v0.1
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@@ -0,0 +1,51 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Subsurface
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{
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class QuestMode : GameMode
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{
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Quest quest;
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public override Quest Quest
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{
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get
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{
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return quest;
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}
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}
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public QuestMode(GameModePreset preset)
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: base(preset)
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{
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Location[] locations = new Location[2];
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Random rand = new Random(Game1.NetLobbyScreen.LevelSeed.GetHashCode());
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for (int i = 0; i < 2; i++)
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{
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locations[i] = Location.CreateRandom(new Vector2((float)rand.NextDouble() * 10000.0f, (float)rand.NextDouble() * 10000.0f));
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}
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quest = Quest.LoadRandom(locations, rand);
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}
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public override void Start(TimeSpan duration)
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{
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base.Start(duration);
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new GUIMessageBox(quest.Name, quest.Description, 400, 400);
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quest.Start(Level.Loaded);
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}
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public override void End(string endMessage = "")
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{
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quest.End();
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base.End(endMessage);
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}
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}
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}
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