(cf495e03c) Check the visibility to the target when engaging (the distance is not enough, if there's something blocking the line of sight).

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:20:45 +03:00
parent 3d7a113d75
commit 88de435487
12 changed files with 297 additions and 138 deletions
@@ -733,10 +733,6 @@ namespace Barotrauma
limb.body.ApplyForce(diff * (float)(Math.Sin(WalkPos) * Math.Sqrt(limb.Mass)) * 30.0f * animStrength, maxVelocity: 10.0f);
}
while (referenceLimb.Rotation - angle < -MathHelper.TwoPi)
{
angle -= MathHelper.TwoPi;
}
limb?.body.SmoothRotate(angle, torque, wrapAngle: false);
}