Consistent Update parameter order

(deltaTime, cam) instead of (cam, deltaTime)
This commit is contained in:
juanjp600
2017-06-23 10:30:45 -03:00
parent 1dc255bc2f
commit 89c92564b5
11 changed files with 23 additions and 24 deletions
@@ -103,7 +103,7 @@ namespace Barotrauma
activeSprites.Clear();
}
public void Update(Camera cam, float deltaTime)
public void Update(float deltaTime, Camera cam)
{
if (checkActiveTimer<0.0f)
{
@@ -103,7 +103,7 @@ namespace Barotrauma
{
Character.UpdateAnimAll((float)deltaTime);
Ragdoll.UpdateAll(cam, (float)deltaTime);
Ragdoll.UpdateAll((float)deltaTime, cam);
GameMain.World.Step((float)deltaTime);
}
@@ -1061,7 +1061,7 @@ namespace Barotrauma
if (item == null) continue;
item.SetTransform(dummyCharacter.SimPosition, 0.0f);
item.Update(cam, (float)deltaTime);
item.Update((float)deltaTime, cam);
item.SetTransform(item.body.SimPosition, 0.0f);
}