Consistent Update parameter order

(deltaTime, cam) instead of (cam, deltaTime)
This commit is contained in:
juanjp600
2017-06-23 10:30:45 -03:00
parent 1dc255bc2f
commit 89c92564b5
11 changed files with 23 additions and 24 deletions
@@ -103,7 +103,7 @@ namespace Barotrauma
{
Character.UpdateAnimAll((float)deltaTime);
Ragdoll.UpdateAll(cam, (float)deltaTime);
Ragdoll.UpdateAll((float)deltaTime, cam);
GameMain.World.Step((float)deltaTime);
}