Fixed LobbyScreen item grouping & light.hullsInRange updating
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@@ -97,7 +97,7 @@ namespace Barotrauma.Items.Components
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item.NewComponentEvent(this, true, false);
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}
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int radius = GuiFrame.Rect.Height / 2 - 10;
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int radius = GuiFrame.Rect.Height / 2 - 30;
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DrawRadar(spriteBatch, new Rectangle((int)GuiFrame.Center.X - radius, (int)GuiFrame.Center.Y - radius, radius * 2, radius * 2));
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//voltage = 0.0f;
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