v0.1
This commit is contained in:
@@ -0,0 +1,61 @@
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using System.Xml.Linq;
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using Microsoft.Xna.Framework;
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using System;
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namespace Subsurface
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{
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class MonsterEvent : ScriptedEvent
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{
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private string characterFile;
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private int minAmount, maxAmount;
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private Character[] monsters;
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public MonsterEvent(XElement element)
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: base (element)
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{
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characterFile = ToolBox.GetAttributeString(element, "characterfile", "");
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minAmount = ToolBox.GetAttributeInt(element, "minamount", 1);
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maxAmount = Math.Max(ToolBox.GetAttributeInt(element, "maxamount", 1),minAmount);
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}
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protected override void Start()
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{
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WayPoint randomWayPoint = WayPoint.GetRandom(SpawnType.Enemy);
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int amount = Rand.Range(minAmount, maxAmount, false);
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monsters = new Character[amount];
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for (int i = 0; i < amount; i++)
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{
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Vector2 position = (randomWayPoint == null) ? Vector2.Zero : randomWayPoint.SimPosition;
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position.X += Rand.Range(-0.5f, 0.5f);
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position.Y += Rand.Range(-0.5f, 0.5f);
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monsters[i] = new Character(characterFile, position);
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}
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}
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public override void Update(float deltaTime)
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{
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base.Update(deltaTime);
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if (!isStarted) return;
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if (!isFinished)
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{
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bool monstersDead = true;
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for (int i = 0; i < monsters.Length; i++)
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{
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if (monsters[i].IsDead) continue;
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monstersDead = false;
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break;
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}
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if (monstersDead) Finished();
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}
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}
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}
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}
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@@ -0,0 +1,30 @@
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namespace Subsurface
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{
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class PropertyTask : Task
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{
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Item item;
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public delegate bool IsFinishedHandler();
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private IsFinishedHandler IsFinishedChecker;
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public PropertyTask(Item item, IsFinishedHandler isFinished, float priority, string name)
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: base(priority, name)
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{
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if (taskManager == null) return;
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this.item = item;
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IsFinishedChecker = isFinished;
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taskManager.TaskStarted(this);
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}
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public override void Update(float deltaTime)
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{
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if (IsFinishedChecker())
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{
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Finished();
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}
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}
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}
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}
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@@ -0,0 +1,53 @@
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Subsurface
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{
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class MonsterQuest : Quest
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{
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//string monsterName;
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string monsterFile;
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Character monster;
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public override Vector2 RadarPosition
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{
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get
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{
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return monster.Position;
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}
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}
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public MonsterQuest(XElement element)
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: base(element)
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{
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monsterFile = ToolBox.GetAttributeString(element, "monsterfile", "");
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}
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public override void Start(Level level)
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{
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Vector2 position = level.PositionsOfInterest[Rand.Int(level.PositionsOfInterest.Count)];
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monster = new Character(monsterFile, ConvertUnits.ToSimUnits(position+level.Position));
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}
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public override void End()
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{
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if (!monster.IsDead)
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{
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new GUIMessageBox("Quest failed", failureMessage);
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return;
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}
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GiveReward();
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completed = true;
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}
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}
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}
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@@ -0,0 +1,171 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Xml.Linq;
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namespace Subsurface
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{
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class Quest
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{
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private static List<Quest> list = new List<Quest>();
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private static string configFile = "Content/Quests.xml";
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private string name;
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private string description;
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protected bool completed;
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protected string successMessage;
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protected string failureMessage;
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protected string radarLabel;
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private int reward;
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public string Name
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{
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get { return name; }
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}
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public string Description
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{
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get { return description; }
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}
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public int Reward
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{
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get { return reward; }
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}
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public bool Completed
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{
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get { return completed; }
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}
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public virtual string RadarLabel
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{
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get { return radarLabel; }
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}
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public virtual Vector2 RadarPosition
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{
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get { return Vector2.Zero; }
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}
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public Quest(XElement element)
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{
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name = ToolBox.GetAttributeString(element, "name", "");
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description = ToolBox.GetAttributeString(element, "description", "");
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reward = ToolBox.GetAttributeInt(element, "reward", 1);
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successMessage = ToolBox.GetAttributeString(element, "successmessage", "");
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failureMessage = ToolBox.GetAttributeString(element, "failuremessage", "");
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radarLabel = ToolBox.GetAttributeString(element, "radarlabel", "");
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}
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public static Quest LoadRandom(Location[] locations, Random rand)
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{
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XDocument doc = ToolBox.TryLoadXml(configFile);
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if (doc == null) return null;
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int eventCount = doc.Root.Elements().Count();
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//int[] commonness = new int[eventCount];
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float[] eventProbability = new float[eventCount];
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float probabilitySum = 0.0f;
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int i = 0;
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foreach (XElement element in doc.Root.Elements())
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{
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eventProbability[i] = ToolBox.GetAttributeInt(element, "commonness", 1);
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probabilitySum += eventProbability[i];
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i++;
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}
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float randomNumber = (float)rand.NextDouble() * probabilitySum;
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i = 0;
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foreach (XElement element in doc.Root.Elements())
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{
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if (randomNumber <= eventProbability[i])
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{
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Type t;
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string type = element.Name.ToString();
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try
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{
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t = Type.GetType("Subsurface." + type + ", Subsurface", true, true);
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if (t == null)
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{
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DebugConsole.ThrowError("Error in " + configFile + "! Could not find a quest class of the type ''" + type + "''.");
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continue;
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}
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}
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catch
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{
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DebugConsole.ThrowError("Error in " + configFile + "! Could not find a an event class of the type ''" + type + "''.");
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continue;
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}
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ConstructorInfo constructor = t.GetConstructor(new[] { typeof(XElement) });
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object instance = constructor.Invoke(new object[] { element });
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Quest quest = (Quest)instance;
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for (int n = 0; n<2; n++)
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{
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quest.description = quest.description.Replace("[location"+(n+1)+"]", locations[n].Name);
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quest.successMessage = quest.successMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
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quest.failureMessage = quest.failureMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
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}
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return quest;
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}
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randomNumber -= eventProbability[i];
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i++;
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}
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return null;
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}
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public virtual void Start(Level level)
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{
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}
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/// <summary>
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/// End the quest and give a reward if it was completed successfully
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/// </summary>
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/// <returns>whether the quest was completed or not</returns>
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public virtual void End()
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{
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completed = true;
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GiveReward();
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}
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public void GiveReward()
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{
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var mode = Game1.GameSession.gameMode as SinglePlayerMode;
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mode.Money += reward;
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if (!string.IsNullOrWhiteSpace(successMessage))
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{
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new GUIMessageBox("Quest completed", successMessage);
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}
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}
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}
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}
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@@ -0,0 +1,59 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Subsurface
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{
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class SalvageQuest : Quest
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{
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ItemPrefab itemPrefab;
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Item item;
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public override Vector2 RadarPosition
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{
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get
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{
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return item.Position;
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}
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}
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public SalvageQuest(XElement element)
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: base(element)
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{
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string itemName = ToolBox.GetAttributeString(element, "itemname", "");
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itemPrefab = ItemPrefab.list.Find(ip => ip.Name == itemName) as ItemPrefab;
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if (itemPrefab == null)
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{
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DebugConsole.ThrowError("Error in salvagequest: couldn't find an item prefab with the name "+itemName);
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}
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}
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public override void Start(Level level)
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{
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Vector2 position = level.PositionsOfInterest[Rand.Int(level.PositionsOfInterest.Count)];
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item = new Item(itemPrefab, position + level.Position);
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//item.MoveWithLevel = true;
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}
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public override void End()
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{
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if (item.CurrentHull == null)
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{
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new GUIMessageBox("Quest failed", failureMessage);
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return;
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}
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item.Remove();
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GiveReward();
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completed = true;
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}
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}
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}
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@@ -0,0 +1,22 @@
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namespace Subsurface
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{
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class RepairTask : Task
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{
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Item item;
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public RepairTask(Item item, float priority, string name)
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: base(priority, name)
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{
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if (taskManager == null) return;
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this.item = item;
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taskManager.TaskStarted(this);
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}
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public override void Update(float deltaTime)
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{
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if (item.Condition > 50.0f) Finished();
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}
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}
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}
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@@ -0,0 +1,202 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Xml.Linq;
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namespace Subsurface
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{
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class ScriptedEvent
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{
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private static string configFile = "Content/randomevents.xml";
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const int MaxPreviousEvents = 6;
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const float PreviouslyUsedWeight = 10.0f;
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static List<int> previousEvents = new List<int>();
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protected string name;
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protected string description;
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protected int commonness;
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protected int difficulty;
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//the time after starting a shift after which the event is started
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//the time is set to a random value between startTimeMin and startTimeMax at the start of the shift
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private int startTimeMin;
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private int startTimeMax;
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private double startTimer;
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protected bool isStarted;
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protected bool isFinished;
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public string Name
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{
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get { return name; }
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}
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||||
|
||||
public string Description
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{
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get { return description; }
|
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}
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||||
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public int Commonness
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{
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get { return commonness; }
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}
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public string MusicType
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{
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get;
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set;
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}
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public bool IsStarted
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||||
{
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get { return isStarted; }
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}
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public bool IsFinished
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{
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get { return isFinished; }
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}
|
||||
|
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public int Difficulty
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{
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get { return difficulty; }
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}
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||||
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||||
public ScriptedEvent(XElement element)
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||||
{
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name = ToolBox.GetAttributeString(element, "name", "");
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description = ToolBox.GetAttributeString(element, "description", "");
|
||||
|
||||
difficulty = ToolBox.GetAttributeInt(element, "difficulty", 1);
|
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commonness = ToolBox.GetAttributeInt(element, "commonness", 1);
|
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|
||||
|
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MusicType = ToolBox.GetAttributeString(element, "musictype", "default");
|
||||
|
||||
|
||||
if (element.Attribute("starttime") != null)
|
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{
|
||||
startTimeMax = ToolBox.GetAttributeInt(element, "starttime", 1);
|
||||
startTimeMin = startTimeMax;
|
||||
}
|
||||
else
|
||||
{
|
||||
startTimeMax = ToolBox.GetAttributeInt(element, "starttimemax", 1);
|
||||
startTimeMin = ToolBox.GetAttributeInt(element, "starttimemin", 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static ScriptedEvent LoadRandom(Random rand)
|
||||
{
|
||||
XDocument doc = ToolBox.TryLoadXml(configFile);
|
||||
if (doc == null) return null;
|
||||
|
||||
int eventCount = doc.Root.Elements().Count();
|
||||
//int[] commonness = new int[eventCount];
|
||||
float[] eventProbability = new float[eventCount];
|
||||
|
||||
float probabilitySum = 0.0f;
|
||||
|
||||
int i = 0;
|
||||
foreach (XElement element in doc.Root.Elements())
|
||||
{
|
||||
eventProbability[i] = ToolBox.GetAttributeInt(element, "commonness", 1);
|
||||
|
||||
//if the event has been previously selected, it's less likely to be selected now
|
||||
int previousEventIndex = previousEvents.FindIndex(x => x == i);
|
||||
if (previousEventIndex >= 0)
|
||||
{
|
||||
//how many shifts ago was the event last selected
|
||||
int eventDist = eventCount - previousEventIndex;
|
||||
|
||||
float weighting = (1.0f / eventDist) * PreviouslyUsedWeight;
|
||||
|
||||
eventProbability[i] *= weighting;
|
||||
}
|
||||
|
||||
probabilitySum += eventProbability[i];
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
float randomNumber = (float)rand.NextDouble() * probabilitySum;
|
||||
|
||||
i = 0;
|
||||
foreach (XElement element in doc.Root.Elements())
|
||||
{
|
||||
if (randomNumber <= eventProbability[i])
|
||||
{
|
||||
Type t;
|
||||
string type = element.Name.ToString();
|
||||
|
||||
try
|
||||
{
|
||||
t = Type.GetType("Subsurface." + type + ", Subsurface", true, true);
|
||||
if (t == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Error in " + configFile + "! Could not find an event class of the type ''" + type + "''.");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
DebugConsole.ThrowError("Error in " + configFile + "! Could not find an event class of the type ''" + type + "''.");
|
||||
continue;
|
||||
}
|
||||
|
||||
ConstructorInfo constructor = t.GetConstructor(new[] { typeof(XElement) });
|
||||
object instance = constructor.Invoke(new object[] { element });
|
||||
|
||||
previousEvents.Add(i);
|
||||
|
||||
return (ScriptedEvent)instance;
|
||||
}
|
||||
|
||||
randomNumber -= eventProbability[i];
|
||||
i++;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public virtual void Init()
|
||||
{
|
||||
isStarted = false;
|
||||
isFinished = false;
|
||||
startTimer = Rand.Range(startTimeMin, startTimeMax, false);
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Update(float deltaTime)
|
||||
{
|
||||
if (isStarted) return;
|
||||
|
||||
if (startTimer>0)
|
||||
{
|
||||
startTimer -= deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
Start();
|
||||
isStarted = true;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Finished()
|
||||
{
|
||||
isFinished = true;
|
||||
//EventManager.EventFinished(this);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
namespace Subsurface
|
||||
{
|
||||
class ScriptedTask : Task
|
||||
{
|
||||
private ScriptedEvent scriptedEvent;
|
||||
|
||||
private bool prevStarted;
|
||||
|
||||
public ScriptedTask(ScriptedEvent scriptedEvent)
|
||||
: base(scriptedEvent.Difficulty, scriptedEvent.Name)
|
||||
{
|
||||
if (taskManager == null) return;
|
||||
|
||||
this.musicType = scriptedEvent.MusicType;
|
||||
|
||||
this.scriptedEvent = scriptedEvent;
|
||||
scriptedEvent.Init();
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (prevStarted == false && scriptedEvent.IsStarted)
|
||||
{
|
||||
taskManager.TaskStarted(this);
|
||||
prevStarted = true;
|
||||
}
|
||||
|
||||
scriptedEvent.Update(deltaTime);
|
||||
if (scriptedEvent.IsFinished) Finished();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
class Task
|
||||
{
|
||||
|
||||
protected string name;
|
||||
|
||||
private float priority;
|
||||
|
||||
protected string musicType;
|
||||
|
||||
protected TaskManager taskManager;
|
||||
|
||||
protected bool isFinished;
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return name; }
|
||||
}
|
||||
|
||||
public float Priority
|
||||
{
|
||||
get { return priority; }
|
||||
}
|
||||
|
||||
public string MusicType
|
||||
{
|
||||
get { return musicType; }
|
||||
}
|
||||
|
||||
public bool IsFinished
|
||||
{
|
||||
get { return isFinished; }
|
||||
}
|
||||
|
||||
public Task(float priority, string name)
|
||||
{
|
||||
if (Game1.GameSession==null || Game1.GameSession.taskManager == null) return;
|
||||
|
||||
taskManager = Game1.GameSession.taskManager;
|
||||
musicType = "repair";
|
||||
this.priority = priority;
|
||||
this.name = name;
|
||||
|
||||
taskManager.AddTask(this);
|
||||
}
|
||||
|
||||
public virtual void Update(float deltaTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected virtual void Finished()
|
||||
{
|
||||
taskManager.TaskFinished(this);
|
||||
isFinished = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,163 @@
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
class TaskManager
|
||||
{
|
||||
const float CriticalPriority = 50.0f;
|
||||
|
||||
private List<Task> tasks;
|
||||
|
||||
private GUIListBox taskListBox;
|
||||
|
||||
public List<Task> Tasks
|
||||
{
|
||||
get { return tasks; }
|
||||
}
|
||||
|
||||
public bool CriticalTasks
|
||||
{
|
||||
get
|
||||
{
|
||||
foreach (Task task in tasks)
|
||||
{
|
||||
if (task.Priority >= CriticalPriority) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public TaskManager(GameSession session)
|
||||
{
|
||||
tasks = new List<Task>();
|
||||
|
||||
taskListBox = new GUIListBox(new Rectangle(Game1.GraphicsWidth - 250, 50, 250, 500), Color.Transparent);
|
||||
//taskListBox.ScrollBarEnabled = false;
|
||||
//taskListBox.Padding = GUI.style.smallPadding;
|
||||
}
|
||||
|
||||
public void AddTask(Task newTask)
|
||||
{
|
||||
if (tasks.Contains(newTask)) return;
|
||||
|
||||
tasks.Add(newTask);
|
||||
}
|
||||
|
||||
public void StartShift(Level level)
|
||||
{
|
||||
CreateScriptedEvents(level);
|
||||
|
||||
taskListBox.ClearChildren();
|
||||
}
|
||||
|
||||
|
||||
public void EndShift()
|
||||
{
|
||||
taskListBox.ClearChildren();
|
||||
tasks.Clear();
|
||||
}
|
||||
|
||||
private void CreateScriptedEvents(Level level)
|
||||
{
|
||||
Random rand = new Random(level.Seed.GetHashCode());
|
||||
|
||||
float totalDifficulty = level.Difficulty;
|
||||
|
||||
int tries = 0;
|
||||
do
|
||||
{
|
||||
ScriptedEvent scriptedEvent = ScriptedEvent.LoadRandom(rand);
|
||||
if (scriptedEvent==null || scriptedEvent.Difficulty > totalDifficulty)
|
||||
{
|
||||
tries++;
|
||||
continue;
|
||||
}
|
||||
|
||||
AddTask(new ScriptedTask(scriptedEvent));
|
||||
totalDifficulty -= scriptedEvent.Difficulty;
|
||||
tries = 0;
|
||||
} while (tries < 5);
|
||||
|
||||
}
|
||||
|
||||
public void TaskStarted(Task task)
|
||||
{
|
||||
Color color = Color.Red;
|
||||
int width = 250;
|
||||
if (task.Priority < 30.0f)
|
||||
{
|
||||
width = 200;
|
||||
color = Color.Yellow;
|
||||
}
|
||||
else if (task.Priority < 60)
|
||||
{
|
||||
width = 220;
|
||||
color = Color.Orange;
|
||||
}
|
||||
|
||||
GUIFrame frame = new GUIFrame(new Rectangle(0,0,width,40), Color.Transparent, Alignment.Right, null, taskListBox);
|
||||
frame.UserData = task;
|
||||
frame.Padding = new Vector4(0.0f, 5.0f, 5.0f, 5.0f);
|
||||
|
||||
GUIFrame colorFrame = new GUIFrame(new Rectangle(0, 0, 0, 0), color * 0.5f, Alignment.Right, null, frame);
|
||||
GUITextBlock textBlock = new GUITextBlock(new Rectangle(5, 5, 0, 20), task.Name, Color.Transparent, Color.Black, Alignment.Right, null, colorFrame);
|
||||
//textBlock.Padding = new Vector4(10.0f, 10.0f, 0.0f, 0.0f);
|
||||
|
||||
//colorFrame.AddChild(textBlock);
|
||||
|
||||
taskListBox.children.Sort((x, y) => ((Task)y.UserData).Priority.CompareTo(((Task)x.UserData).Priority));
|
||||
}
|
||||
|
||||
public void TaskFinished(Task task)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
Task removeTask = null;
|
||||
GUIComponent removeComponent = null;
|
||||
foreach (Task task in tasks)
|
||||
{
|
||||
if (task.IsFinished)
|
||||
{
|
||||
foreach (GUIComponent comp in taskListBox.children)
|
||||
{
|
||||
if (comp.UserData as Task != task) continue;
|
||||
comp.Rect = new Rectangle(comp.Rect.X, comp.Rect.Y, comp.Rect.Width, comp.Rect.Height - 1);
|
||||
comp.children[0].ClearChildren();
|
||||
if (comp.Rect.Height < 1)
|
||||
{
|
||||
removeComponent = comp;
|
||||
removeTask = task;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
task.Update(deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
if (removeComponent!= null)
|
||||
{
|
||||
taskListBox.RemoveChild(removeComponent);
|
||||
tasks.Remove(removeTask);
|
||||
}
|
||||
|
||||
//endShiftButton.Enabled = finished || Game1.server!=null;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
taskListBox.Draw(spriteBatch);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user