v0.1
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using System.Collections.Generic;
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using System.IO;
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using FarseerPhysics;
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using FarseerPhysics.Dynamics;
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using Microsoft.Xna.Framework;
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using Subsurface.Sounds;
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namespace Subsurface
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{
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public class Sound
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{
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public static Vector3 CameraPos;
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private static List<Sound> loadedSounds = new List<Sound>();
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private static OggStream stream;
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private OggSound oggSound;
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string filePath;
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//public float Volume
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//{
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// set { SoundManager.Volume(sourceIndex, value); }
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//}
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public string FilePath
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{
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get { return filePath; }
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}
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public int AlBufferId
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{
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get { return oggSound.AlBufferId; }
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}
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public static void Init()
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{
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SoundManager.Init();
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}
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public static Sound Load(string file)
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{
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if (!File.Exists(file))
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{
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DebugConsole.ThrowError("File ''" + file + "'' not found!");
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return null;
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}
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Sound s = new Sound();
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s.filePath = file;
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foreach (Sound loadedSound in loadedSounds)
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{
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if (loadedSound.filePath == file) s.oggSound = loadedSound.oggSound;
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}
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if (s.oggSound == null)
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{
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s.oggSound = OggSound.Load(file);
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}
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loadedSounds.Add(s);
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return s;
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}
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public int Play(float volume = 1.0f)
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{
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return SoundManager.Play(this, volume);
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}
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public int Play(float baseVolume, float range, Vector2 position)
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{
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//position = new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
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//volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(volume * (range - position.Length())/range, 0.0f, 1.0f);
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Vector2 relativePos = GetRelativePosition(position);
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float volume = GetVolume(relativePos, range, baseVolume);
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return SoundManager.Play(this, relativePos, volume, volume);
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//if (newIndex == -1) return -1;
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//return UpdatePosition(newIndex, position, range, volume);
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}
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public int Play(float volume, float range, Body body)
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{
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//Vector2 bodyPosition = ConvertUnits.ToDisplayUnits(body.Position);
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//bodyPosition.Y = -bodyPosition.Y;
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return Play(volume, range, ConvertUnits.ToDisplayUnits(body.Position));
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}
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private float GetVolume(Vector2 relativePosition, float range, float baseVolume)
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{
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float volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(baseVolume * (range - relativePosition.Length()) / range, 0.0f, 1.0f);
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return volume;
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}
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private Vector2 GetRelativePosition(Vector2 position)
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{
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return new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
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}
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//public static int UpdatePosition(int sourceIndex, Vector2 position, float range, float baseVolume = 1.0f)
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//{
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// position = new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
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// float volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(baseVolume * (range - position.Length())/range, 0.0f, 1.0f);
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// if (volume <= 0.0f)
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// {
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// if (sourceIndex > 0)
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// {
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// SoundManager.Stop(sourceIndex);
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// sourceIndex = -1;
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// }
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// return sourceIndex;
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// }
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// SoundManager.UpdateSoundPosition(sourceIndex, position, volume, volume);
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// return sourceIndex;
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//}
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//public int UpdatePosition(int sourceIndex, Body body, float range, float baseVolume = 1.0f)
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//{
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// Vector2 bodyPosition = ConvertUnits.ToDisplayUnits(body.Position);
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// bodyPosition.Y = -bodyPosition.Y;
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// return UpdatePosition(sourceIndex, bodyPosition, range, baseVolume);
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//}
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public int Loop(int sourceIndex, float volume)
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{
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if (volume <= 0.0f)
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{
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if (sourceIndex > 0)
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{
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SoundManager.Stop(sourceIndex);
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sourceIndex = -1;
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}
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return sourceIndex;
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}
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int newIndex = SoundManager.Loop(this, sourceIndex, volume);
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return newIndex;
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}
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public int Loop(int sourceIndex, float baseVolume, Vector2 position, float range)
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{
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Vector2 relativePos = GetRelativePosition(position);
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float volume = GetVolume(relativePos, range, baseVolume);
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if (volume <= 0.0f)
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{
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if (sourceIndex > 0)
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{
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SoundManager.Stop(sourceIndex);
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sourceIndex = -1;
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}
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return sourceIndex;
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}
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return SoundManager.Loop(this, sourceIndex, position, volume, volume);
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//return UpdatePosition(newIndex, position, range, volume);
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}
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//public int Loop(float volume = 1.0f)
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//{
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// return SoundManager.Loop(this, volume);
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//}
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//public void Pause()
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//{
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// SoundManager.Pause(this);
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//}
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//public void Resume()
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//{
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// SoundManager.Resume(this);
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//}
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//public void Stop()
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//{
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// SoundManager.Stop(this);
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//}
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public void Remove()
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{
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loadedSounds.Remove(this);
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System.Diagnostics.Debug.WriteLine(AlBufferId);
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foreach (Sound s in loadedSounds)
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{
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if (s.oggSound == oggSound) return;
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}
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SoundManager.ClearAlSource(AlBufferId);
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oggSound.Dispose();
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}
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public static void StartStream(string file, float volume = 1.0f)
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{
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stream = SoundManager.StartStream(file, volume);
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}
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public static void StreamVolume(float volume = 1.0f)
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{
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stream.Volume = volume;
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}
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public static void StopStream()
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{
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if (stream!=null) SoundManager.StopStream();
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}
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public static void Dispose()
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{
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SoundManager.Dispose();
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}
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}
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}
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