Consistent Update parameter order

(deltaTime, cam) instead of (cam, deltaTime)
This commit is contained in:
juanjp600
2017-06-23 10:30:45 -03:00
parent 1dc255bc2f
commit 89c92564b5
11 changed files with 23 additions and 24 deletions
@@ -81,7 +81,7 @@ namespace Barotrauma
#if CLIENT
if (GameMain.GameSession != null) GameMain.GameSession.Update((float)deltaTime);
BackgroundCreatureManager.Update(cam, (float)deltaTime);
BackgroundCreatureManager.Update((float)deltaTime, cam);
GameMain.ParticleManager.Update((float)deltaTime);
@@ -100,7 +100,7 @@ namespace Barotrauma
}
#endif
Character.UpdateAll(cam, (float)deltaTime);
Character.UpdateAll((float)deltaTime, cam);
StatusEffect.UpdateAll((float)deltaTime);
@@ -123,11 +123,11 @@ namespace Barotrauma
pb.SetPrevTransform(pb.SimPosition, pb.Rotation);
}
MapEntity.UpdateAll(cam, (float)deltaTime);
MapEntity.UpdateAll((float)deltaTime, cam);
Character.UpdateAnimAll((float)deltaTime);
Ragdoll.UpdateAll(cam, (float)deltaTime);
Ragdoll.UpdateAll((float)deltaTime, cam);
foreach (Submarine sub in Submarine.Loaded)
{