v0.1
This commit is contained in:
208
Subsurface/Source/EventInput/EventInput.cs
Normal file
208
Subsurface/Source/EventInput/EventInput.cs
Normal file
@@ -0,0 +1,208 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace EventInput
|
||||
{
|
||||
|
||||
public class KeyboardLayout
|
||||
{
|
||||
const uint KLF_ACTIVATE = 1; //activate the layout
|
||||
const int KL_NAMELENGTH = 9; // length of the keyboard buffer
|
||||
const string LANG_EN_US = "00000409";
|
||||
const string LANG_HE_IL = "0001101A";
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern long LoadKeyboardLayout(
|
||||
string pwszKLID, // input locale identifier
|
||||
uint Flags // input locale identifier options
|
||||
);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern long GetKeyboardLayoutName(
|
||||
StringBuilder pwszKLID //[out] string that receives the name of the locale identifier
|
||||
);
|
||||
|
||||
public static string getName()
|
||||
{
|
||||
StringBuilder name = new StringBuilder(KL_NAMELENGTH);
|
||||
GetKeyboardLayoutName(name);
|
||||
return name.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public class CharacterEventArgs : EventArgs
|
||||
{
|
||||
private readonly char character;
|
||||
private readonly int lParam;
|
||||
|
||||
public CharacterEventArgs(char character, int lParam)
|
||||
{
|
||||
this.character = character;
|
||||
this.lParam = lParam;
|
||||
}
|
||||
|
||||
public char Character
|
||||
{
|
||||
get { return character; }
|
||||
}
|
||||
|
||||
public int Param
|
||||
{
|
||||
get { return lParam; }
|
||||
}
|
||||
|
||||
public int RepeatCount
|
||||
{
|
||||
get { return lParam & 0xffff; }
|
||||
}
|
||||
|
||||
public bool ExtendedKey
|
||||
{
|
||||
get { return (lParam & (1 << 24)) > 0; }
|
||||
}
|
||||
|
||||
public bool AltPressed
|
||||
{
|
||||
get { return (lParam & (1 << 29)) > 0; }
|
||||
}
|
||||
|
||||
public bool PreviousState
|
||||
{
|
||||
get { return (lParam & (1 << 30)) > 0; }
|
||||
}
|
||||
|
||||
public bool TransitionState
|
||||
{
|
||||
get { return (lParam & (1 << 31)) > 0; }
|
||||
}
|
||||
}
|
||||
|
||||
public class KeyEventArgs : EventArgs
|
||||
{
|
||||
private Keys keyCode;
|
||||
|
||||
public KeyEventArgs(Keys keyCode)
|
||||
{
|
||||
this.keyCode = keyCode;
|
||||
}
|
||||
|
||||
public Keys KeyCode
|
||||
{
|
||||
get { return keyCode; }
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void CharEnteredHandler(object sender, CharacterEventArgs e);
|
||||
public delegate void KeyEventHandler(object sender, KeyEventArgs e);
|
||||
|
||||
public static class EventInput
|
||||
{
|
||||
/// <summary>
|
||||
/// Event raised when a character has been entered.
|
||||
/// </summary>
|
||||
public static event CharEnteredHandler CharEntered;
|
||||
|
||||
/// <summary>
|
||||
/// Event raised when a key has been pressed down. May fire multiple times due to keyboard repeat.
|
||||
/// </summary>
|
||||
public static event KeyEventHandler KeyDown;
|
||||
|
||||
/// <summary>
|
||||
/// Event raised when a key has been released.
|
||||
/// </summary>
|
||||
public static event KeyEventHandler KeyUp;
|
||||
|
||||
delegate IntPtr WndProc(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);
|
||||
|
||||
static bool initialized;
|
||||
static IntPtr prevWndProc;
|
||||
static WndProc hookProcDelegate;
|
||||
static IntPtr hIMC;
|
||||
|
||||
//various Win32 constants that we need
|
||||
const int GWL_WNDPROC = -4;
|
||||
const int WM_KEYDOWN = 0x100;
|
||||
const int WM_KEYUP = 0x101;
|
||||
const int WM_CHAR = 0x102;
|
||||
const int WM_IME_SETCONTEXT = 0x0281;
|
||||
const int WM_INPUTLANGCHANGE = 0x51;
|
||||
const int WM_GETDLGCODE = 0x87;
|
||||
const int WM_IME_COMPOSITION = 0x10f;
|
||||
const int DLGC_WANTALLKEYS = 4;
|
||||
|
||||
//Win32 functions that we're using
|
||||
[DllImport("Imm32.dll", CharSet = CharSet.Unicode)]
|
||||
static extern IntPtr ImmGetContext(IntPtr hWnd);
|
||||
|
||||
[DllImport("Imm32.dll", CharSet = CharSet.Unicode)]
|
||||
static extern IntPtr ImmAssociateContext(IntPtr hWnd, IntPtr hIMC);
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
|
||||
static extern IntPtr CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
|
||||
static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the TextInput with the given GameWindow.
|
||||
/// </summary>
|
||||
/// <param name="window">The XNA window to which text input should be linked.</param>
|
||||
public static void Initialize(GameWindow window)
|
||||
{
|
||||
if (initialized)
|
||||
throw new InvalidOperationException("TextInput.Initialize can only be called once!");
|
||||
|
||||
hookProcDelegate = HookProc;
|
||||
prevWndProc = (IntPtr)SetWindowLong(window.Handle, GWL_WNDPROC,
|
||||
(int)Marshal.GetFunctionPointerForDelegate(hookProcDelegate));
|
||||
|
||||
hIMC = ImmGetContext(window.Handle);
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
static IntPtr HookProc(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam)
|
||||
{
|
||||
IntPtr returnCode = CallWindowProc(prevWndProc, hWnd, msg, wParam, lParam);
|
||||
|
||||
switch (msg)
|
||||
{
|
||||
case WM_GETDLGCODE:
|
||||
returnCode = (IntPtr)(returnCode.ToInt32() | DLGC_WANTALLKEYS);
|
||||
break;
|
||||
|
||||
case WM_KEYDOWN:
|
||||
if (KeyDown != null)
|
||||
KeyDown(null, new KeyEventArgs((Keys)wParam));
|
||||
break;
|
||||
|
||||
case WM_KEYUP:
|
||||
if (KeyUp != null)
|
||||
KeyUp(null, new KeyEventArgs((Keys)wParam));
|
||||
break;
|
||||
|
||||
case WM_CHAR:
|
||||
if (CharEntered != null)
|
||||
CharEntered(null, new CharacterEventArgs((char)wParam, lParam.ToInt32()));
|
||||
break;
|
||||
|
||||
case WM_IME_SETCONTEXT:
|
||||
if (wParam.ToInt32() == 1)
|
||||
ImmAssociateContext(hWnd, hIMC);
|
||||
break;
|
||||
|
||||
case WM_INPUTLANGCHANGE:
|
||||
ImmAssociateContext(hWnd, hIMC);
|
||||
returnCode = (IntPtr)1;
|
||||
break;
|
||||
}
|
||||
|
||||
return returnCode;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
85
Subsurface/Source/EventInput/KeyboardDispatcher.cs
Normal file
85
Subsurface/Source/EventInput/KeyboardDispatcher.cs
Normal file
@@ -0,0 +1,85 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Windows;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace EventInput
|
||||
{
|
||||
public interface IKeyboardSubscriber
|
||||
{
|
||||
void ReceiveTextInput(char inputChar);
|
||||
void ReceiveTextInput(string text);
|
||||
void ReceiveCommandInput(char command);
|
||||
void ReceiveSpecialInput(Keys key);
|
||||
|
||||
bool Selected { get; set; } //or Focused
|
||||
}
|
||||
|
||||
public class KeyboardDispatcher
|
||||
{
|
||||
public KeyboardDispatcher(GameWindow window)
|
||||
{
|
||||
EventInput.Initialize(window);
|
||||
EventInput.CharEntered += EventInput_CharEntered;
|
||||
EventInput.KeyDown += EventInput_KeyDown;
|
||||
}
|
||||
|
||||
void EventInput_KeyDown(object sender, KeyEventArgs e)
|
||||
{
|
||||
if (_subscriber == null)
|
||||
return;
|
||||
|
||||
_subscriber.ReceiveSpecialInput(e.KeyCode);
|
||||
}
|
||||
|
||||
void EventInput_CharEntered(object sender, CharacterEventArgs e)
|
||||
{
|
||||
if (_subscriber == null)
|
||||
return;
|
||||
if (char.IsControl(e.Character))
|
||||
{
|
||||
//ctrl-v
|
||||
if (e.Character == 0x16)
|
||||
{
|
||||
//XNA runs in Multiple Thread Apartment state, which cannot recieve clipboard
|
||||
Thread thread = new Thread(PasteThread);
|
||||
thread.SetApartmentState(ApartmentState.STA);
|
||||
thread.Start();
|
||||
thread.Join();
|
||||
_subscriber.ReceiveTextInput(_pasteResult);
|
||||
}
|
||||
else
|
||||
{
|
||||
_subscriber.ReceiveCommandInput(e.Character);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_subscriber.ReceiveTextInput(e.Character);
|
||||
}
|
||||
}
|
||||
|
||||
IKeyboardSubscriber _subscriber;
|
||||
public IKeyboardSubscriber Subscriber
|
||||
{
|
||||
get { return _subscriber; }
|
||||
set
|
||||
{
|
||||
if (_subscriber != null)
|
||||
_subscriber.Selected = false;
|
||||
_subscriber = value;
|
||||
if (value != null)
|
||||
value.Selected = true;
|
||||
}
|
||||
}
|
||||
|
||||
//Thread has to be in Single Thread Apartment state in order to receive clipboard
|
||||
string _pasteResult = "";
|
||||
[STAThread]
|
||||
void PasteThread()
|
||||
{
|
||||
_pasteResult = Clipboard.ContainsText() ? Clipboard.GetText() : "";
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user