(cf495e03c) Check the visibility to the target when engaging (the distance is not enough, if there's something blocking the line of sight).

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:20:45 +03:00
parent 3d7a113d75
commit 88de435487
12 changed files with 297 additions and 138 deletions
@@ -87,6 +87,18 @@ namespace Barotrauma.Items.Components
RelativeSpacing = 0.03f,
Stretch = true
};
autopilotTickBox = new GUITickBox(new RectTransform(new Vector2(0.3f, 0.3f), paddedControlContainer.RectTransform),
TextManager.Get("SteeringAutoPilot"), style: "GUIRadioButton")
{
OnSelected = (GUITickBox box) =>
{
AutoPilot = box.Selected;
if (AutoPilot && MaintainPos)
{
posToMaintain = controlledSub == null ? item.WorldPosition : controlledSub.WorldPosition;
}
unsentChanges = true;
user = Character.Controlled;
manualTickBox = new GUITickBox(new RectTransform(new Vector2(0.3f, 0.3f), paddedControlContainer.RectTransform),
TextManager.Get("SteeringManual"), style: "GUIRadioButton")