v0.1
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@@ -0,0 +1,129 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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{
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class Wearable : Pickable
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{
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Sprite[] sprite;
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LimbType[] limbType;
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Limb[] limb;
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public Wearable (Item item, XElement element)
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: base(item, element)
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{
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this.item = item;
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var sprites = element.Elements().Where(x => x.Name.ToString() == "sprite").ToList();
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int spriteCount = sprites.Count();
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sprite = new Sprite[spriteCount];
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limbType = new LimbType[spriteCount];
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limb = new Limb[spriteCount];
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int i = 0;
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foreach (XElement subElement in sprites)
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{
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//Rectangle sourceRect = new Rectangle(
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// ToolBox.GetAttributeInt(subElement, "sourcex", 1),
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// ToolBox.GetAttributeInt(subElement, "sourcey", 1),
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// ToolBox.GetAttributeInt(subElement, "sourcewidth", 1),
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// ToolBox.GetAttributeInt(subElement, "sourceheight", 1));
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if (subElement.Attribute("texture") == null)
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{
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DebugConsole.ThrowError("Item ''" + item.Name + "'' doesn't have a texture specified!");
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return;
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}
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string spritePath = subElement.Attribute("texture").Value;
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spritePath = Path.GetDirectoryName( item.Prefab.ConfigFile)+"\\"+spritePath;
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sprite[i] = new Sprite(subElement, "", spritePath);
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//sprite[i].origin = new Vector2(sourceRect.Width / 2.0f, sourceRect.Height / 2.0f);
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limbType[i] = (LimbType)Enum.Parse(typeof(LimbType),
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ToolBox.GetAttributeString(subElement, "limb", "Head"));
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i++;
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}
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}
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public override void Equip(Character character)
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{
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picker = character;
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for (int i = 0; i < sprite.Length; i++ )
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{
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Limb equipLimb = character.AnimController.GetLimb(limbType[i]);
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if (equipLimb == null) continue;
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//something is already on the limb -> unequip it
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if (equipLimb.WearingItem != null && equipLimb.WearingItem != item)
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{
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equipLimb.WearingItem.Unequip(character);
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}
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sprite[i].Depth = equipLimb.sprite.Depth - 0.001f;
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item.body.Enabled = false;
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isActive = true;
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limb[i] = equipLimb;
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equipLimb.WearingItem = item;
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equipLimb.WearingItemSprite = sprite[i];
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}
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}
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public override void Drop(Character dropper)
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{
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Unequip(picker);
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base.Drop(dropper);
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picker = null;
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isActive = false;
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}
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public override void Unequip(Character character)
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{
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if (picker == null) return;
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for (int i = 0; i < sprite.Length; i++)
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{
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Limb equipLimb = character.AnimController.GetLimb(limbType[i]);
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if (equipLimb == null) continue;
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if (equipLimb.WearingItem != item) continue;
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limb[i] = null;
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equipLimb.WearingItem = null;
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equipLimb.WearingItemSprite = null;
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}
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isActive = false;
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}
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public override void UpdateBroken(float deltaTime, Camera cam)
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{
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Update(deltaTime, cam);
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}
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public override void Update(float deltaTime, Camera cam)
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{
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base.Update(deltaTime, cam);
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Item[] containedItems = item.ContainedItems;
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ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker);
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if (containedItems == null) return;
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for (int j = 0; j<containedItems.Length; j++)
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{
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if (containedItems[j] == null) continue;
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containedItems[j].ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker);
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}
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}
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}
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}
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