v0.1
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using Microsoft.Xna.Framework;
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namespace Subsurface
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{
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interface IDamageable
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{
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Vector2 SimPosition
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{
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get;
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}
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float Health
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{
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get;
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}
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AttackResult AddDamage(Vector2 position, DamageType damageType, float amount, float bleedingAmount, float stun, bool playSound=true);
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}
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}
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