This commit is contained in:
Regalis
2015-07-31 21:05:55 +03:00
parent 23d847a4ac
commit 85b0cda4ca
181 changed files with 4455 additions and 4073 deletions

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using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Subsurface.Particles
{
class Particle
{
private ParticlePrefab prefab;
private Vector2 position;
private Vector2 prevPosition;
private Vector2 velocity;
private float rotation;
private float prevRotation;
private float angularVelocity;
private Vector2 size;
private Vector2 sizeChange;
private Color color;
private float alpha;
private float lifeTime;
private Vector2 velocityChange;
private Vector2 drawPosition;
private float checkCollisionTimer;
public bool InWater
{
get { return prefab.inWater; }
}
public Vector2 yLimits
{
get;
set;
}
public Vector2 Size
{
get { return size; }
set { size = value; }
}
public Vector2 VelocityChange
{
get { return velocityChange; }
set { velocityChange = value; }
}
public void Init(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation)
{
this.prefab = prefab;
this.position = position;
prevPosition = position;
drawPosition = ConvertUnits.ToDisplayUnits(position);
velocity = speed;
this.rotation = rotation + Rand.Range(prefab.startRotationMin, prefab.startRotationMax);
prevRotation = rotation;
angularVelocity = prefab.angularVelocityMin + (prefab.angularVelocityMax - prefab.angularVelocityMin) * Rand.Range(0.0f, 1.0f);
lifeTime = prefab.lifeTime;
size = prefab.startSizeMin + (prefab.startSizeMax - prefab.startSizeMin) * Rand.Range(0.0f, 1.0f);
sizeChange = prefab.sizeChangeMin + (prefab.sizeChangeMax - prefab.sizeChangeMin) * Rand.Range(0.0f, 1.0f);
yLimits = Vector2.Zero;
color = prefab.startColor;
alpha = prefab.startAlpha;
velocityChange = prefab.velocityChange;
}
public bool Update(float deltaTime)
{
//over 3 times faster than position += velocity * deltatime
position.X += velocity.X * deltaTime;
position.Y += velocity.Y * deltaTime;
if (prefab.rotateToDirection)
{
rotation = MathUtils.VectorToAngle(velocity);
}
else
{
rotation += angularVelocity * deltaTime;
}
velocity.X += velocityChange.X * deltaTime;
velocity.Y += velocityChange.Y * deltaTime;
size.X += sizeChange.X * deltaTime;
size.Y += sizeChange.Y * deltaTime;
alpha += prefab.colorChange.W * deltaTime;
color = new Color(
color.R / 255.0f + prefab.colorChange.X * deltaTime,
color.G / 255.0f + prefab.colorChange.Y * deltaTime,
color.B / 255.0f + prefab.colorChange.Z * deltaTime);
if (yLimits!=Vector2.Zero)
{
if (position.Y>yLimits.X || position.Y<yLimits.Y)
{
return false;
}
}
if (prefab.deleteOnHit)
{
if (checkCollisionTimer > 0.0f)
{
checkCollisionTimer -= deltaTime;
}
else
{
if (Submarine.InsideWall(new Vector2(drawPosition.X, -drawPosition.Y)))
{
return false;
}
checkCollisionTimer = 0.05f;
}
}
lifeTime -= deltaTime;
if (lifeTime <= 0.0f || alpha <= 0.0f || size.X <= 0.0f || size.Y <= 0.0f) return false;
return true;
}
public void Draw(SpriteBatch spriteBatch)
{
drawPosition = Physics.Interpolate(prevPosition, position);
drawPosition.Y = -drawPosition.Y;
float drawRotation = Physics.Interpolate(prevRotation, rotation);
drawPosition = ConvertUnits.ToDisplayUnits(drawPosition);
spriteBatch.Draw(
prefab.sprite.Texture,
drawPosition,
null,
color*alpha,
drawRotation,
prefab.sprite.origin,
size,
SpriteEffects.None, prefab.sprite.Depth);
prevPosition = position;
prevRotation = rotation;
}
}
}

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using System;
using System.Collections.Generic;
using System.Xml.Linq;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Subsurface.Particles
{
class ParticleManager
{
public static int particleCount;
private const int MaxParticles = 1500;
private Particle[] particles;
private Dictionary<string, ParticlePrefab> prefabs;
Camera cam;
public ParticleManager(string configFile, Camera cam)
{
this.cam = cam;
particles = new Particle[MaxParticles];
XDocument doc = ToolBox.TryLoadXml(configFile);
if (doc == null) return;
prefabs = new Dictionary<string, ParticlePrefab>();
foreach (XElement element in doc.Root.Elements())
{
if (prefabs.ContainsKey(element.Name.ToString()))
{
DebugConsole.ThrowError("Error in " + configFile + "! Each particle prefab must have a unique name.");
continue;
}
prefabs.Add(element.Name.ToString(), new ParticlePrefab(element));
}
}
public Particle CreateParticle(string prefabName, Vector2 position, float angle, float speed)
{
return CreateParticle(prefabName, position, new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle)) * speed, angle);
}
public Particle CreateParticle(string prefabName, Vector2 position, Vector2 speed, float rotation=0.0f)
{
ParticlePrefab prefab;
prefabs.TryGetValue(prefabName, out prefab);
if (prefab==null)
{
DebugConsole.ThrowError("Particle prefab "+prefabName+" not found!");
return null;
}
return CreateParticle(prefab, position, speed, rotation);
}
public Particle CreateParticle(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation=0.0f)
{
if (!Submarine.RectContains(cam.WorldView, ConvertUnits.ToDisplayUnits(position))) return null;
if (particleCount >= MaxParticles) return null;
if (particles[particleCount] == null) particles[particleCount] = new Particle();
particles[particleCount].Init(prefab, position, speed, rotation);
particleCount++;
return particles[particleCount-1];
}
private void RemoveParticle(int index)
{
particleCount--;
Particle swap = particles[index];
particles[index] = particles[particleCount];
particles[particleCount] = swap;
}
public void Update(float deltaTime)
{
for (int i = 0; i < particleCount; i++)
{
if (!particles[i].Update(deltaTime)) RemoveParticle(i);
}
}
public void Draw(SpriteBatch spriteBatch, bool inWater)
{
for (int i = 0; i < particleCount; i++)
{
if (particles[i].InWater != inWater) continue;
particles[i].Draw(spriteBatch);
}
}
}
}

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using System.Xml.Linq;
using Microsoft.Xna.Framework;
namespace Subsurface.Particles
{
class ParticlePrefab
{
public readonly string name;
public readonly Sprite sprite;
public readonly float angularVelocityMin, angularVelocityMax;
public readonly float startRotationMin, startRotationMax;
public readonly Vector2 startSizeMin, startSizeMax;
public readonly Vector2 sizeChangeMin, sizeChangeMax;
public readonly Color startColor;
public readonly float startAlpha;
public readonly Vector4 colorChange;
public readonly float lifeTime;
public readonly bool deleteOnHit;
public readonly Vector2 velocityChange;
public readonly bool inWater;
public readonly bool rotateToDirection;
public ParticlePrefab(XElement element)
{
name = element.Name.ToString();
string spritePath = ToolBox.GetAttributeString(element, "sprite", "");
sprite = new Sprite(spritePath, new Vector2(0.5f,0.5f));
angularVelocityMin = ToolBox.GetAttributeFloat(element, "angularvelocitymin", 0.0f);
angularVelocityMax = ToolBox.GetAttributeFloat(element, "angularvelocitymax", 0.0f);
startSizeMin = ToolBox.GetAttributeVector2(element, "startsizemin", Vector2.One);
startSizeMax = ToolBox.GetAttributeVector2(element, "startsizemax", Vector2.One);
sizeChangeMin = ToolBox.GetAttributeVector2(element, "sizechangemin", Vector2.Zero);
sizeChangeMax = ToolBox.GetAttributeVector2(element, "sizechangemax", Vector2.Zero);
startRotationMin = ToolBox.GetAttributeFloat(element, "startrotationmin", 0.0f);
startRotationMax = ToolBox.GetAttributeFloat(element, "startrotationmax", 0.0f);
startColor = new Color(ToolBox.GetAttributeVector4(element, "startcolor", Vector4.One));
startAlpha = ToolBox.GetAttributeFloat(element, "startalpha", 1.0f);
deleteOnHit = ToolBox.GetAttributeBool(element, "deleteonhit", false);
colorChange = ToolBox.GetAttributeVector4(element, "colorchange", Vector4.Zero);
lifeTime = ToolBox.GetAttributeFloat(element, "lifetime", 5.0f);
velocityChange = ToolBox.GetAttributeVector2(element, "velocitychange", Vector2.Zero);
rotateToDirection = ToolBox.GetAttributeBool(element, "rotatetodirection", false);
inWater = ToolBox.GetAttributeBool(element, "inwater", false);
}
}
}