v0.1
This commit is contained in:
53
Subsurface/Source/GameSession/CargoManager.cs
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53
Subsurface/Source/GameSession/CargoManager.cs
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@@ -0,0 +1,53 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Subsurface
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{
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class CargoManager
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{
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private List<MapEntityPrefab> purchasedItems;
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public CargoManager()
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{
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purchasedItems = new List<MapEntityPrefab>();
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}
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public void AddItem(MapEntityPrefab item)
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{
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purchasedItems.Add(item);
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}
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public void CreateItems()
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{
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WayPoint wp = WayPoint.GetRandom(SpawnType.Cargo);
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if (wp==null)
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{
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DebugConsole.ThrowError("The submarine must have a waypoint marked as Cargo for bought items to be placed correctly!");
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return;
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}
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Hull cargoRoom = Hull.FindHull(wp.Position);
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if (wp == null)
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{
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DebugConsole.ThrowError("A waypoint marked as Cargo must be placed inside a room!");
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return;
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}
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foreach (MapEntityPrefab prefab in purchasedItems)
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{
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Vector2 position = new Vector2(
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Rand.Range(cargoRoom.Rect.X + 20, cargoRoom.Rect.Right - 20),
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Rand.Range(cargoRoom.Rect.Y - cargoRoom.Rect.Height + 20.0f, cargoRoom.Rect.Y));
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new Item(prefab as ItemPrefab, wp.Position);
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}
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purchasedItems.Clear();
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}
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}
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}
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180
Subsurface/Source/GameSession/CrewManager.cs
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180
Subsurface/Source/GameSession/CrewManager.cs
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@@ -0,0 +1,180 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Xml.Linq;
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namespace Subsurface
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{
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class CrewManager
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{
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public List<Character> characters;
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public List<CharacterInfo> characterInfos;
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//public static string mapFile;
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//public string saveFile;
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private int money;
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private GUIFrame guiFrame;
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private GUIListBox listBox;
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public int Money
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{
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get { return money; }
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set { money = (int)Math.Max(value, 0.0f); }
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}
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public CrewManager()
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{
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characters = new List<Character>();
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characterInfos = new List<CharacterInfo>();
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guiFrame = new GUIFrame(new Rectangle(0, 50, 150, 450), Color.Transparent);
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listBox = new GUIListBox(new Rectangle(0, 0, 150, 0), Color.Transparent, null, guiFrame);
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listBox.ScrollBarEnabled = false;
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listBox.OnSelected = SelectCharacter;
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money = 10000;
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}
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public CrewManager(XElement element)
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: this()
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{
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money = ToolBox.GetAttributeInt(element, "money", 0);
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLower()!="character") continue;
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characterInfos.Add(new CharacterInfo(subElement));
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}
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}
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public bool SelectCharacter(object selection)
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{
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//listBox.Select(selection);
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Character character = selection as Character;
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if (character == null) return false;
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if (characters.Contains(character))
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{
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Character.Controlled = character;
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return true;
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}
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return false;
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}
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public void AddCharacter(Character character)
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{
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characters.Add(character);
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if (!characterInfos.Contains(character.Info))
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{
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characterInfos.Add(character.Info);
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}
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, null, listBox);
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frame.UserData = character;
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frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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frame.HoverColor = Color.LightGray * 0.5f;
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frame.SelectedColor = Color.Gold * 0.5f;
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string name = character.Info.Name.Replace(' ', '\n');
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(40, 0, 0, 25),
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name,
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Color.Transparent, Color.White,
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Alignment.Left, Alignment.Left,
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null, frame);
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textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
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new GUIImage(new Rectangle(-10, -10, 0, 0), character.AnimController.limbs[0].sprite, Alignment.Left, frame);
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}
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public void Update(float deltaTime)
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{
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guiFrame.Update(deltaTime);
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}
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public void KillCharacter(Character killedCharacter)
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{
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GUIComponent characterBlock = listBox.GetChild(killedCharacter) as GUIComponent;
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if (characterBlock != null) characterBlock.Color = Color.DarkRed * 0.5f;
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//if (characters.Find(c => !c.IsDead)==null)
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//{
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// Game1.GameSession.EndShift(null, null);
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//}
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}
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public void StartShift()
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{
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listBox.ClearChildren();
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characters.Clear();
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WayPoint[] waypoints = WayPoint.SelectCrewSpawnPoints(characterInfos);
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for (int i = 0; i < waypoints.Length; i++)
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{
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//WayPoint randomWayPoint = WayPoint.GetRandom(SpawnType.Human);
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//Vector2 position = (randomWayPoint == null) ? Vector2.Zero : randomWayPoint.SimPosition;
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Character character = new Character(characterInfos[i], waypoints[i]);
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Character.Controlled = character;
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if (!character.Info.StartItemsGiven)
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{
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character.GiveJobItems(waypoints[i]);
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character.Info.StartItemsGiven = true;
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}
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AddCharacter(character);
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}
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if (characters.Count > 0) SelectCharacter(characters[0]);
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}
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public void EndShift()
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{
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foreach (Character c in characters)
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{
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if (!c.IsDead)
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{
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c.Info.UpdateCharacterItems();
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continue;
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}
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CharacterInfo deadInfo = characterInfos.Find(x => c.Info == x);
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if (deadInfo != null) characterInfos.Remove(deadInfo);
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}
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characters.Clear();
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listBox.ClearChildren();
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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guiFrame.Draw(spriteBatch);
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}
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public void Save(XElement parentElement)
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{
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XElement element = new XElement("crew");
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element.Add(new XAttribute("money", money));
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foreach (CharacterInfo ci in characterInfos)
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{
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ci.Save(element);
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}
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parentElement.Add(element);
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}
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}
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}
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154
Subsurface/Source/GameSession/GameMode.cs
Normal file
154
Subsurface/Source/GameSession/GameMode.cs
Normal file
@@ -0,0 +1,154 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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namespace Subsurface
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{
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class GameModePreset
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{
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public static List<GameModePreset> list = new List<GameModePreset>();
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public ConstructorInfo Constructor;
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public string Name;
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public bool IsSinglePlayer;
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public GameModePreset(string name, Type type, bool isSinglePlayer = false)
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{
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this.Name = name;
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//Constructor = constructor;
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Constructor = type.GetConstructor(new Type[] { typeof(GameModePreset)});
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IsSinglePlayer = isSinglePlayer;
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list.Add(this);
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}
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public GameMode Instantiate()
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{
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object[] lobject = new object[] { this };
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return(GameMode)Constructor.Invoke(lobject);
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}
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}
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class GameMode
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{
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public static List<GameModePreset> presetList = new List<GameModePreset>();
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TimeSpan duration;
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protected DateTime startTime;
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protected DateTime endTime;
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//public readonly bool IsSinglePlayer;
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private GUIProgressBar timerBar;
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protected bool isRunning;
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//protected string name;
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protected GameModePreset preset;
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private string endMessage;
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public virtual Quest Quest
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{
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get { return null; }
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}
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public DateTime StartTime
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{
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get { return startTime; }
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}
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public DateTime EndTime
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{
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get { return endTime; }
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}
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public bool IsRunning
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{
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get { return isRunning; }
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}
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public bool IsSinglePlayer
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{
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get { return preset.IsSinglePlayer; }
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}
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public string Name
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{
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get { return preset.Name; }
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}
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public string EndMessage
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{
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get { return endMessage; }
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}
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public GameMode(GameModePreset preset)
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{
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this.preset = preset;
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//list.Add(this);
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}
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public virtual void Draw(SpriteBatch spriteBatch)
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{
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if (timerBar != null) timerBar.Draw(spriteBatch);
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}
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public virtual void Start(TimeSpan duration)
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{
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startTime = DateTime.Now;
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if (duration!=TimeSpan.Zero)
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{
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endTime = startTime + duration;
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this.duration = duration;
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timerBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth - 120, 20, 100, 25), Color.Gold, 0.0f, null);
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}
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endMessage = "The round has ended!";
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isRunning = true;
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}
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public virtual void Update(float deltaTime)
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{
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if (!isRunning) return;
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if (duration != TimeSpan.Zero)
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{
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double elapsedTime = (DateTime.Now - startTime).TotalSeconds;
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timerBar.BarSize = (float)(elapsedTime / duration.TotalSeconds);
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}
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//if (DateTime.Now >= endTime)
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//{
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// End(endMessage);
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//}
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}
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||||
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||||
public virtual void End(string endMessage = "")
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||||
{
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||||
isRunning = false;
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||||
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if (endMessage != "" || this.endMessage == null) this.endMessage = endMessage;
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||||
Game1.GameSession.EndShift(endMessage);
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}
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||||
public static void Init()
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||||
{
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new GameModePreset("Single Player", typeof(SinglePlayerMode), true);
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||||
|
||||
new GameModePreset("SandBox", typeof(GameMode), false);
|
||||
new GameModePreset("Traitor", typeof(TraitorMode), false);
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new GameModePreset("Quest", typeof(QuestMode), false);
|
||||
}
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||||
}
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||||
}
|
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203
Subsurface/Source/GameSession/GameSession.cs
Normal file
203
Subsurface/Source/GameSession/GameSession.cs
Normal file
@@ -0,0 +1,203 @@
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||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
class GameSession
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||||
{
|
||||
public readonly TaskManager taskManager;
|
||||
|
||||
|
||||
//protected DateTime startTime;
|
||||
//protected DateTime endTime;
|
||||
|
||||
public readonly GameMode gameMode;
|
||||
|
||||
private GUIFrame guiRoot;
|
||||
|
||||
//private GUIListBox chatBox;
|
||||
//private GUITextBox textBox;
|
||||
|
||||
private string saveFile;
|
||||
|
||||
private Submarine submarine;
|
||||
|
||||
|
||||
public Quest Quest
|
||||
{
|
||||
get
|
||||
{
|
||||
if (gameMode != null) return gameMode.Quest;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private Level level;
|
||||
|
||||
public Level Level
|
||||
{
|
||||
get { return level; }
|
||||
}
|
||||
|
||||
public Map Map
|
||||
{
|
||||
get
|
||||
{
|
||||
SinglePlayerMode mode = (gameMode as SinglePlayerMode);
|
||||
return (mode == null) ? null : mode.map;
|
||||
}
|
||||
}
|
||||
|
||||
public Submarine Submarine
|
||||
{
|
||||
get { return submarine; }
|
||||
}
|
||||
|
||||
public string SaveFile
|
||||
{
|
||||
get { return saveFile; }
|
||||
}
|
||||
|
||||
public GameSession(Submarine submarine, string saveFile, GameModePreset gameModePreset)
|
||||
:this(submarine, saveFile, gameModePreset.Instantiate())
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public GameSession(Submarine selectedSub, string saveFile, GameMode gameMode = null)
|
||||
{
|
||||
taskManager = new TaskManager(this);
|
||||
|
||||
this.saveFile = saveFile;
|
||||
|
||||
guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent);
|
||||
|
||||
this.gameMode = gameMode;
|
||||
this.submarine = selectedSub;
|
||||
|
||||
}
|
||||
|
||||
public GameSession(Submarine selectedSub, string saveFile, string filePath)
|
||||
: this(selectedSub, saveFile)
|
||||
{
|
||||
XDocument doc = ToolBox.TryLoadXml(filePath);
|
||||
if (doc == null) return;
|
||||
|
||||
foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLower() != "gamemode") continue;
|
||||
|
||||
gameMode = new SinglePlayerMode(subElement);
|
||||
}
|
||||
}
|
||||
|
||||
public void StartShift(TimeSpan duration, string levelSeed)
|
||||
{
|
||||
Level level = Level.CreateRandom(levelSeed);
|
||||
|
||||
StartShift(duration, level);
|
||||
}
|
||||
|
||||
public void StartShift(TimeSpan duration, Level level, bool reloadSub = true)
|
||||
{
|
||||
Game1.LightManager.LosEnabled = (Game1.Server==null);
|
||||
|
||||
this.level = level;
|
||||
|
||||
if (reloadSub || Submarine.Loaded != submarine) submarine.Load();
|
||||
|
||||
if (level != null)
|
||||
{
|
||||
level.Generate(submarine == null ? 100.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height));
|
||||
submarine.SetPosition(level.StartPosition - new Vector2(0.0f, 2000.0f));
|
||||
}
|
||||
|
||||
if (Quest!=null) Quest.Start(Level.Loaded);
|
||||
|
||||
if (gameMode!=null) gameMode.Start(duration);
|
||||
|
||||
taskManager.StartShift(level);
|
||||
}
|
||||
|
||||
public void EndShift(string endMessage)
|
||||
{
|
||||
if (Quest != null) Quest.End();
|
||||
|
||||
if (Game1.Server!=null)
|
||||
{
|
||||
Game1.Server.EndGame(endMessage);
|
||||
|
||||
}
|
||||
else if (Game1.Client==null)
|
||||
{
|
||||
Game1.LobbyScreen.Select();
|
||||
}
|
||||
|
||||
taskManager.EndShift();
|
||||
//gameMode.End();
|
||||
|
||||
//return true;
|
||||
}
|
||||
|
||||
|
||||
public void KillCharacter(Character character)
|
||||
{
|
||||
SinglePlayerMode singlePlayerMode = gameMode as SinglePlayerMode;
|
||||
if (singlePlayerMode == null) return;
|
||||
singlePlayerMode.crewManager.KillCharacter(character);
|
||||
}
|
||||
|
||||
public bool LoadPrevious(GUIButton button, object obj)
|
||||
{
|
||||
SaveUtil.LoadGame(saveFile);
|
||||
|
||||
Game1.LobbyScreen.Select();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
taskManager.Update(deltaTime);
|
||||
|
||||
guiRoot.Update(deltaTime);
|
||||
|
||||
if (gameMode != null) gameMode.Update(deltaTime);
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
guiRoot.Draw(spriteBatch);
|
||||
taskManager.Draw(spriteBatch);
|
||||
|
||||
if (gameMode != null) gameMode.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
public void Save(string filePath)
|
||||
{
|
||||
XDocument doc = new XDocument(
|
||||
new XElement((XName)"Gamesession"));
|
||||
|
||||
var now = DateTime.Now;
|
||||
doc.Root.Add(new XAttribute("savetime", now.Hour + ":" + now.Minute + ", " + now.ToShortDateString()));
|
||||
|
||||
((SinglePlayerMode)gameMode).Save(doc.Root);
|
||||
|
||||
try
|
||||
{
|
||||
doc.Save(filePath);
|
||||
}
|
||||
catch
|
||||
{
|
||||
DebugConsole.ThrowError("Saving gamesession to ''" + filePath + "'' failed!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
25
Subsurface/Source/GameSession/HireManager.cs
Normal file
25
Subsurface/Source/GameSession/HireManager.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
class HireManager
|
||||
{
|
||||
public List<CharacterInfo> availableCharacters;
|
||||
|
||||
const int MaxAvailableCharacters = 10;
|
||||
|
||||
public HireManager()
|
||||
{
|
||||
availableCharacters = new List<CharacterInfo>();
|
||||
}
|
||||
|
||||
public void GenerateCharacters(string file, int amount)
|
||||
{
|
||||
|
||||
for (int i = 0 ; i<amount ; i++)
|
||||
{
|
||||
availableCharacters.Add(new CharacterInfo(file));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Subsurface/Source/GameSession/QuestMode.cs
Normal file
51
Subsurface/Source/GameSession/QuestMode.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
class QuestMode : GameMode
|
||||
{
|
||||
Quest quest;
|
||||
|
||||
public override Quest Quest
|
||||
{
|
||||
get
|
||||
{
|
||||
return quest;
|
||||
}
|
||||
}
|
||||
|
||||
public QuestMode(GameModePreset preset)
|
||||
: base(preset)
|
||||
{
|
||||
Location[] locations = new Location[2];
|
||||
|
||||
Random rand = new Random(Game1.NetLobbyScreen.LevelSeed.GetHashCode());
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
locations[i] = Location.CreateRandom(new Vector2((float)rand.NextDouble() * 10000.0f, (float)rand.NextDouble() * 10000.0f));
|
||||
}
|
||||
quest = Quest.LoadRandom(locations, rand);
|
||||
}
|
||||
|
||||
public override void Start(TimeSpan duration)
|
||||
{
|
||||
base.Start(duration);
|
||||
|
||||
new GUIMessageBox(quest.Name, quest.Description, 400, 400);
|
||||
|
||||
quest.Start(Level.Loaded);
|
||||
}
|
||||
|
||||
public override void End(string endMessage = "")
|
||||
{
|
||||
quest.End();
|
||||
|
||||
base.End(endMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
253
Subsurface/Source/GameSession/SinglePlayerMode.cs
Normal file
253
Subsurface/Source/GameSession/SinglePlayerMode.cs
Normal file
@@ -0,0 +1,253 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
class SinglePlayerMode : GameMode
|
||||
{
|
||||
//private const int StartCharacterAmount = 3;
|
||||
|
||||
public readonly CrewManager crewManager;
|
||||
//public readonly HireManager hireManager;
|
||||
|
||||
private GUIButton endShiftButton;
|
||||
|
||||
public readonly CargoManager CargoManager;
|
||||
|
||||
public Map map;
|
||||
|
||||
private bool crewDead;
|
||||
private float endTimer;
|
||||
|
||||
private bool savedOnStart;
|
||||
|
||||
public override Quest Quest
|
||||
{
|
||||
get
|
||||
{
|
||||
return map.SelectedConnection.Quest;
|
||||
}
|
||||
}
|
||||
|
||||
public int Money
|
||||
{
|
||||
get { return crewManager.Money; }
|
||||
set { crewManager.Money = value; }
|
||||
}
|
||||
|
||||
public SinglePlayerMode(GameModePreset preset)
|
||||
: base(preset)
|
||||
{
|
||||
crewManager = new CrewManager();
|
||||
|
||||
CargoManager = new CargoManager();
|
||||
|
||||
endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 220, 20, 200, 25), "End shift", Alignment.TopLeft, GUI.style);
|
||||
endShiftButton.OnClicked = EndShift;
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
JobPrefab jobPrefab = null;
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
jobPrefab = JobPrefab.List.Find(jp => jp.Name == "Captain");
|
||||
break;
|
||||
case 1:
|
||||
jobPrefab = JobPrefab.List.Find(jp => jp.Name == "Engineer");
|
||||
break;
|
||||
case 2:
|
||||
jobPrefab = JobPrefab.List.Find(jp => jp.Name == "Mechanic");
|
||||
break;
|
||||
}
|
||||
|
||||
CharacterInfo characterInfo =
|
||||
new CharacterInfo(Character.HumanConfigFile, "", Gender.None, jobPrefab);
|
||||
crewManager.characterInfos.Add(characterInfo);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public SinglePlayerMode(XElement element)
|
||||
: this(GameModePreset.list.Find(gm => gm.Name == "Single Player"))
|
||||
{
|
||||
string mapSeed = ToolBox.GetAttributeString(element, "mapseed", "a");
|
||||
|
||||
GenerateMap(mapSeed);
|
||||
|
||||
map.SetLocation(ToolBox.GetAttributeInt(element, "currentlocation", 0));
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLower() != "crew") continue;
|
||||
|
||||
crewManager = new CrewManager(subElement);
|
||||
}
|
||||
}
|
||||
|
||||
public void GenerateMap(string seed)
|
||||
{
|
||||
map = new Map(seed, 500);
|
||||
}
|
||||
|
||||
public override void Start(TimeSpan duration)
|
||||
{
|
||||
CargoManager.CreateItems();
|
||||
|
||||
if (!savedOnStart)
|
||||
{
|
||||
SaveUtil.SaveGame(Game1.GameSession.SaveFile);
|
||||
savedOnStart = true;
|
||||
}
|
||||
|
||||
endTimer = 5.0f;
|
||||
|
||||
crewManager.StartShift();
|
||||
}
|
||||
|
||||
public bool TryHireCharacter(HireManager hireManager, CharacterInfo characterInfo)
|
||||
{
|
||||
if (crewManager.Money < characterInfo.Salary) return false;
|
||||
|
||||
hireManager.availableCharacters.Remove(characterInfo);
|
||||
crewManager.characterInfos.Add(characterInfo);
|
||||
|
||||
crewManager.Money -= characterInfo.Salary;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public string GetMoney()
|
||||
{
|
||||
return ("Money: " + crewManager.Money);
|
||||
}
|
||||
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
base.Draw(spriteBatch);
|
||||
|
||||
crewManager.Draw(spriteBatch);
|
||||
|
||||
if (Level.Loaded.AtEndPosition)
|
||||
{
|
||||
endShiftButton.Text = "Enter " + map.SelectedLocation.Name;
|
||||
endShiftButton.Draw(spriteBatch);
|
||||
}
|
||||
else if (Level.Loaded.AtStartPosition)
|
||||
{
|
||||
endShiftButton.Text = "Enter " + map.CurrentLocation.Name;
|
||||
endShiftButton.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
//chatBox.Draw(spriteBatch);
|
||||
//textBox.Draw(spriteBatch);
|
||||
|
||||
//timerBar.Draw(spriteBatch);
|
||||
|
||||
//if (Game1.Client == null) endShiftButton.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
base.Update(deltaTime);
|
||||
|
||||
crewManager.Update(deltaTime);
|
||||
|
||||
endShiftButton.Update(deltaTime);
|
||||
|
||||
if (!crewDead)
|
||||
{
|
||||
if (crewManager.characters.Find(c => !c.IsDead) == null)
|
||||
{
|
||||
crewDead = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
endTimer -= deltaTime;
|
||||
|
||||
if (endTimer <= 0.0f) End("");
|
||||
}
|
||||
}
|
||||
|
||||
public override void End(string endMessage = "")
|
||||
{
|
||||
|
||||
isRunning = false;
|
||||
|
||||
//if (endMessage != "" || this.endMessage == null) this.endMessage = endMessage;
|
||||
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
List<Character> casualties = crewManager.characters.FindAll(c => c.IsDead);
|
||||
|
||||
if (casualties.Count == crewManager.characters.Count)
|
||||
{
|
||||
sb.Append("Your entire crew has died!");
|
||||
|
||||
var msgBox = new GUIMessageBox("", sb.ToString(), new string[] { "Load game", "Quit" });
|
||||
msgBox.Buttons[0].OnClicked += Game1.GameSession.LoadPrevious;
|
||||
msgBox.Buttons[0].OnClicked += msgBox.Close;
|
||||
msgBox.Buttons[1].OnClicked = Game1.LobbyScreen.QuitToMainMenu;
|
||||
msgBox.Buttons[1].OnClicked += msgBox.Close;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (casualties.Any())
|
||||
{
|
||||
sb.Append("Casualties: \n");
|
||||
foreach (Character c in casualties)
|
||||
{
|
||||
sb.Append(" - " + c.Info.Name + "\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append("No casualties!");
|
||||
}
|
||||
|
||||
if (Level.Loaded.AtEndPosition)
|
||||
{
|
||||
map.MoveToNextLocation();
|
||||
}
|
||||
|
||||
SaveUtil.SaveGame(Game1.GameSession.SaveFile);
|
||||
}
|
||||
|
||||
crewManager.EndShift();
|
||||
for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
Character.CharacterList[i].Remove();
|
||||
}
|
||||
|
||||
Game1.GameSession.EndShift("");
|
||||
|
||||
}
|
||||
|
||||
private bool EndShift(GUIButton button, object obj)
|
||||
{
|
||||
End("");
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Save(XElement element)
|
||||
{
|
||||
//element.Add(new XAttribute("day", day));
|
||||
XElement modeElement = new XElement("gamemode");
|
||||
|
||||
modeElement.Add(new XAttribute("currentlocation", map.CurrentLocationIndex));
|
||||
modeElement.Add(new XAttribute("mapseed", map.Seed));
|
||||
|
||||
crewManager.Save(modeElement);
|
||||
|
||||
element.Add(modeElement);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
74
Subsurface/Source/GameSession/TraitorMode.cs
Normal file
74
Subsurface/Source/GameSession/TraitorMode.cs
Normal file
@@ -0,0 +1,74 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Subsurface.Networking;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
class TraitorMode : GameMode
|
||||
{
|
||||
Client traitor;
|
||||
Client target;
|
||||
|
||||
public TraitorMode(GameModePreset preset)
|
||||
: base(preset)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Start(TimeSpan duration)
|
||||
{
|
||||
base.Start(duration);
|
||||
|
||||
traitor = null;
|
||||
target = null;
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (Game1.Server == null) return;
|
||||
|
||||
base.Update(deltaTime);
|
||||
|
||||
if (!isRunning) return;
|
||||
|
||||
if (DateTime.Now >= endTime)
|
||||
{
|
||||
string endMessage = traitor.character.Info.Name + " was a traitor! ";
|
||||
endMessage += (traitor.character.Info.Gender == Gender.Male) ? "His" : "Her";
|
||||
endMessage += " task was to assassinate " + target.character.Info.Name + ". The task was unsuccesful.";
|
||||
End(endMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (traitor==null || target ==null)
|
||||
{
|
||||
int clientCount = Game1.Server.connectedClients.Count();
|
||||
if (clientCount < 2) return;
|
||||
|
||||
int traitorIndex = Rand.Int(clientCount, false);
|
||||
traitor = Game1.Server.connectedClients[traitorIndex];
|
||||
|
||||
int targetIndex = 0;
|
||||
while (targetIndex == traitorIndex)
|
||||
{
|
||||
targetIndex = Rand.Int(clientCount, false);
|
||||
}
|
||||
target = Game1.Server.connectedClients[targetIndex];
|
||||
|
||||
|
||||
Game1.Server.NewTraitor(traitor, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (target.character.IsDead)
|
||||
{
|
||||
string endMessage = traitor.character.Info.Name + " was a traitor! ";
|
||||
endMessage += (traitor.character.Info.Gender == Gender.Male) ? "his" : "her";
|
||||
endMessage += " task was to assassinate " + target.character.Info.Name + ". The task was succesful.";
|
||||
End(endMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user