v0.1
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70
Subsurface/Source/Particles/ParticlePrefab.cs
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70
Subsurface/Source/Particles/ParticlePrefab.cs
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using System.Xml.Linq;
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using Microsoft.Xna.Framework;
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namespace Subsurface.Particles
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{
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class ParticlePrefab
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{
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public readonly string name;
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public readonly Sprite sprite;
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public readonly float angularVelocityMin, angularVelocityMax;
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public readonly float startRotationMin, startRotationMax;
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public readonly Vector2 startSizeMin, startSizeMax;
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public readonly Vector2 sizeChangeMin, sizeChangeMax;
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public readonly Color startColor;
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public readonly float startAlpha;
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public readonly Vector4 colorChange;
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public readonly float lifeTime;
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public readonly bool deleteOnHit;
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public readonly Vector2 velocityChange;
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public readonly bool inWater;
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public readonly bool rotateToDirection;
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public ParticlePrefab(XElement element)
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{
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name = element.Name.ToString();
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string spritePath = ToolBox.GetAttributeString(element, "sprite", "");
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sprite = new Sprite(spritePath, new Vector2(0.5f,0.5f));
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angularVelocityMin = ToolBox.GetAttributeFloat(element, "angularvelocitymin", 0.0f);
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angularVelocityMax = ToolBox.GetAttributeFloat(element, "angularvelocitymax", 0.0f);
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startSizeMin = ToolBox.GetAttributeVector2(element, "startsizemin", Vector2.One);
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startSizeMax = ToolBox.GetAttributeVector2(element, "startsizemax", Vector2.One);
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sizeChangeMin = ToolBox.GetAttributeVector2(element, "sizechangemin", Vector2.Zero);
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sizeChangeMax = ToolBox.GetAttributeVector2(element, "sizechangemax", Vector2.Zero);
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startRotationMin = ToolBox.GetAttributeFloat(element, "startrotationmin", 0.0f);
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startRotationMax = ToolBox.GetAttributeFloat(element, "startrotationmax", 0.0f);
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startColor = new Color(ToolBox.GetAttributeVector4(element, "startcolor", Vector4.One));
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startAlpha = ToolBox.GetAttributeFloat(element, "startalpha", 1.0f);
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deleteOnHit = ToolBox.GetAttributeBool(element, "deleteonhit", false);
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colorChange = ToolBox.GetAttributeVector4(element, "colorchange", Vector4.Zero);
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lifeTime = ToolBox.GetAttributeFloat(element, "lifetime", 5.0f);
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velocityChange = ToolBox.GetAttributeVector2(element, "velocitychange", Vector2.Zero);
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rotateToDirection = ToolBox.GetAttributeBool(element, "rotatetodirection", false);
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inWater = ToolBox.GetAttributeBool(element, "inwater", false);
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}
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}
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}
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