v0.1
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Xml.Linq;
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using FarseerPhysics;
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using FarseerPhysics.Dynamics;
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using Microsoft.Xna.Framework;
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using Subsurface.Sounds;
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using System.Collections.Generic;
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namespace Subsurface
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{
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public enum DamageSoundType {
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None,
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StructureBlunt, StructureSlash,
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LimbBlunt, LimbSlash, LimbArmor,
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Implode }
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public struct DamageSound
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{
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//the range of inflicted damage where the sound can be played
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//(10.0f, 30.0f) would be played when the inflicted damage is between 10 and 30
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public readonly Vector2 damageRange;
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public readonly DamageSoundType damageType;
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public readonly Sound sound;
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public DamageSound(Sound sound, Vector2 damageRange, DamageSoundType damageType)
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{
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this.sound = sound;
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this.damageRange = damageRange;
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this.damageType = damageType;
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}
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}
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public class BackgroundMusic
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{
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public readonly string file;
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public readonly string type;
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public readonly Vector2 priorityRange;
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public BackgroundMusic(string file, string type, Vector2 priorityRange)
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{
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this.file = file;
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this.type = type;
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this.priorityRange = priorityRange;
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}
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}
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static class AmbientSoundManager
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{
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public static Sound[] flowSounds = new Sound[3];
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private const float MusicLerpSpeed = 0.01f;
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private static Sound waterAmbience;
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private static int waterAmbienceIndex;
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private static DamageSound[] damageSounds;
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private static BackgroundMusic currentMusic;
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private static BackgroundMusic targetMusic;
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private static BackgroundMusic[] musicClips;
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private static float musicVolume;
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private static Sound startDrone;
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public static IEnumerable<Status> Init()
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{
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startDrone = Sound.Load("Content/Sounds/startDrone.ogg");
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startDrone.Play();
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yield return Status.Running;
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waterAmbience = Sound.Load("Content/Sounds/Water/WaterAmbience.ogg");
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yield return Status.Running;
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flowSounds[0] = Sound.Load("Content/Sounds/Water/FlowSmall.ogg");
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yield return Status.Running;
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flowSounds[1] = Sound.Load("Content/Sounds/Water/FlowMedium.ogg");
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yield return Status.Running;
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flowSounds[2] = Sound.Load("Content/Sounds/Water/FlowLarge.ogg");
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yield return Status.Running;
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XDocument doc = ToolBox.TryLoadXml("Content/Sounds/Sounds.xml");
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if (doc == null) yield return Status.Failure;
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yield return Status.Running;
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var xMusic = doc.Root.Elements("music").ToList();
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if (xMusic.Any())
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{
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musicClips = new BackgroundMusic[xMusic.Count];
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int i = 0;
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foreach (XElement element in xMusic)
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{
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string file = ToolBox.GetAttributeString(element, "file", "").ToLower();
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string type = ToolBox.GetAttributeString(element, "type", "").ToLower();
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Vector2 priority = ToolBox.GetAttributeVector2(element, "priorityrange", new Vector2(0.0f, 100.0f));
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musicClips[i] = new BackgroundMusic(file, type, priority);
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yield return Status.Running;
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i++;
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}
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}
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var xDamageSounds = doc.Root.Elements("damagesound").ToList();
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if (xDamageSounds.Any())
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{
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damageSounds = new DamageSound[xDamageSounds.Count()];
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int i = 0;
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foreach (XElement element in xDamageSounds)
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{
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yield return Status.Running;
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Sound sound = Sound.Load(ToolBox.GetAttributeString(element, "file", ""));
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if (sound == null) continue;
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DamageSoundType damageSoundType = DamageSoundType.None;
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try
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{
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damageSoundType = (DamageSoundType)Enum.Parse(typeof(DamageSoundType),
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ToolBox.GetAttributeString(element, "damagesoundtype", "None"));
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}
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catch
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{
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damageSoundType = DamageSoundType.None;
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}
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damageSounds[i] = new DamageSound(
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sound, ToolBox.GetAttributeVector2(element, "damagerange", new Vector2(0.0f,100.0f)), damageSoundType);
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i++;
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}
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}
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yield return Status.Success;
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}
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public static void Update()
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{
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UpdateMusic();
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if (startDrone!=null)
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{
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if (!SoundManager.IsPlaying(startDrone.AlBufferId))
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{
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startDrone.Remove();
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startDrone = null;
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}
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}
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float ambienceVolume = 0.5f;
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float lowpassHFGain = 1.0f;
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if (Character.Controlled != null)
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{
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AnimController animController = Character.Controlled.AnimController;
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if (animController.HeadInWater)
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{
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ambienceVolume = 0.5f;
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ambienceVolume += animController.limbs[0].LinearVelocity.Length();
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lowpassHFGain = 0.2f;
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}
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}
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SoundManager.LowPassHFGain = lowpassHFGain;
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waterAmbienceIndex = waterAmbience.Loop(waterAmbienceIndex, ambienceVolume);
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}
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private static void UpdateMusic()
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{
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if (musicClips == null) return;
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Task criticalTask = null;
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if (Game1.GameSession!=null)
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{
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foreach (Task task in Game1.GameSession.taskManager.Tasks)
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{
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if (criticalTask == null || task.Priority > criticalTask.Priority)
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{
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criticalTask = task;
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}
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}
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}
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List<BackgroundMusic> suitableMusic = null;
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if (criticalTask == null)
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{
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suitableMusic = musicClips.Where(x => x != null && x.type == "default").ToList();
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}
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else
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{
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suitableMusic = musicClips.Where(x =>
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x != null &&
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x.type == criticalTask.MusicType &&
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x.priorityRange.X < criticalTask.Priority &&
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x.priorityRange.Y > criticalTask.Priority).ToList();
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}
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if (suitableMusic.Count > 0 && !suitableMusic.Contains(currentMusic))
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{
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int index = Rand.Int(suitableMusic.Count());
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if (currentMusic == null || suitableMusic[index].file != currentMusic.file)
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{
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targetMusic = suitableMusic[index];
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}
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}
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if (targetMusic == null || currentMusic == null || targetMusic.file != currentMusic.file)
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{
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musicVolume = MathHelper.Lerp(musicVolume, 0.0f, MusicLerpSpeed);
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if (currentMusic != null) Sound.StreamVolume(musicVolume);
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if (musicVolume < 0.01f)
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{
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Sound.StopStream();
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if (targetMusic != null) Sound.StartStream(targetMusic.file, musicVolume);
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currentMusic = targetMusic;
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}
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}
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else
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{
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musicVolume = MathHelper.Lerp(musicVolume, 0.3f, MusicLerpSpeed);
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Sound.StreamVolume(musicVolume);
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}
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}
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public static void PlayDamageSound(DamageSoundType damageType, float damage, Body body)
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{
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Vector2 bodyPosition = ConvertUnits.ToDisplayUnits(body.Position);
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bodyPosition.Y = -bodyPosition.Y;
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PlayDamageSound(damageType, damage, bodyPosition);
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}
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public static void PlayDamageSound(DamageSoundType damageType, float damage, Vector2 position)
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{
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damage = MathHelper.Clamp(damage, 0.0f, 100.0f);
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var sounds = damageSounds.Where(x => damage >= x.damageRange.X && damage <= x.damageRange.Y && x.damageType == damageType).ToList();
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if (!sounds.Any()) return;
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int selectedSound = Rand.Int(sounds.Count());
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int i = 0;
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foreach (var s in sounds)
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{
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if (i == selectedSound)
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{
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Debug.WriteLine(s.sound.Play(1.0f, 2000.0f, position));
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Debug.WriteLine("playing: " + s.sound);
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return;
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}
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i++;
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}
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}
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}
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}
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