Consistent Update parameter order
(deltaTime, cam) instead of (cam, deltaTime)
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@@ -1230,7 +1230,7 @@ namespace Barotrauma
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}
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}
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public static void UpdateAll(Camera cam, float deltaTime)
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public static void UpdateAll(float deltaTime, Camera cam)
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{
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if (GameMain.Client == null)
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{
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@@ -1258,11 +1258,11 @@ namespace Barotrauma
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for (int i = 0; i < CharacterList.Count; i++)
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{
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CharacterList[i].Update(cam, deltaTime);
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CharacterList[i].Update(deltaTime, cam);
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}
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}
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public virtual void Update(Camera cam, float deltaTime)
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public virtual void Update(float deltaTime, Camera cam)
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{
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if (GameMain.Client != null && this == Controlled && !isSynced) return;
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