v0.1
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using System;
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using EventInput;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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namespace Subsurface
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{
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delegate void TextBoxEvent(GUITextBox sender);
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class GUITextBox : GUIComponent, IKeyboardSubscriber
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{
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public event TextBoxEvent Clicked;
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bool caretVisible;
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float caretTimer;
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GUITextBlock textBlock;
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public delegate bool OnEnterHandler(GUITextBox textBox, string text);
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public OnEnterHandler OnEnter;
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public delegate bool OnTextChangedHandler(GUITextBox textBox, string text);
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public OnTextChangedHandler OnTextChanged;
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public GUITextBlock.TextGetterHandler TextGetter
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{
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get { return textBlock.TextGetter; }
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set { textBlock.TextGetter = value; }
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}
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public bool Wrap
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{
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get { return textBlock.Wrap; }
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set { textBlock.Wrap = value; }
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}
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public bool LimitText
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{
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get { return textBlock.LimitText; }
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set { textBlock.LimitText = value; }
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}
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public bool Enabled
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{
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get;
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set;
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}
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public override SpriteFont Font
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{
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set
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{
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base.Font = value;
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if (textBlock == null) return;
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textBlock.Font = value;
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}
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}
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public override Color Color
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{
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get { return color; }
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set
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{
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color = value;
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textBlock.Color = color;
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}
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}
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public String Text
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{
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get
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{
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return textBlock.Text;
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}
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set
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{
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textBlock.Text = value;
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if (textBlock.Text == null) textBlock.Text = "";
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if (textBlock.Text != "")
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{
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//if you attempt to display a character that is not in your font
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//you will get an exception, so we filter the characters
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//remove the filtering if you're using a default character in your spritefont
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String filtered = "";
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foreach (char c in value)
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{
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if (Font.Characters.Contains(c)) filtered += c;
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}
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textBlock.Text = filtered;
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if (!Wrap && Font.MeasureString(textBlock.Text).X > rect.Width)
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{
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//ensure that text cannot be larger than the box
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Text = textBlock.Text.Substring(0, textBlock.Text.Length - 1);
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}
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}
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}
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}
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public GUITextBox(Rectangle rect, GUIStyle style = null, GUIComponent parent = null)
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: this(rect, null, null, Alignment.Left, Alignment.Left, style, parent)
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{
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}
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public GUITextBox(Rectangle rect, Alignment alignment = Alignment.Left, GUIStyle style = null, GUIComponent parent = null)
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: this(rect, null, null, alignment, Alignment.Left, style, parent)
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{
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}
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public GUITextBox(Rectangle rect, Color? color, Color? textColor, Alignment alignment, Alignment textAlignment = Alignment.Left, GUIStyle style = null, GUIComponent parent = null)
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: base(style)
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{
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Enabled = true;
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this.rect = rect;
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if (color != null) this.color = (Color)color;
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this.alignment = alignment;
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//this.textAlignment = textAlignment;
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if (parent != null)
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parent.AddChild(this);
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textBlock = new GUITextBlock(new Rectangle(0,0,0,0), "", color, textColor, textAlignment, style, this);
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textBlock.Padding = new Vector4(10.0f, 0.0f, 10.0f, 0.0f);
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if (style != null) style.Apply(textBlock, this);
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previousMouse = PlayerInput.GetMouseState;
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//SetTextPos();
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}
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public void Select()
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{
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Selected = true;
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keyboardDispatcher.Subscriber = this;
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if (Clicked != null) Clicked(this);
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}
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public void Deselect()
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{
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if (keyboardDispatcher.Subscriber == this) keyboardDispatcher.Subscriber = null;
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}
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MouseState previousMouse;
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public override void Update(float deltaTime)
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{
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if (!Enabled) return;
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caretTimer += deltaTime;
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caretVisible = ((caretTimer*1000.0f) % 1000) < 500;
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if (rect.Contains(PlayerInput.GetMouseState.Position))
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{
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state = ComponentState.Hover;
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if (PlayerInput.LeftButtonClicked()) Select();
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}
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else
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{
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state = ComponentState.None;
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}
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if (keyboardDispatcher.Subscriber == this)
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{
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Character.DisableControls = true;
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if (OnEnter != null && PlayerInput.KeyHit(Keys.Enter))
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{
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string input = Text;
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Text = "";
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OnEnter(this, input);
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}
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}
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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DrawChildren(spriteBatch);
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Vector2 caretPos = textBlock.CaretPos;
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if (caretVisible && Selected)
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{
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GUI.DrawLine(spriteBatch,
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new Vector2((int)caretPos.X + 2, caretPos.Y + 3),
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new Vector2((int)caretPos.X + 2, caretPos.Y + Font.MeasureString("I").Y - 3),
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textBlock.TextColor * (textBlock.TextColor.A / 255.0f));
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}
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}
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public void ReceiveTextInput(char inputChar)
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{
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Text = Text + inputChar;
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if (OnTextChanged!=null) OnTextChanged(this, Text);
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}
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public void ReceiveTextInput(string text)
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{
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Text = Text + text;
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if (OnTextChanged != null) OnTextChanged(this, Text);
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}
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public void ReceiveCommandInput(char command)
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{
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switch (command)
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{
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case '\b': //backspace
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if (Text.Length > 0)
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Text = Text.Substring(0, Text.Length - 1);
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break;
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case '\r': //return
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if (OnEnterPressed != null)
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OnEnterPressed(this);
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break;
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case '\t': //tab
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if (OnTabPressed != null)
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OnTabPressed(this);
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break;
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}
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if (OnTextChanged != null) OnTextChanged(this, Text);
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}
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public void ReceiveSpecialInput(Keys key)
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{
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}
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public event TextBoxEvent OnEnterPressed;
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public event TextBoxEvent OnTabPressed;
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public bool Selected
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{
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get;
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set;
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}
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}
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}
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