Remove workaround for upstream duplicate-file-on-publish OSX issue
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@@ -16,13 +16,4 @@
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<PropertyGroup>
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<PropertyGroup>
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<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
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<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
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</PropertyGroup>
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</PropertyGroup>
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<!--
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Upstream ships vendored OpenAL and SDL2 dylibs, which clobber the ones
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defined in Libraries/MonoGame.Framework/DesktopGL/MonoGame.Framework.dll.config
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This lets us work around the (otherwise fatal) error.
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-->
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<PropertyGroup Condition="'$(MSBuildProjectName)' == 'MacClient'">
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<ErrorOnDuplicatePublishOutputFiles>false</ErrorOnDuplicatePublishOutputFiles>
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</PropertyGroup>
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</Project>
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</Project>
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