Consistent Update parameter order
(deltaTime, cam) instead of (cam, deltaTime)
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@@ -394,7 +394,7 @@ namespace Barotrauma
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if (GameMain.Server != null) GameMain.Server.CreateEntityEvent(this);
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}
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public override void Update(Camera cam, float deltaTime)
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public override void Update(float deltaTime, Camera cam)
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{
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Oxygen -= OxygenDetoriationSpeed * deltaTime;
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