(4c3f5c691) Changed default radio keybind to R and creature attack keybind to 3rd mouse button. Radio key is used much more frequently than the attack key, so it makes sense for it to be closer to WASD (+ R for radio is more intuitive).
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@@ -305,7 +305,7 @@ namespace Barotrauma
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keyMapping[(int)InputType.Left] = new KeyOrMouse(Keys.A);
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keyMapping[(int)InputType.Right] = new KeyOrMouse(Keys.D);
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keyMapping[(int)InputType.Run] = new KeyOrMouse(Keys.LeftShift);
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keyMapping[(int)InputType.Attack] = new KeyOrMouse(Keys.R);
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keyMapping[(int)InputType.Attack] = new KeyOrMouse(2);
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keyMapping[(int)InputType.Crouch] = new KeyOrMouse(Keys.LeftControl);
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keyMapping[(int)InputType.Grab] = new KeyOrMouse(Keys.G);
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keyMapping[(int)InputType.Health] = new KeyOrMouse(Keys.H);
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@@ -314,7 +314,7 @@ namespace Barotrauma
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keyMapping[(int)InputType.InfoTab] = new KeyOrMouse(Keys.Tab);
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keyMapping[(int)InputType.Chat] = new KeyOrMouse(Keys.T);
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keyMapping[(int)InputType.RadioChat] = new KeyOrMouse(Keys.Y);
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keyMapping[(int)InputType.RadioChat] = new KeyOrMouse(Keys.R);
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keyMapping[(int)InputType.CrewOrders] = new KeyOrMouse(Keys.C);
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keyMapping[(int)InputType.SelectNextCharacter] = new KeyOrMouse(Keys.Z);
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@@ -26,6 +26,10 @@ namespace Barotrauma.Items.Components
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private float blinkTimer;
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private bool itemLoaded;
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private float blinkTimer;
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public PhysicsBody ParentBody;
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[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]
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