This commit is contained in:
Regalis
2015-07-31 21:05:55 +03:00
parent 23d847a4ac
commit 85b0cda4ca
181 changed files with 4455 additions and 4073 deletions
@@ -0,0 +1,76 @@
using System;
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
class AndComponent : ItemComponent
{
protected string output;
//an array to keep track of how long ago a non-zero signal was received on both inputs
protected float[] timeSinceReceived;
//the output is sent if both inputs have received a signal within the timeframe
protected float timeFrame;
[InGameEditable, HasDefaultValue(0.1f, true)]
public float TimeFrame
{
get { return timeFrame; }
set
{
timeFrame = Math.Max(0.0f, value);
}
}
[InGameEditable, HasDefaultValue("1", true)]
public string Output
{
get { return output; }
set { output = value; }
}
public AndComponent(Item item, XElement element)
: base (item, element)
{
timeSinceReceived = new float[] { timeFrame*2.0f, timeFrame*2.0f};
//output = "1";
}
public override void Update(float deltaTime, Camera cam)
{
bool sendOutput = true;
for (int i = 0; i<timeSinceReceived.Length; i++)
{
if (timeSinceReceived[i] > timeFrame) sendOutput = false;
timeSinceReceived[i] += deltaTime;
}
if (sendOutput)
{
item.SendSignal(output, "signal_out");
}
}
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{
switch (connection.Name)
{
case "signal_in1":
if (signal == "0") return;
timeSinceReceived[0] = 0.0f;
isActive = true;
break;
case "signal_in2":
if (signal == "0") return;
timeSinceReceived[1] = 0.0f;
isActive = true;
break;
case "set_output":
output = signal;
break;
}
}
}
}
@@ -0,0 +1,470 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
class Connection
{
private static Sprite connector;
private static Sprite wireCorner, wireVertical, wireHorizontal;
//how many wires can be linked to a single connector
private const int MaxLinked = 5;
public readonly string Name;
public Wire[] Wires;
private Item item;
public readonly bool IsOutput;
private static Item draggingConnected;
private List<StatusEffect> effects;
int[] wireId;
public List<Connection> Recipients
{
get
{
List<Connection> recipients = new List<Connection>();
for (int i = 0; i<MaxLinked; i++)
{
if (Wires[i] == null) continue;
Connection recipient = Wires[i].OtherConnection(this);
if (recipient != null) recipients.Add(recipient);
}
return recipients;
}
}
public Item Item
{
get { return item; }
}
public Connection(XElement element, Item item)
{
if (connector == null)
{
connector = new Sprite("Content/Items/connector.png", new Vector2(0.5f, 0.5f));
wireCorner = new Sprite("Content/Items/wireCorner.png", new Vector2(0.5f, 0.1f));
wireVertical = new Sprite("Content/Items/wireVertical.png", new Vector2(0.5f, 0.5f));
wireHorizontal = new Sprite("Content/Items/wireHorizontal.png", new Vector2(0.5f, 0.5f));
}
this.item = item;
//recipient = new Connection[MaxLinked];
Wires = new Wire[MaxLinked];
IsOutput = (element.Name.ToString() == "output");
Name = ToolBox.GetAttributeString(element, "name", (IsOutput) ? "output" : "input");
effects = new List<StatusEffect>();
wireId = new int[MaxLinked];
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLower())
{
case "link":
int index = -1;
for (int i = 0; i < MaxLinked; i++)
{
if (wireId[i]<1) index = i;
}
if (index == -1) break;
wireId[index] = ToolBox.GetAttributeInt(subElement, "w", -1);
break;
case "statuseffect":
effects.Add(StatusEffect.Load(subElement));
break;
}
}
}
public int FindEmptyIndex()
{
for (int i = 0; i < MaxLinked; i++)
{
if (Wires[i]==null) return i;
}
return -1;
}
//public int FindLinkIndex(Item item)
//{
// for (int i = 0; i < MaxLinked; i++)
// {
// if (item == null && recipient[i] == null) return i;
// if (recipient[i]!=null && recipient[i].item == item) return i;
// }
// return -1;
//}
public int FindWireIndex(Item wireItem)
{
for (int i = 0; i < MaxLinked; i++)
{
if (Wires[i] == null && wireItem == null) return i;
if (Wires[i] != null && Wires[i].Item == wireItem) return i;
}
return -1;
}
public void AddLink(int index, Wire wire)
{
//linked[index] = connectedItem;
//recipient[index] = otherConnection;
Wires[index] = wire;
}
//public bool AddLink(Item connectedItem, Connection otherConnection)
//{
// if (linked.Contains(connectedItem)) return false;
// for (int i = 0; i<MaxLinked; i++)
// {
// if (linked[i]!=null) continue;
// linked[i] = connectedItem;
// return true;
// }
// return false;
//}
public void SendSignal(string signal, Item sender, float power)
{
for (int i = 0; i<MaxLinked; i++)
{
if (Wires[i]==null) continue;
Connection recipient = Wires[i].OtherConnection(this);
if (recipient == null) continue;
if (recipient.item == this.item || recipient.item == sender) continue;
foreach (ItemComponent ic in recipient.item.components)
{
ic.ReceiveSignal(signal, recipient, sender, power);
}
foreach (StatusEffect effect in recipient.effects)
{
//effect.Apply(ActionType.OnUse, 1.0f, recipient.item, recipient.item);
recipient.item.ApplyStatusEffect(effect, ActionType.OnUse, 1.0f);
}
}
}
public void ClearConnections()
{
for (int i = 0; i<MaxLinked; i++)
{
if (Wires[i] == null) continue;
Wires[i].RemoveConnection(this);
Wires[i] = null;
}
}
public static void DrawConnections(SpriteBatch spriteBatch, ConnectionPanel panel, Character character)
{
int width = 400, height = 200;
int x = Game1.GraphicsWidth/2 - width/2, y = Game1.GraphicsHeight - height;
Rectangle panelRect = new Rectangle(x, y, width, height);
GUI.DrawRectangle(spriteBatch, panelRect, Color.Black, true);
bool mouseInRect = panelRect.Contains(PlayerInput.MousePosition);
Wire equippedWire = null;
//if the character using the panel has a wire item equipped
//and the wire hasn't been connected yet, draw it on the panel
for (int i = 0; i < character.SelectedItems.Length; i++)
{
Item selectedItem = character.SelectedItems[i];
if (selectedItem == null) continue;
Wire wireComponent = selectedItem.GetComponent<Wire>();
if (wireComponent != null) equippedWire = wireComponent;
}
Vector2 rightPos = new Vector2(x + width - 110, y + 20);
Vector2 leftPos = new Vector2(x + 110, y + 20);
float wireInterval = 10.0f;
float rightWireX = x+width / 2 + wireInterval;
float leftWireX = x + width / 2 - wireInterval;
foreach (Connection c in panel.connections)
{
//if dragging a wire, let the Inventory know so that the wire can be
//dropped or dragged from the panel to the players inventory
if (draggingConnected != null)
{
int linkIndex = c.FindWireIndex(draggingConnected);
if (linkIndex>-1)
{
Inventory.draggingItem = c.Wires[linkIndex].Item;
}
}
//outputs are drawn at the right side of the panel, inputs at the left
if (c.IsOutput)
{
c.Draw(spriteBatch, panel.Item, rightPos,
new Vector2(rightPos.X + 20, rightPos.Y),
new Vector2(rightWireX, y + height),
mouseInRect, equippedWire != null);
rightPos.Y += 30;
rightWireX += wireInterval;
}
else
{
c.Draw(spriteBatch, panel.Item, leftPos,
new Vector2(leftPos.X - 100, leftPos.Y),
new Vector2(leftWireX, y + height),
mouseInRect, equippedWire != null);
leftPos.Y += 30;
leftWireX -= wireInterval;
}
}
//if the character using the panel has a wire item equipped
//and the wire hasn't been connected yet, draw it on the panel
if (equippedWire!=null)
{
if (panel.connections.Find(c => c.Wires.Contains(equippedWire)) == null)
{
DrawWire(spriteBatch, equippedWire.Item, equippedWire.Item,
new Vector2(x + width / 2, y + height - 100),
new Vector2(x + width / 2, y + height), mouseInRect, false);
if (draggingConnected == equippedWire.Item) Inventory.draggingItem = equippedWire.Item;
//break;
}
}
//for (int i = 0; i < character.SelectedItems.Length; i++ )
//{
// Item selectedItem = character.SelectedItems[i];
// if (selectedItem == null) continue;
// Wire wireComponent = selectedItem.GetComponent<Wire>();
//}
//stop dragging a wire item if cursor is outside the panel
if (mouseInRect) Inventory.draggingItem = null;
if (draggingConnected != null)
{
if (!PlayerInput.LeftButtonDown())
{
panel.Item.NewComponentEvent(panel, true);
draggingConnected = null;
}
}
}
private void Draw(SpriteBatch spriteBatch, Item item, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, bool wireEquipped)
{
spriteBatch.DrawString(GUI.Font, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White);
GUI.DrawRectangle(spriteBatch, new Rectangle((int)position.X-10, (int)position.Y-10, 20, 20), Color.White);
for (int i = 0; i<MaxLinked; i++)
{
if (Wires[i]==null) continue;
Connection recipient = Wires[i].OtherConnection(this);
DrawWire(spriteBatch, Wires[i].Item, (recipient == null) ? Wires[i].Item : recipient.item, position, wirePosition, mouseIn, wireEquipped);
wirePosition.X += (IsOutput) ? -20 : 20;
}
//dragging a wire and released the mouse -> see if the wire can be connected to this connection
if (draggingConnected != null
&& !PlayerInput.LeftButtonDown())
{
//close enough to the connector -> make a new connection
if (Vector2.Distance(position, PlayerInput.MousePosition) < 10.0f)
{
//find an empty cell for the new connection
int index = FindWireIndex(null);
Wire wireComponent = draggingConnected.GetComponent<Wire>();
if (index>-1 && wireComponent!=null && !Wires.Contains(wireComponent))
{
Wires[index] = wireComponent;
wireComponent.Connect(this);
}
}
//far away -> disconnect if the wire is linked to this connector
else
{
int index = FindWireIndex(draggingConnected);
if (index>-1)
{
Wires[index].RemoveConnection(this);
Wires[index].Item.SetTransform(item.SimPosition, 0.0f);
Wires[index].Item.Drop();
Wires[index].Item.body.Enabled = true;
Wires[index] = null;
}
}
}
}
private static void DrawWire(SpriteBatch spriteBatch, Item wireItem, Item item, Vector2 end, Vector2 start, bool mouseIn, bool wireEquipped)
{
if (draggingConnected == wireItem)
{
if (!mouseIn) return;
end = PlayerInput.MousePosition;
}
bool mouseOn = false;
int textX = (int)start.X;
float connLength = 10.0f;
float alpha = wireEquipped ? 0.5f : 1.0f;
//Color color = (wireEquipped) ? wireItem.Color * 0.5f : wireItem.Color;
if (Math.Abs(end.X-start.X)<connLength*6.0f)
{
wireVertical.DrawTiled(spriteBatch,
new Vector2(end.X - wireVertical.size.X / 2, end.Y + connLength),
new Vector2(wireVertical.size.X, (float)Math.Abs(end.Y - start.Y)), wireItem.Color * alpha);
textX = (int)end.X;
connector.Draw(spriteBatch, end, Color.White*alpha);
}
else
{
Vector2 pos = new Vector2(start.X, end.Y + wireCorner.size.Y+1) - wireVertical.size / 2;
Vector2 size = new Vector2(wireVertical.size.X, (float)Math.Abs((end.Y + wireCorner.size.Y) - start.Y));
wireVertical.DrawTiled(spriteBatch, pos, size, wireItem.Color * alpha);
Rectangle rect = new Rectangle((int)pos.X, (int)pos.Y, (int)size.X, (int)size.Y);
if (!wireEquipped && rect.Contains(PlayerInput.MousePosition)) mouseOn = true;
float dir = (end.X > start.X) ? -1.0f : 1.0f;
wireCorner.Draw(spriteBatch,
new Vector2(start.X, end.Y-1), wireItem.Color * alpha, 0.0f, 1.0f,
(end.X > start.X) ? SpriteEffects.None : SpriteEffects.FlipHorizontally);
float wireStartX = start.X - wireCorner.size.X / 2 * dir;
float wireEndX = end.X + connLength * dir;
pos = new Vector2(Math.Min(wireStartX,wireEndX), end.Y - wireVertical.size.Y / 2);
size = new Vector2(Math.Abs(wireStartX - wireEndX), wireHorizontal.size.Y);
wireHorizontal.DrawTiled(spriteBatch, pos, size, wireItem.Color * alpha);
rect = new Rectangle((int)pos.X, (int)pos.Y, (int)size.X, (int)size.Y);
if (!wireEquipped && rect.Contains(PlayerInput.MousePosition)) mouseOn = true;
connector.Draw(spriteBatch, end, Color.White*alpha, -MathHelper.PiOver2 * dir);
}
if (draggingConnected == null && !wireEquipped)
{
if (mouseOn || Vector2.Distance(end, PlayerInput.MousePosition)<20.0f)
{
item.IsHighlighted = true;
//start dragging the wire
if (PlayerInput.LeftButtonDown()) draggingConnected = wireItem;
}
}
spriteBatch.DrawString(GUI.Font, item.Name,
new Vector2(textX, start.Y-30),
(mouseOn && !wireEquipped) ? Color.Gold : Color.White,
MathHelper.PiOver2,
GUI.Font.MeasureString(item.Name)*0.5f,
1.0f, SpriteEffects.None, 0.0f);
}
public void Save(XElement parentElement)
{
XElement newElement = new XElement(IsOutput ? "output" : "input", new XAttribute("name", Name));
Array.Sort(Wires, delegate(Wire wire1, Wire wire2)
{
if (wire1 == null) return 1;
if (wire2 == null) return -1;
return wire1.Item.ID.CompareTo(wire2.Item.ID);
});
for (int i = 0; i < MaxLinked; i++ )
{
if (Wires[i] == null) continue;
//Connection recipient = wires[i].OtherConnection(this);
//int connectionIndex = recipient.item.Connections.FindIndex(x => x == recipient);
newElement.Add(new XElement("link",
new XAttribute("w", Wires[i].Item.ID.ToString())));
}
parentElement.Add(newElement);
}
public void ConnectLinked()
{
if (wireId == null) return;
for (int i = 0; i < MaxLinked; i++)
{
if (wireId[i] == -1) continue;
Item wireItem = MapEntity.FindEntityByID(wireId[i]) as Item;
if (wireItem == null) continue;
Wires[i] = wireItem.GetComponent<Wire>();
if (Wires[i]!=null)
{
Wires[i].Item.body.Enabled = false;
Wires[i].Connect(this, false, true);
}
}
wireId = null;
}
}
}
@@ -0,0 +1,143 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
class ConnectionPanel : ItemComponent
{
public List<Connection> connections;
Character user;
public ConnectionPanel(Item item, XElement element)
: base(item, element)
{
connections = new List<Connection>();
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString())
{
case "input":
connections.Add(new Connection(subElement, item));
break;
case "output":
connections.Add(new Connection(subElement, item));
break;
}
}
isActive = true;
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
if (character != Character.Controlled || character != user) return;
Connection.DrawConnections(spriteBatch, this, character);
}
public override XElement Save(XElement parentElement)
{
XElement componentElement = base.Save(parentElement);
foreach (Connection c in connections)
{
c.Save(componentElement);
}
return componentElement;
}
public override void OnMapLoaded()
{
foreach (Connection c in connections)
{
c.ConnectLinked();
}
}
public override void Update(float deltaTime, Camera cam)
{
if (user != null && user.SelectedConstruction != item) user = null;
}
public override bool Select(Character picker)
{
user = picker;
isActive = true;
return true;
}
public override void Load(XElement element)
{
base.Load(element);
connections.Clear();
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString())
{
case "input":
connections.Add(new Connection(subElement, item));
break;
case "output":
connections.Add(new Connection(subElement, item));
break;
}
}
}
public override void Remove()
{
base.Remove();
}
public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
{
foreach (Connection c in connections)
{
Wire[] wires = Array.FindAll(c.Wires, w => w != null);
message.Write((byte)wires.Length);
for (int i = 0 ; i < c.Wires.Length; i++)
{
if (c.Wires[i] == null) continue;
message.Write(c.Wires[i].Item.ID);
}
}
}
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
{
System.Diagnostics.Debug.WriteLine("connectionpanel update");
foreach (Connection c in connections)
{
//int wireCount = c.Wires.Length;
c.ClearConnections();
try
{
byte wireCount = message.ReadByte();
for (int i = 0; i < wireCount; i++)
{
int wireId = message.ReadInt32();
Item wireItem = MapEntity.FindEntityByID(wireId) as Item;
if (wireItem == null) continue;
Wire wireComponent = wireItem.GetComponent<Wire>();
if (wireComponent == null) continue;
c.Wires[i] = wireComponent;
wireComponent.Connect(c, false);
}
}
catch { }
}
}
}
}
@@ -0,0 +1,149 @@
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Subsurface.Lights;
using System;
using System.IO;
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
class LightComponent : Powered
{
static Sound[] sparkSounds;
private Color lightColor;
//private Sprite sprite;
LightSource light;
float range;
float lightBrightness;
[Editable, HasDefaultValue(100.0f, true)]
public float Range
{
get { return range; }
set
{
range = MathHelper.Clamp(value, 0.0f, 2048.0f);
}
}
[InGameEditable, HasDefaultValue("1.0,1.0,1.0,1.0", true)]
public string LightColor
{
get { return ToolBox.Vector4ToString(lightColor.ToVector4()); }
set
{
lightColor = new Color(ToolBox.ParseToVector4(value));
}
}
public override void Move(Vector2 amount)
{
light.Position += amount;
}
public LightComponent(Item item, XElement element)
: base (item, element)
{
if (sparkSounds==null)
{
sparkSounds = new Sound[4];
string dir = Path.GetDirectoryName(item.Prefab.ConfigFile)+"\\";
for (int i = 0; i<4; i++)
{
sparkSounds[i] = Sound.Load(dir+"zap"+(i+1)+".ogg");
}
}
//foreach (XElement subElement in element.Elements())
//{
// if (subElement.Name.ToString().ToLower() != "sprite") continue;
// sprite = new Sprite(subElement);
// break;
//}
light = new LightSource(item.Position, 100.0f, Color.White);
isActive = true;
//lightColor = new Color(ToolBox.GetAttributeVector4(element, "color", Vector4.One));
}
public override void Update(float deltaTime, Camera cam)
{
base.Update(deltaTime, cam);
if (item.body != null)
{
light.Position = ConvertUnits.ToDisplayUnits(item.body.Position);
}
Pickable pickable = item.GetComponent<Pickable>();
if (item.container!= null || (pickable!=null && pickable.Picker!=null))
{
light.Color = Color.Transparent;
return;
}
if (powerConsumption == 0.0f)
{
voltage = 1.0f;
}
else
{
currPowerConsumption = powerConsumption;
}
if (Rand.Range(0.0f, 1.0f) < 0.05f && voltage < Rand.Range(0.0f, minVoltage))
{
if (voltage > 0.1f) sparkSounds[Rand.Int(sparkSounds.Length)].Play(1.0f, 400.0f, item.Position);
lightBrightness = 0.0f;
}
else
{
lightBrightness = MathHelper.Lerp(lightBrightness, Math.Min(voltage, 1.0f), 0.1f);
}
light.Color = lightColor * lightBrightness;
light.Range = range * (float)Math.Sqrt(lightBrightness);
voltage = 0.0f;
}
public override void Draw(SpriteBatch spriteBatch, bool editing)
{
if (!isActive)
{
light.Color = Color.Transparent;
}
}
public override void Remove()
{
base.Remove();
light.Remove();
}
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{
base.ReceiveSignal(signal, connection, sender, power);
switch (connection.Name)
{
case "toggle":
isActive = !isActive;
break;
case "set_state":
isActive = (signal != "0");
break;
}
}
}
}
@@ -0,0 +1,19 @@
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
class NotComponent : ItemComponent
{
public NotComponent(Item item, XElement element)
: base (item, element)
{
}
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{
if (connection.Name != "signal_in") return;
item.SendSignal(signal=="0" ? "1" : "0", "signal_out");
}
}
}
@@ -0,0 +1,27 @@
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
class OrComponent : AndComponent
{
public OrComponent(Item item, XElement element)
: base (item, element)
{
}
public override void Update(float deltaTime, Camera cam)
{
bool sendOutput = true;
for (int i = 0; i<timeSinceReceived.Length; i++)
{
if (timeSinceReceived[i] > timeFrame) sendOutput = false;
timeSinceReceived[i] += deltaTime;
}
if (sendOutput)
{
item.SendSignal(output, "signal_out");
}
}
}
}
@@ -0,0 +1,36 @@
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
class OxygenDetector : ItemComponent
{
private Hull hull;
public OxygenDetector(Item item, XElement element)
: base (item, element)
{
hull = Hull.FindHull(item.Position);
isActive = true;
}
public override void OnMapLoaded()
{
hull = Hull.FindHull(item.Position);
}
public override void Move(Microsoft.Xna.Framework.Vector2 amount)
{
hull = Hull.FindHull(item.Position);
}
public override void Update(float deltaTime, Camera cam)
{
if (hull == null) return;
item.SendSignal(((int)hull.OxygenPercentage).ToString(), "signal_out");
}
}
}
@@ -0,0 +1,60 @@
using System.Xml.Linq;
using System.Text.RegularExpressions;
namespace Subsurface.Items.Components
{
class RegExFindComponent : ItemComponent
{
private string output;
private string expression;
[InGameEditable, HasDefaultValue("1", true)]
public string Output
{
get { return output; }
set { output = value; }
}
[InGameEditable, HasDefaultValue("", true)]
public string Expression
{
get { return expression; }
set { expression = value; }
}
public RegExFindComponent(Item item, XElement element)
: base(item, element)
{
}
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power = 0.0f)
{
switch (connection.Name)
{
case "signal_in":
if (string.IsNullOrWhiteSpace(expression)) return;
bool success = false;
try
{
Regex regex = new Regex(@expression);
Match match = regex.Match(signal);
success = match.Success;
}
catch
{
item.SendSignal("ERROR", "signal_out");
return;
}
item.SendSignal(success ? output : "0", "signal_out");
break;
case "set_output":
output = signal;
break;
}
}
}
}
@@ -0,0 +1,51 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
class SignalCheckComponent : ItemComponent
{
private string output;
private string targetSignal;
[InGameEditable, HasDefaultValue("1", true)]
public string Output
{
get { return output; }
set { output = value; }
}
[InGameEditable, HasDefaultValue("", true)]
public string TargetSignal
{
get { return targetSignal; }
set { targetSignal = value; }
}
public SignalCheckComponent(Item item, XElement element)
: base(item, element)
{
}
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{
switch (connection.Name)
{
case "signal_in":
item.SendSignal((signal == targetSignal) ? output : "0", "signal_out");
break;
case "set_output":
output = signal;
break;
case "set_targetsignal":
targetSignal = signal;
break;
}
}
}
}
@@ -0,0 +1,417 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
class Wire : ItemComponent
{
const float nodeDistance = 32.0f;
const float heightFromFloor = 128.0f;
static Sprite wireSprite;
public List<Vector2> Nodes;
Connection[] connections;
private Vector2 newNodePos;
private static int? selectedNodeIndex;
public Wire(Item item, XElement element)
: base(item, element)
{
if (wireSprite == null)
{
wireSprite = new Sprite("Content/Items/wireHorizontal.png", new Vector2(0.5f, 0.5f));
wireSprite.Depth = 0.85f;
}
Nodes = new List<Vector2>();
connections = new Connection[2];
}
public override void Move(Vector2 amount)
{
amount = FarseerPhysics.ConvertUnits.ToDisplayUnits(amount);
//for (int i = 0; i<Nodes.Count; i++)
//{
// Nodes[i] += amount;
//}
}
public Connection OtherConnection(Connection connection)
{
if (connection == null) return null;
if (connection == connections[0]) return connections[1];
if (connection == connections[1]) return connections[0];
return null;
}
public void RemoveConnection(Connection connection)
{
if (connection == connections[0]) connections[0] = null;
if (connection == connections[1]) connections[1] = null;
}
public void Connect(Connection newConnection, bool addNode = true, bool loading = false)
{
for (int i = 0; i < 2; i++)
{
if (connections[i] == newConnection) return;
}
for (int i = 0; i < 2; i++)
{
if (connections[i] != null) continue;
connections[i] = newConnection;
if (!addNode) break;
if (i == 0)
{
Nodes.Insert(0, newConnection.Item.Position);
}
else
{
Nodes.Add(newConnection.Item.Position);
}
break;
}
if (connections[0] != null && connections[1] != null)
{
//List<Vector2> prevNodes = new List<Vector2>(Nodes);
foreach (ItemComponent ic in item.components)
{
if (ic == this) continue;
ic.Drop(null);
}
if (item.container != null) item.container.RemoveContained(this.item);
item.body.Enabled = false;
isActive = false;
//Nodes = prevNodes;
CleanNodes();
}
if (!loading) Item.NewComponentEvent(this, true);
}
public override void Equip(Character character)
{
ClearConnections();
isActive = true;
}
public override void Unequip(Character character)
{
ClearConnections();
isActive = false;
}
public override void Drop(Character dropper)
{
ClearConnections();
isActive = false;
}
public override void Update(float deltaTime, Camera cam)
{
if (Nodes.Count == 0) return;
item.FindHull();
Vector2 position = item.Position;
position.X = MathUtils.Round(item.Position.X, nodeDistance);
if (item.CurrentHull == null)
{
position.Y = MathUtils.Round(item.Position.Y, nodeDistance);
}
else
{
position.Y -= item.CurrentHull.Rect.Y - item.CurrentHull.Rect.Height;
position.Y = Math.Max(MathUtils.Round(position.Y, nodeDistance), heightFromFloor);
position.Y += item.CurrentHull.Rect.Y - item.CurrentHull.Rect.Height;
}
newNodePos = RoundNode(item.Position, item.CurrentHull);
//if (Vector2.Distance(position, nodes[nodes.Count - 1]) > nodeDistance*10)
//{
// nodes.Add(position);
// item.NewComponentEvent(this, true);
//}
//else if (Math.Abs(position.Y - nodes[nodes.Count - 1].Y) > nodeDistance)
//{
// nodes.Add(new Vector2(nodes[nodes.Count - 1].X,
// position.Y));
// item.NewComponentEvent(this, true);
//}
}
public override bool Use(float deltaTime, Character character = null)
{
if (character == Character.Controlled && character.SelectedConstruction != null) return false;
if (newNodePos!= Vector2.Zero && Nodes.Count>0 && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance)
{
Nodes.Add(newNodePos);
newNodePos = Vector2.Zero;
}
return true;
}
public override void SecondaryUse(float deltaTime, Character character = null)
{
if (Nodes.Count > 1)
{
Nodes.RemoveAt(Nodes.Count - 1);
item.NewComponentEvent(this, true);
}
}
public override bool Pick(Character picker)
{
ClearConnections();
return true;
}
private void ClearConnections()
{
Nodes.Clear();
for (int i = 0; i < 2; i++)
{
if (connections[i] == null) continue;
int wireIndex = connections[i].FindWireIndex(item);
if (wireIndex == -1) continue;
connections[i].AddLink(wireIndex, null);
connections[i] = null;
}
}
private Vector2 RoundNode(Vector2 position, Hull hull)
{
position.X = MathUtils.Round(position.X, nodeDistance);
if (hull == null)
{
position.Y = MathUtils.Round(position.Y, nodeDistance);
}
else
{
position.Y -= hull.Rect.Y - hull.Rect.Height;
position.Y = Math.Max(MathUtils.Round(position.Y, nodeDistance), heightFromFloor);
position.Y += hull.Rect.Y -hull.Rect.Height;
}
return position;
}
private void CleanNodes()
{
for (int i = Nodes.Count - 2; i > 0; i--)
{
if ((Nodes[i - 1].X == Nodes[i].X || Nodes[i - 1].Y == Nodes[i].Y) &&
(Nodes[i + 1].X == Nodes[i].X || Nodes[i + 1].Y == Nodes[i].Y))
{
if (Vector2.Distance(Nodes[i - 1], Nodes[i]) == Vector2.Distance(Nodes[i + 1], Nodes[i]))
{
Nodes.RemoveAt(i);
}
}
}
bool removed;
do
{
removed = false;
for (int i = Nodes.Count - 2; i > 0; i--)
{
if ((Nodes[i - 1].X == Nodes[i].X && Nodes[i + 1].X == Nodes[i].X)
|| (Nodes[i - 1].Y == Nodes[i].Y && Nodes[i + 1].Y == Nodes[i].Y))
{
Nodes.RemoveAt(i);
removed = true;
}
}
} while (removed);
}
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, bool editing)
{
if (Nodes.Count == 0) return;
//for (int i = 0; i < nodes.Count; i++)
//{
// GUI.DrawRectangle(spriteBatch, new Rectangle((int)nodes[i].X, (int)-nodes[i].Y, 5, 5), Color.DarkGray, true, wireSprite.Depth - 0.01f);
//}
for (int i = 1; i < Nodes.Count; i++)
{
DrawSection(spriteBatch, Nodes[i], Nodes[i - 1], i, item.Color);
}
if (isActive && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance)
{
DrawSection(spriteBatch, Nodes[Nodes.Count - 1], newNodePos, Nodes.Count, item.Color * 0.5f);
//nodes.Add(newNodePos);
}
if (!editing) return;
for (int i = 1; i < Nodes.Count; i++)
{
GUI.DrawRectangle(spriteBatch, new Rectangle((int)Nodes[i].X - 3, (int)-Nodes[i].Y -3, 6, 6), Color.Red, true, 0.0f);
if (Vector2.Distance(Game1.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), Nodes[i]) < 20.0f)
{
GUI.DrawRectangle(spriteBatch, new Rectangle((int)Nodes[i].X - 10, (int)-Nodes[i].Y - 10, 20, 20), Color.Red, false, 0.0f);
if (selectedNodeIndex==null && selectedNodeIndex>0 && selectedNodeIndex<Nodes.Count-1)
{
if ( PlayerInput.LeftButtonDown())
{
MapEntity.SelectEntity(item);
selectedNodeIndex = i;
}
else
{
Nodes.RemoveAt(i);
break;
}
}
}
}
if (PlayerInput.LeftButtonDown())
{
if (selectedNodeIndex!=null && item.IsSelected)
{
MapEntity.DisableSelect = true;
Nodes[(int)selectedNodeIndex] = Game1.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
Vector2 pos = Nodes[(int)selectedNodeIndex];
Nodes[(int)selectedNodeIndex] = RoundNode(Nodes[(int)selectedNodeIndex], Hull.FindHull(Nodes[(int)selectedNodeIndex]));
MapEntity.SelectEntity(item);
}
}
else
{
//if (selectedNodeIndex != null) MapEntity.SelectEntity(item); ;
selectedNodeIndex = null;
}
}
private void DrawSection(SpriteBatch spriteBatch, Vector2 start, Vector2 end, int i, Color color)
{
start.Y = -start.Y;
end.Y = -end.Y;
spriteBatch.Draw(wireSprite.Texture,
start, null, color,
MathUtils.VectorToAngle(end - start),
new Vector2(0.0f, wireSprite.size.Y / 2.0f),
new Vector2((Vector2.Distance(start, end)) / wireSprite.Texture.Width, 0.3f),
SpriteEffects.None,
wireSprite.Depth + 0.1f + i * 0.00001f);
}
public override XElement Save(XElement parentElement)
{
XElement componentElement = base.Save(parentElement);
if (Nodes == null || Nodes.Count == 0) return componentElement;
string[] nodeCoords = new string[Nodes.Count() * 2];
for (int i = 0; i < Nodes.Count(); i++)
{
nodeCoords[i * 2] = Nodes[i].X.ToString(CultureInfo.InvariantCulture);
nodeCoords[i * 2 + 1] = Nodes[i].Y.ToString(CultureInfo.InvariantCulture);
}
componentElement.Add(new XAttribute("nodes", string.Join(";", nodeCoords)));
return componentElement;
}
public override void Load(XElement componentElement)
{
base.Load(componentElement);
string nodeString = ToolBox.GetAttributeString(componentElement, "nodes", "");
if (nodeString == "") return;
string[] nodeCoords = nodeString.Split(';');
for (int i = 0; i < nodeCoords.Length / 2; i++)
{
float x = 0.0f, y = 0.0f;
try
{
x = float.Parse(nodeCoords[i * 2], CultureInfo.InvariantCulture);
}
catch { x = 0.0f; }
try
{
y = float.Parse(nodeCoords[i * 2 + 1], CultureInfo.InvariantCulture);
}
catch { y = 0.0f; }
Nodes.Add(new Vector2(x, y));
}
}
public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
{
message.Write(Nodes.Count);
for (int i = 0; i < Nodes.Count; i++)
{
message.Write(Nodes[i].X);
message.Write(Nodes[i].Y);
}
}
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
{
Nodes.Clear();
int nodeCount = message.ReadInt32();
for (int i = 0; i < nodeCount; i++)
{
Nodes.Add(new Vector2(message.ReadFloat(), message.ReadFloat()));
}
}
}
}