(9d3dd6da9) Reattempt decompressing saves files and initiating file transfers a few times before throwing an error. Running multiple instances of the game from the same install (or hosting a server as a client) occasionally causes IOExceptions because the instances try to access the same files.

This commit is contained in:
Joonas Rikkonen
2019-03-25 19:51:39 +02:00
parent 006d53ccf1
commit 86c4b6a3ae
3 changed files with 80 additions and 22 deletions
@@ -2,7 +2,9 @@
using System.IO;
using System.IO.Compression;
using System.Text;
using System.Threading;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
@@ -30,6 +32,7 @@ namespace Barotrauma
public static void SaveGame(string filePath)
{
DebugConsole.Log("Saving the game to: " + filePath);
Directory.CreateDirectory(TempPath);
try
{
@@ -52,6 +55,10 @@ namespace Barotrauma
}
else if (Submarine.MainSub.FilePath != subPath)
{
if (File.Exists(subPath))
{
File.Delete(subPath);
}
File.Copy(Submarine.MainSub.FilePath, subPath);
Submarine.MainSub.FilePath = subPath;
}
@@ -85,6 +92,7 @@ namespace Barotrauma
public static void LoadGame(string filePath)
{
DebugConsole.Log("Loading save file: " + filePath);
DecompressToDirectory(filePath, TempPath, null);
XDocument doc = XMLExtensions.TryLoadXml(Path.Combine(TempPath, "gamesession.xml"));
@@ -96,6 +104,7 @@ namespace Barotrauma
public static void LoadGame(string filePath, GameSession gameSession)
{
DebugConsole.Log("Loading save file for an existing game session (" + filePath + ")");
DecompressToDirectory(filePath, TempPath, null);
XDocument doc = XMLExtensions.TryLoadXml(Path.Combine(TempPath, "gamesession.xml"));
gameSession.Load(doc.Root);
@@ -103,6 +112,7 @@ namespace Barotrauma
public static XDocument LoadGameSessionDoc(string filePath)
{
DebugConsole.Log("Loading game session doc: " + filePath);
try
{
DecompressToDirectory(filePath, TempPath, null);
@@ -336,9 +346,23 @@ namespace Barotrauma
public static void DecompressToDirectory(string sCompressedFile, string sDir, ProgressDelegate progress)
{
using (FileStream inFile = new FileStream(sCompressedFile, FileMode.Open, FileAccess.Read, FileShare.None))
using (GZipStream zipStream = new GZipStream(inFile, CompressionMode.Decompress, true))
while (DecompressFile(sDir, zipStream, progress)) ;
DebugConsole.Log("Decompressing " + sCompressedFile + " to " + sDir + "...");
int maxRetries = 4;
for (int i = 0; i <= maxRetries; i++)
{
try
{
using (FileStream inFile = new FileStream(sCompressedFile, FileMode.Open, FileAccess.Read, FileShare.None))
using (GZipStream zipStream = new GZipStream(inFile, CompressionMode.Decompress, true))
while (DecompressFile(sDir, zipStream, progress)) ;
}
catch (IOException e)
{
if (i >= maxRetries) { throw; }
DebugConsole.NewMessage("Failed to initiate a file transfer {" + e.Message + "}, retrying in 250 ms...", Color.Red);
Thread.Sleep(250);
}
}
}
public static void CopyFolder(string sourceDirName, string destDirName, bool copySubDirs)
@@ -379,18 +403,18 @@ namespace Barotrauma
}
}
public static void ClearFolder(string FolderName, string[] ignoredFiles = null)
public static void ClearFolder(string FolderName, string[] ignoredFileNames = null)
{
DirectoryInfo dir = new DirectoryInfo(FolderName);
foreach (FileInfo fi in dir.GetFiles())
{
if (ignoredFiles != null)
if (ignoredFileNames != null)
{
bool ignore = false;
foreach (string ignoredFile in ignoredFiles)
foreach (string ignoredFile in ignoredFileNames)
{
if (Path.GetFullPath(fi.FullName).Equals(Path.GetFullPath(ignoredFile)))
if (Path.GetFileName(fi.FullName).Equals(Path.GetFileName(ignoredFile)))
{
ignore = true;
break;
@@ -404,7 +428,7 @@ namespace Barotrauma
foreach (DirectoryInfo di in dir.GetDirectories())
{
ClearFolder(di.FullName, ignoredFiles);
ClearFolder(di.FullName, ignoredFileNames);
di.Delete();
}
}