v0.1
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85
Subsurface/Source/EventInput/KeyboardDispatcher.cs
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85
Subsurface/Source/EventInput/KeyboardDispatcher.cs
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using System;
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using System.Threading;
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using System.Windows;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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namespace EventInput
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{
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public interface IKeyboardSubscriber
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{
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void ReceiveTextInput(char inputChar);
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void ReceiveTextInput(string text);
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void ReceiveCommandInput(char command);
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void ReceiveSpecialInput(Keys key);
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bool Selected { get; set; } //or Focused
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}
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public class KeyboardDispatcher
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{
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public KeyboardDispatcher(GameWindow window)
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{
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EventInput.Initialize(window);
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EventInput.CharEntered += EventInput_CharEntered;
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EventInput.KeyDown += EventInput_KeyDown;
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}
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void EventInput_KeyDown(object sender, KeyEventArgs e)
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{
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if (_subscriber == null)
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return;
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_subscriber.ReceiveSpecialInput(e.KeyCode);
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}
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void EventInput_CharEntered(object sender, CharacterEventArgs e)
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{
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if (_subscriber == null)
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return;
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if (char.IsControl(e.Character))
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{
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//ctrl-v
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if (e.Character == 0x16)
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{
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//XNA runs in Multiple Thread Apartment state, which cannot recieve clipboard
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Thread thread = new Thread(PasteThread);
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thread.SetApartmentState(ApartmentState.STA);
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thread.Start();
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thread.Join();
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_subscriber.ReceiveTextInput(_pasteResult);
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}
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else
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{
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_subscriber.ReceiveCommandInput(e.Character);
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}
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}
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else
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{
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_subscriber.ReceiveTextInput(e.Character);
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}
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}
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IKeyboardSubscriber _subscriber;
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public IKeyboardSubscriber Subscriber
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{
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get { return _subscriber; }
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set
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{
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if (_subscriber != null)
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_subscriber.Selected = false;
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_subscriber = value;
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if (value != null)
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value.Selected = true;
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}
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}
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//Thread has to be in Single Thread Apartment state in order to receive clipboard
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string _pasteResult = "";
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[STAThread]
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void PasteThread()
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{
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_pasteResult = Clipboard.ContainsText() ? Clipboard.GetText() : "";
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}
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}
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}
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