Re-registering to master server if the server has timed out
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@@ -187,8 +187,8 @@ namespace Barotrauma.Networking
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{
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{
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restClient = new RestClient(NetConfig.MasterServerUrl);
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restClient = new RestClient(NetConfig.MasterServerUrl);
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}
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}
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var request = new RestRequest("masterserver2.php", Method.GET);
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var request = new RestRequest("masterserver3.php", Method.GET);
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request.AddParameter("action", "addserver");
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request.AddParameter("action", "addserver");
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request.AddParameter("servername", name);
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request.AddParameter("servername", name);
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request.AddParameter("serverport", Port);
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request.AddParameter("serverport", Port);
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@@ -223,7 +223,7 @@ namespace Barotrauma.Networking
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restClient = new RestClient(NetConfig.MasterServerUrl);
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restClient = new RestClient(NetConfig.MasterServerUrl);
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}
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}
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var request = new RestRequest("masterserver2.php", Method.GET);
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var request = new RestRequest("masterserver3.php", Method.GET);
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request.AddParameter("action", "refreshserver");
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request.AddParameter("action", "refreshserver");
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request.AddParameter("gamestarted", gameStarted ? 1 : 0);
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request.AddParameter("gamestarted", gameStarted ? 1 : 0);
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request.AddParameter("currplayers", connectedClients.Count);
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request.AddParameter("currplayers", connectedClients.Count);
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@@ -263,6 +263,14 @@ namespace Barotrauma.Networking
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{
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{
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masterServerResponded = true;
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masterServerResponded = true;
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if (response.Content=="Error: server not found")
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{
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Log("Not registered to master server, re-registering...", Color.Red);
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RegisterToMasterServer();
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return;
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}
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if (response.ErrorException != null)
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if (response.ErrorException != null)
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{
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{
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DebugConsole.NewMessage("Error while registering to master server (" + response.ErrorException + ")", Color.Red);
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DebugConsole.NewMessage("Error while registering to master server (" + response.ErrorException + ")", Color.Red);
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