This commit is contained in:
Regalis
2015-07-31 21:05:55 +03:00
parent 23d847a4ac
commit 85b0cda4ca
181 changed files with 4455 additions and 4073 deletions
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@@ -34,6 +34,9 @@
<PropertyGroup> <PropertyGroup>
<StartupObject>Launcher.Program</StartupObject> <StartupObject>Launcher.Program</StartupObject>
</PropertyGroup> </PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />
@@ -96,6 +99,9 @@
<Name>Subsurface</Name> <Name>Subsurface</Name>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup>
<Content Include="Icon.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.
@@ -2,8 +2,7 @@
<Items> <Items>
<Item <Item
name="Skyholder Artifact" name="Skyholder Artifact"
pickdistance="150" pickdistance="150">
price="100">
<Sprite texture="artifact.png" depth="0.8"/> <Sprite texture="artifact.png" depth="0.8"/>
+2 -1
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@@ -2,7 +2,8 @@
name="Button" name="Button"
type="Controller" type="Controller"
linkable="true" linkable="true"
pickdistance="150.0"> pickdistance="150.0"
price="10">
<Sprite texture ="button.png" depth="0.8"/> <Sprite texture ="button.png" depth="0.8"/>
+2 -2
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@@ -7,7 +7,7 @@
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/> <Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/>
<Door> <Door>
<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.4" origin="0.5,0.0"/> <Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.0" origin="0.5,0.0"/>
</Door> </Door>
<AiTarget sightrange="5000.0"/> <AiTarget sightrange="5000.0"/>
@@ -29,7 +29,7 @@
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/> <Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/>
<Door window="0,-18,10,89"> <Door window="0,-18,10,89">
<Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.4" origin="0.5,0.0"/> <Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.0" origin="0.5,0.0"/>
</Door> </Door>
<AiTarget sightrange="5000.0"/> <AiTarget sightrange="5000.0"/>
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@@ -3,7 +3,8 @@
<Item <Item
name="Medical Syringe" name="Medical Syringe"
Tags="smallitem" Tags="smallitem"
pickdistance="150"> pickdistance="150"
price="50">
<Sprite texture ="med.png" sourcerect="0,0,24,5" depth="0.6"/> <Sprite texture ="med.png" sourcerect="0,0,24,5" depth="0.6"/>
@@ -17,7 +18,8 @@
<Item <Item
name="Bandage" name="Bandage"
Tags="smallitem" Tags="smallitem"
pickdistance="150"> pickdistance="150"
price="20">
<Sprite texture ="med.png" sourcerect="0,14,14,18" depth="0.6"/> <Sprite texture ="med.png" sourcerect="0,14,14,18" depth="0.6"/>
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@@ -3,7 +3,8 @@
<Item <Item
name="Welding Tool" name="Welding Tool"
Tags="smallitem" Tags="smallitem"
pickdistance="200"> pickdistance="200"
price="100">
<Sprite texture ="weldingtool.png" depth="0.5"/> <Sprite texture ="weldingtool.png" depth="0.5"/>
@@ -45,7 +46,8 @@
<Item <Item
name="Plasma Cutter" name="Plasma Cutter"
Tags="smallitem" Tags="smallitem"
pickdistance="200"> pickdistance="200"
price="100">
<Sprite texture ="plasmacutter.png" depth="0.5"/> <Sprite texture ="plasmacutter.png" depth="0.5"/>
@@ -77,7 +79,8 @@
<Item <Item
name="Welding Fuel Tank" name="Welding Fuel Tank"
Tags="smallitem" Tags="smallitem"
pickdistance="150"> pickdistance="150"
price="50">
<Sprite texture ="fueltank.png" depth="0.5"/> <Sprite texture ="fueltank.png" depth="0.5"/>
@@ -90,7 +93,8 @@
<Item <Item
name="Screwdriver" name="Screwdriver"
Tags="smallitem" Tags="smallitem"
pickdistance="200"> pickdistance="200"
price="10">
<Sprite texture ="screwdriver.png" depth="0.5"/> <Sprite texture ="screwdriver.png" depth="0.5"/>
@@ -104,7 +108,8 @@
<Item <Item
name="Wrench" name="Wrench"
Tags="smallitem" Tags="smallitem"
pickdistance="200"> pickdistance="200"
price="10">
<Sprite texture ="wrench.png" depth="0.5"/> <Sprite texture ="wrench.png" depth="0.5"/>
@@ -4,7 +4,7 @@
name="C-4 Block" name="C-4 Block"
Tags="smallitem,explosive" Tags="smallitem,explosive"
pickdistance="150" pickdistance="150"
price="50"> price="100">
<Sprite texture="explosives.png" depth="0.8" sourcerect="0,0,16,7"/> <Sprite texture="explosives.png" depth="0.8" sourcerect="0,0,16,7"/>
+7 -3
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@@ -3,7 +3,8 @@
<Items> <Items>
<Item <Item
name="Spear" name="Spear"
pickdistance="200"> pickdistance="200"
price="50">
<Sprite texture ="spear.png" depth="0.55"/> <Sprite texture ="spear.png" depth="0.55"/>
@@ -17,7 +18,8 @@
<Item <Item
name="Harpoon Gun" name="Harpoon Gun"
pickdistance="200" > pickdistance="200"
price="500">
<Sprite texture ="harpoongun.png" depth="0.5"/> <Sprite texture ="harpoongun.png" depth="0.5"/>
@@ -39,7 +41,9 @@
<Item <Item
name="Stun Grenade" name="Stun Grenade"
pickdistance="200" > pickdistance="200"
price="200"
tags="smallitem">
<Sprite texture ="stungrenade.png" depth="0.04"/> <Sprite texture ="stungrenade.png" depth="0.04"/>
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@@ -6,7 +6,7 @@
commonness="10" commonness="10"
reward="1000" reward="1000"
radarlabel="Infrasonic signal" radarlabel="Infrasonic signal"
failuremessage="fail" failuremessage="Retrieving the artifact failed"
successmessage="The artifact has been succesfully retrived" successmessage="The artifact has been succesfully retrived"
itemname="Skyholder Artifact"> itemname="Skyholder Artifact">
</SalvageQuest> </SalvageQuest>
@@ -17,7 +17,6 @@
commonness="10" commonness="10"
reward="1000" reward="1000"
radarlabel="Moloch" radarlabel="Moloch"
failuremessage="fail"
successmessage="The Moloch has been killed." successmessage="The Moloch has been killed."
monsterfile="Content/Characters/Moloch/moloch.xml"> monsterfile="Content/Characters/Moloch/moloch.xml">
</MonsterQuest> </MonsterQuest>
@@ -28,7 +27,6 @@
commonness="10" commonness="10"
reward="800" reward="800"
radarlabel="Tiger Thresher" radarlabel="Tiger Thresher"
failuremessage="fail"
successmessage="The Tiger Thresher has been killed." successmessage="The Tiger Thresher has been killed."
monsterfile="Content/Characters/TigerThresher/tigerthresher.xml"> monsterfile="Content/Characters/TigerThresher/tigerthresher.xml">
</MonsterQuest> </MonsterQuest>
@@ -39,7 +37,6 @@
commonness="5" commonness="5"
reward="1000" reward="1000"
radarlabel="Infrasonic signal" radarlabel="Infrasonic signal"
failuremessage="It turns out the signal picked up by [location1] was emitted by a Moloch."
successmessage="It turns out the signal was emitted by a Moloch. The researchers of [location1] have agreed to pay you the reward nevertheless for killing the Moloch." successmessage="It turns out the signal was emitted by a Moloch. The researchers of [location1] have agreed to pay you the reward nevertheless for killing the Moloch."
monsterfile="Content/Characters/Moloch/moloch.xml"> monsterfile="Content/Characters/Moloch/moloch.xml">
</MonsterQuest> </MonsterQuest>
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers // You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below: // by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.0.1.3")] [assembly: AssemblyVersion("0.1.0.0")]
[assembly: AssemblyFileVersion("0.0.1.3")] [assembly: AssemblyFileVersion("0.1.0.0")]
@@ -54,6 +54,12 @@ namespace Subsurface
{ {
XDocument doc = ToolBox.TryLoadXml(filePath); XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc==null)
{
DebugConsole.ThrowError("Couldn't load content package ''"+filePath+"''!");
return;
}
Path = filePath; Path = filePath;
name = ToolBox.GetAttributeString(doc.Root, "name", ""); name = ToolBox.GetAttributeString(doc.Root, "name", "");
@@ -136,6 +136,12 @@ namespace Subsurface
public static void ExecuteCommand(string command, Game1 game) public static void ExecuteCommand(string command, Game1 game)
{ {
if (Game1.Client!=null)
{
ThrowError("Console commands are disabled in multiplayer mode");
return;
}
if (command == "") return; if (command == "") return;
string[] commands = command.Split(' '); string[] commands = command.Split(' ');
@@ -253,12 +259,12 @@ namespace Subsurface
if (commands.Length < 2) break; if (commands.Length < 2) break;
Submarine.Load("Content/SavedMaps/" + string.Join(" ", commands.Skip(1))); Submarine.Load("Content/SavedMaps/" + string.Join(" ", commands.Skip(1)));
break; break;
case "savegame": //case "savegame":
SaveUtil.SaveGame(SaveUtil.SaveFolder+"save"); // SaveUtil.SaveGame();
break; // break;
case "loadgame": //case "loadgame":
SaveUtil.LoadGame(SaveUtil.SaveFolder + "save"); // SaveUtil.LoadGame(SaveUtil.SaveFolder + "save");
break; // break;
case "messagebox": case "messagebox":
if (commands.Length < 3) break; if (commands.Length < 3) break;
new GUIMessageBox(commands[1], commands[2]); new GUIMessageBox(commands[1], commands[2]);
@@ -121,8 +121,16 @@ namespace Subsurface
object instance = constructor.Invoke(new object[] { element }); object instance = constructor.Invoke(new object[] { element });
Quest quest = (Quest)instance; Quest quest = (Quest)instance;
quest.description = quest.description.Replace("[location1]", locations[0].Name);
quest.description = quest.description.Replace("[location2]", locations[1].Name); for (int n = 0; n<2; n++)
{
quest.description = quest.description.Replace("[location"+(n+1)+"]", locations[n].Name);
quest.successMessage = quest.successMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
quest.failureMessage = quest.failureMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
}
return quest; return quest;
} }
@@ -80,10 +80,23 @@ namespace Subsurface
} }
} }
button = new GUIButton(new Rectangle(0, y, 0, 30), "Quit", Alignment.CenterX, GUI.style, pauseMenu); if (Screen.Selected == Game1.LobbyScreen)
{
SinglePlayerMode spMode = Game1.GameSession.gameMode as SinglePlayerMode;
if (spMode != null)
{
button = new GUIButton(new Rectangle(0, y, 0, 30), "Save & quit", Alignment.CenterX, GUI.style, pauseMenu);
button.OnClicked += QuitClicked;
button.OnClicked += TogglePauseMenu;
button.UserData = "save";
button.UserData = (int)MainMenuScreen.Tabs.Main; y += 60;
button.OnClicked += Game1.MainMenuScreen.SelectTab; }
}
button = new GUIButton(new Rectangle(0, y, 0, 30), "Quit", Alignment.CenterX, GUI.style, pauseMenu);
button.OnClicked += QuitClicked;
button.OnClicked += TogglePauseMenu; button.OnClicked += TogglePauseMenu;
} }
@@ -96,6 +109,20 @@ namespace Subsurface
return true; return true;
} }
private static bool QuitClicked(GUIButton button, object obj)
{
if (button.UserData as string == "save")
{
SaveUtil.SaveGame(Game1.GameSession.SaveFile);
}
Game1.MainMenuScreen.Select();
Game1.MainMenuScreen.SelectTab(null, (int)MainMenuScreen.Tabs.Main);
return true;
}
public static void DrawLine(SpriteBatch sb, Vector2 start, Vector2 end, Color clr, float depth = 0.0f) public static void DrawLine(SpriteBatch sb, Vector2 start, Vector2 end, Color clr, float depth = 0.0f)
{ {
Vector2 edge = end - start; Vector2 edge = end - start;
@@ -297,6 +297,7 @@ namespace Subsurface
{ {
Screen.Selected.Draw(deltaTime, GraphicsDevice, spriteBatch); Screen.Selected.Draw(deltaTime, GraphicsDevice, spriteBatch);
} }
//renderTimeElapsed = (int)renderTimer.Elapsed.Ticks; //renderTimeElapsed = (int)renderTimer.Elapsed.Ticks;
//renderTimer.Stop(); //renderTimer.Stop();
if (sw.Elapsed.TotalSeconds < Physics.step) if (sw.Elapsed.TotalSeconds < Physics.step)
@@ -25,7 +25,7 @@ namespace Subsurface
//private GUIListBox chatBox; //private GUIListBox chatBox;
//private GUITextBox textBox; //private GUITextBox textBox;
private string savePath; private string saveFile;
private Submarine submarine; private Submarine submarine;
@@ -60,22 +60,22 @@ namespace Subsurface
get { return submarine; } get { return submarine; }
} }
public string SavePath public string SaveFile
{ {
get { return savePath; } get { return saveFile; }
} }
public GameSession(Submarine submarine, GameModePreset gameModePreset) public GameSession(Submarine submarine, string saveFile, GameModePreset gameModePreset)
:this(submarine, gameModePreset.Instantiate()) :this(submarine, saveFile, gameModePreset.Instantiate())
{ {
} }
public GameSession(Submarine selectedSub, GameMode gameMode = null) public GameSession(Submarine selectedSub, string saveFile, GameMode gameMode = null)
{ {
taskManager = new TaskManager(this); taskManager = new TaskManager(this);
savePath = SaveUtil.CreateSavePath(SaveUtil.SaveFolder); this.saveFile = saveFile;
guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent); guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent);
@@ -84,8 +84,8 @@ namespace Subsurface
} }
public GameSession(Submarine selectedSub, string savePath, string filePath) public GameSession(Submarine selectedSub, string saveFile, string filePath)
: this(selectedSub) : this(selectedSub, saveFile)
{ {
XDocument doc = ToolBox.TryLoadXml(filePath); XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return; if (doc == null) return;
@@ -96,8 +96,6 @@ namespace Subsurface
gameMode = new SinglePlayerMode(subElement); gameMode = new SinglePlayerMode(subElement);
} }
this.savePath = savePath;
} }
public void StartShift(TimeSpan duration, string levelSeed) public void StartShift(TimeSpan duration, string levelSeed)
@@ -130,7 +128,6 @@ namespace Subsurface
public void EndShift(string endMessage) public void EndShift(string endMessage)
{ {
if (Quest != null) Quest.End(); if (Quest != null) Quest.End();
if (Game1.Server!=null) if (Game1.Server!=null)
@@ -159,7 +156,7 @@ namespace Subsurface
public bool LoadPrevious(GUIButton button, object obj) public bool LoadPrevious(GUIButton button, object obj)
{ {
SaveUtil.LoadGame(savePath); SaveUtil.LoadGame(saveFile);
Game1.LobbyScreen.Select(); Game1.LobbyScreen.Select();
@@ -188,6 +185,9 @@ namespace Subsurface
XDocument doc = new XDocument( XDocument doc = new XDocument(
new XElement((XName)"Gamesession")); new XElement((XName)"Gamesession"));
var now = DateTime.Now;
doc.Root.Add(new XAttribute("savetime", now.Hour + ":" + now.Minute + ", " + now.ToShortDateString()));
((SinglePlayerMode)gameMode).Save(doc.Root); ((SinglePlayerMode)gameMode).Save(doc.Root);
try try
@@ -101,7 +101,7 @@ namespace Subsurface
if (!savedOnStart) if (!savedOnStart)
{ {
SaveUtil.SaveGame(Game1.GameSession.SavePath); SaveUtil.SaveGame(Game1.GameSession.SaveFile);
savedOnStart = true; savedOnStart = true;
} }
@@ -178,7 +178,11 @@ namespace Subsurface
public override void End(string endMessage = "") public override void End(string endMessage = "")
{ {
base.End(endMessage);
isRunning = false;
//if (endMessage != "" || this.endMessage == null) this.endMessage = endMessage;
StringBuilder sb = new StringBuilder(); StringBuilder sb = new StringBuilder();
List<Character> casualties = crewManager.characters.FindAll(c => c.IsDead); List<Character> casualties = crewManager.characters.FindAll(c => c.IsDead);
@@ -187,7 +191,7 @@ namespace Subsurface
{ {
sb.Append("Your entire crew has died!"); sb.Append("Your entire crew has died!");
var msgBox = new GUIMessageBox("GG", sb.ToString(), new string[] { "Load game", "Quit" }); var msgBox = new GUIMessageBox("", sb.ToString(), new string[] { "Load game", "Quit" });
msgBox.Buttons[0].OnClicked += Game1.GameSession.LoadPrevious; msgBox.Buttons[0].OnClicked += Game1.GameSession.LoadPrevious;
msgBox.Buttons[0].OnClicked += msgBox.Close; msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked = Game1.LobbyScreen.QuitToMainMenu; msgBox.Buttons[1].OnClicked = Game1.LobbyScreen.QuitToMainMenu;
@@ -213,7 +217,7 @@ namespace Subsurface
map.MoveToNextLocation(); map.MoveToNextLocation();
} }
SaveUtil.SaveGame(Game1.GameSession.SavePath); SaveUtil.SaveGame(Game1.GameSession.SaveFile);
} }
crewManager.EndShift(); crewManager.EndShift();

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