string f in Directory.GetFiles(d))
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{
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files.Add(f);
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}
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DirSearch(d);
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}
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}
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catch (System.Exception excpt)
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{
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Console.WriteLine(excpt.Message);
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}
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return files.ToArray();
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}
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}
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}
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222
Barotrauma/BarotraumaServer/ServerSource/Lua/LuaSetup.cs
Normal file
222
Barotrauma/BarotraumaServer/ServerSource/Lua/LuaSetup.cs
Normal file
@@ -0,0 +1,222 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using Barotrauma.Networking;
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using MoonSharp.Interpreter;
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using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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class LuaSetup
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{
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public Script lua;
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public Hook hook;
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public void DoString(string code)
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{
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try
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{
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lua.DoString(code);
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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}
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}
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private class Player
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{
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public static List<DynValue> GetAllCharacters()
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{
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List<DynValue> values = new List<DynValue>();
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foreach (Character ch in Character.CharacterList)
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{
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values.Add(UserData.Create(ch));
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}
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return values;
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}
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public static List<DynValue> GetAllClients()
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{
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List<DynValue> values = new List<DynValue>();
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foreach (Client ch in GameMain.Server.ConnectedClients)
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{
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values.Add(UserData.Create(ch));
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}
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return values;
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}
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public static void SetClientCharacter(Client client, Character character)
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{
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GameMain.Server.SetClientCharacter(client, character);
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}
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public static void Kick(Client client, string reason="")
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{
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GameMain.Server.KickClient(client.Connection, reason);
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}
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public static void Ban(Client client, string reason = "", bool range = false, float seconds=-1)
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{
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if(seconds == -1)
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{
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GameMain.Server.BanClient(client, reason, range, null);
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}
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else
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{
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GameMain.Server.BanClient(client, reason, range, TimeSpan.FromSeconds(seconds));
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}
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}
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public static void StartGame()
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{
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GameMain.Server.StartGame();
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}
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}
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private class Game
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{
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public static void SendMessage(string msg, int messageType = 0, Client sender = null, Character character = null)
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{
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GameMain.Server.SendChatMessage(msg, (ChatMessageType)messageType, sender, character);
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}
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public static void Explode(Vector2 pos, float range=100, float force=30, float damage=30, float structureDamage=30, float itemDamage=30, float empStrength=0, float ballastFloraStrength=0)
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{
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new Explosion(range, force, damage, structureDamage, itemDamage, empStrength, ballastFloraStrength).Explode(pos, null);
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}
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public static string Spawn(string name, Vector2 pos)
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{
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string error;
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DebugConsole.SpawnCharacter(new string[] {name, "cursor"}, pos, out error);
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return error;
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}
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public static string SpawnItem(string name, Vector2 pos, bool inventory = false, Character character=null)
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{
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string error;
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DebugConsole.SpawnItem(new string[] { name, inventory ? "inventory" : "cursor" }, pos, character, out error);
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return error;
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}
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}
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// hooks:
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// chatMessage
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// think
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// update
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// clientConnected
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// clientDisconnected
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// roundStart
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// roundEnd
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||||
|
||||
public class Hook
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{
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public Script env;
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||||
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public Hook(Script e)
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{
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||||
env = e;
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||||
}
|
||||
|
||||
public class HookFunction
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||||
{
|
||||
public string name;
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public string hookName;
|
||||
public DynValue function;
|
||||
|
||||
public HookFunction(string n, string hn, DynValue func)
|
||||
{
|
||||
name = n;
|
||||
hookName = hn;
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||||
function = func;
|
||||
}
|
||||
}
|
||||
|
||||
public List<HookFunction> hookFunctions = new List<HookFunction>();
|
||||
|
||||
public void Add(string name, string hookName, DynValue function)
|
||||
{
|
||||
foreach (HookFunction hf in hookFunctions)
|
||||
{
|
||||
if(hf.hookName == hookName && hf.name == name)
|
||||
{
|
||||
hf.function = function;
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
hookFunctions.Add(new HookFunction(name, hookName, function));
|
||||
}
|
||||
|
||||
public void Call(string name, DynValue[] args)
|
||||
{
|
||||
foreach(HookFunction hf in hookFunctions)
|
||||
{
|
||||
if (hf.name == name)
|
||||
{
|
||||
try
|
||||
{
|
||||
env.Call(hf.function, args);
|
||||
}catch(Exception e)
|
||||
{
|
||||
Console.WriteLine(e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LuaSetup()
|
||||
{
|
||||
|
||||
Console.WriteLine("Lua!");
|
||||
|
||||
LuaCustomConverters.RegisterAll();
|
||||
|
||||
LuaScriptLoader luaScriptLoader = new LuaScriptLoader();
|
||||
|
||||
//UserData.RegisterAssembly();
|
||||
UserData.RegisterType<Character>();
|
||||
UserData.RegisterType<Client>();
|
||||
UserData.RegisterType<Player>();
|
||||
UserData.RegisterType<Hook>();
|
||||
UserData.RegisterType<Game>();
|
||||
UserData.RegisterType<Vector2>();
|
||||
UserData.RegisterType<Vector3>();
|
||||
UserData.RegisterType<Vector4>();
|
||||
|
||||
lua = new Script(CoreModules.Preset_SoftSandbox);
|
||||
|
||||
lua.Options.ScriptLoader = luaScriptLoader;
|
||||
|
||||
hook = new Hook(lua);
|
||||
|
||||
lua.Globals["Player"] = new Player();
|
||||
lua.Globals["Game"] = new Game();
|
||||
lua.Globals["Hook"] = hook;
|
||||
|
||||
|
||||
luaScriptLoader.RunFolder("Lua/autorun", lua);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Text;
|
||||
using MoonSharp.Interpreter;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
@@ -222,6 +223,11 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
GameMain.Server.SendChatMessage(txt, null, c);
|
||||
}
|
||||
|
||||
|
||||
GameMain.Lua.hook.Call("chatMessage", new DynValue[] { DynValue.NewString(txt), UserData.Create(c) });
|
||||
|
||||
|
||||
}
|
||||
|
||||
public int EstimateLengthBytesServer(Client c)
|
||||
|
||||
@@ -309,7 +309,10 @@ namespace Barotrauma.Networking
|
||||
SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
|
||||
}
|
||||
|
||||
SendChatMessage($"ServerMessage.JoinedServer~[client]={ClientLogName(newClient)}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
|
||||
GameMain.Lua.hook.Call("clientConnected", new MoonSharp.Interpreter.DynValue[] { MoonSharp.Interpreter.UserData.Create(newClient) });
|
||||
|
||||
|
||||
SendChatMessage($"ServerMessage.JoinedServer~[client]={clName}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
|
||||
serverSettings.ServerDetailsChanged = true;
|
||||
|
||||
if (previousPlayer != null && previousPlayer.Name != newClient.Name)
|
||||
@@ -2410,6 +2413,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
Log("Round started.", ServerLog.MessageType.ServerMessage);
|
||||
|
||||
GameMain.Lua.hook.Call("roundStart", new MoonSharp.Interpreter.DynValue[] { });
|
||||
|
||||
|
||||
gameStarted = true;
|
||||
initiatedStartGame = false;
|
||||
GameMain.ResetFrameTime();
|
||||
@@ -2535,6 +2541,9 @@ namespace Barotrauma.Networking
|
||||
Log("Ending the round...", ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
|
||||
GameMain.Lua.hook.Call("roundEnd", new MoonSharp.Interpreter.DynValue[] { });
|
||||
|
||||
|
||||
string endMessage = TextManager.FormatServerMessage("RoundSummaryRoundHasEnded");
|
||||
var traitorResults = TraitorManager?.GetEndResults() ?? new List<TraitorMissionResult>();
|
||||
|
||||
@@ -2828,6 +2837,8 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (client == null) return;
|
||||
|
||||
GameMain.Lua.hook.Call("clientDisconnected", new MoonSharp.Interpreter.DynValue[] { MoonSharp.Interpreter.UserData.Create(client) });
|
||||
|
||||
if (gameStarted && client.Character != null)
|
||||
{
|
||||
client.Character.ClientDisconnected = true;
|
||||
|
||||
@@ -79,6 +79,10 @@
|
||||
<ProjectReference Include="..\..\Libraries\Hyper.ComponentModel\Hyper.ComponentModel.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
|
||||
<ProjectReference Include="..\..\Libraries\Lidgren.Network\Lidgren.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MoonSharp" Version="2.0.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Sourced from https://stackoverflow.com/a/45248069 -->
|
||||
<Target Name="GetGitRevision" BeforeTargets="WriteGitRevision" Condition="'$(BuildHash)' == ''">
|
||||
|
||||
@@ -37,6 +37,7 @@ namespace Barotrauma
|
||||
|
||||
static partial class DebugConsole
|
||||
{
|
||||
|
||||
public partial class Command
|
||||
{
|
||||
public readonly string[] names;
|
||||
@@ -1821,7 +1822,7 @@ namespace Barotrauma
|
||||
return null;
|
||||
}
|
||||
|
||||
private static void SpawnCharacter(string[] args, Vector2 cursorWorldPos, out string errorMsg)
|
||||
public static void SpawnCharacter(string[] args, Vector2 cursorWorldPos, out string errorMsg)
|
||||
{
|
||||
errorMsg = "";
|
||||
if (args.Length == 0) { return; }
|
||||
@@ -1914,7 +1915,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private static void SpawnItem(string[] args, Vector2 cursorPos, Character controlledCharacter, out string errorMsg)
|
||||
public static void SpawnItem(string[] args, Vector2 cursorPos, Character controlledCharacter, out string errorMsg)
|
||||
{
|
||||
errorMsg = "";
|
||||
if (args.Length < 1) return;
|
||||
|
||||
@@ -1,79 +1,83 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
#if SERVER
|
||||
using MoonSharp.Interpreter;
|
||||
#endif
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class GameMode
|
||||
{
|
||||
public static List<GameModePreset> PresetList = new List<GameModePreset>();
|
||||
partial class GameMode
|
||||
{
|
||||
public static List<GameModePreset> PresetList = new List<GameModePreset>();
|
||||
|
||||
protected DateTime startTime;
|
||||
|
||||
protected GameModePreset preset;
|
||||
|
||||
public CrewManager CrewManager
|
||||
{
|
||||
get { return GameMain.GameSession?.CrewManager; }
|
||||
}
|
||||
protected DateTime startTime;
|
||||
|
||||
public virtual IEnumerable<Mission> Missions
|
||||
{
|
||||
get { return Enumerable.Empty<Mission>(); }
|
||||
}
|
||||
protected GameModePreset preset;
|
||||
|
||||
public bool IsSinglePlayer
|
||||
{
|
||||
get { return preset.IsSinglePlayer; }
|
||||
}
|
||||
public CrewManager CrewManager
|
||||
{
|
||||
get { return GameMain.GameSession?.CrewManager; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return preset.Name; }
|
||||
}
|
||||
public virtual Mission Mission
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public virtual bool Paused
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
public bool IsSinglePlayer
|
||||
{
|
||||
get { return preset.IsSinglePlayer; }
|
||||
}
|
||||
|
||||
public virtual void UpdateWhilePaused(float deltaTime) { }
|
||||
public string Name
|
||||
{
|
||||
get { return preset.Name; }
|
||||
}
|
||||
|
||||
public GameModePreset Preset
|
||||
{
|
||||
get { return preset; }
|
||||
}
|
||||
public virtual bool Paused
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public GameMode(GameModePreset preset)
|
||||
{
|
||||
this.preset = preset;
|
||||
}
|
||||
public virtual void UpdateWhilePaused(float deltaTime) { }
|
||||
|
||||
public virtual void Start()
|
||||
{
|
||||
startTime = DateTime.Now;
|
||||
}
|
||||
public GameModePreset Preset
|
||||
{
|
||||
get { return preset; }
|
||||
}
|
||||
|
||||
public virtual void ShowStartMessage() { }
|
||||
public GameMode(GameModePreset preset)
|
||||
{
|
||||
this.preset = preset;
|
||||
}
|
||||
|
||||
public virtual void AddExtraMissions(LevelData levelData) { }
|
||||
|
||||
public virtual void AddToGUIUpdateList()
|
||||
{
|
||||
public virtual void Start()
|
||||
{
|
||||
startTime = DateTime.Now;
|
||||
}
|
||||
|
||||
public virtual void ShowStartMessage() { }
|
||||
|
||||
public virtual void AddToGUIUpdateList()
|
||||
{
|
||||
#if CLIENT
|
||||
GameMain.GameSession?.CrewManager.AddToGUIUpdateList();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Update(float deltaTime)
|
||||
{
|
||||
CrewManager?.Update(deltaTime);
|
||||
}
|
||||
public virtual void Update(float deltaTime)
|
||||
{
|
||||
CrewManager?.Update(deltaTime);
|
||||
|
||||
public virtual void End(CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None)
|
||||
{
|
||||
}
|
||||
#if SERVER
|
||||
GameMain.Lua.hook.Call("update", new DynValue[] { DynValue.NewNumber(deltaTime) });
|
||||
#endif
|
||||
}
|
||||
|
||||
public virtual void Remove() { }
|
||||
}
|
||||
public virtual void End(CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Remove() { }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user