Unstable 1.2.1.0
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@@ -374,13 +374,12 @@ namespace Barotrauma
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btn.RectTransform.MinSize = new Point(0, (int)(btn.TextBlock.Rect.Height * 1.2f));
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}
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textContent.RectTransform.MinSize = new Point(0, textContent.Children.Sum(c => c.Rect.Height) + GUI.IntScale(16));
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textContent.RectTransform.MinSize = new Point(0, textContent.Children.Sum(c => c.Rect.Height + textContent.AbsoluteSpacing) + GUI.IntScale(16));
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content.RectTransform.MinSize = new Point(0, content.Children.Sum(c => c.Rect.Height));
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// Recalculate the text size as it is scaled up and no longer matching the text height due to the textContent's minSize increasing
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textBlock.CalculateHeightFromText();
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textBlock.TextAlignment = Alignment.TopLeft;
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//content.RectTransform.MinSize = new Point(0, textContent.Rect.Height);
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return buttons;
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}
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@@ -47,7 +47,7 @@ namespace Barotrauma
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}
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float theoreticalMaxMonsterStrength = 10000;
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float relativeMaxMonsterStrength = theoreticalMaxMonsterStrength * (GameMain.GameSession?.LevelData?.Difficulty ?? 0f) / 100;
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float relativeMaxMonsterStrength = theoreticalMaxMonsterStrength * (GameMain.GameSession?.Level?.Difficulty ?? 0f) / 100;
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float absoluteMonsterStrength = monsterStrength / theoreticalMaxMonsterStrength;
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float relativeMonsterStrength = monsterStrength / relativeMaxMonsterStrength;
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@@ -51,7 +51,8 @@ namespace Barotrauma
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if (requiredDeliveryAmount == 0) { requiredDeliveryAmount = items.Count; }
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if (requiredDeliveryAmount > items.Count)
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{
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DebugConsole.AddWarning($"Error in mission \"{Prefab.Identifier}\". Required delivery amount is {requiredDeliveryAmount} but there's only {items.Count} items to deliver.");
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DebugConsole.AddWarning($"Error in mission \"{Prefab.Identifier}\". Required delivery amount is {requiredDeliveryAmount} but there's only {items.Count} items to deliver.",
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contentPackage: Prefab.ContentPackage);
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requiredDeliveryAmount = items.Count;
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}
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}
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