Include BarotraumaCore in the publicized assemblies
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@@ -124,10 +124,13 @@ jobs:
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# Archive Refs, used by mod developers
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# Archive Refs, used by mod developers
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cp "${artifacts_dir}/Windows/Client/Publicized/Barotrauma.dll" "${refs_dir}/Windows/Barotrauma.dll"
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cp "${artifacts_dir}/Windows/Client/Publicized/Barotrauma.dll" "${refs_dir}/Windows/Barotrauma.dll"
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cp "${artifacts_dir}/Windows/Client/Publicized/DedicatedServer.dll" "${refs_dir}/Windows/DedicatedServer.dll"
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cp "${artifacts_dir}/Windows/Client/Publicized/DedicatedServer.dll" "${refs_dir}/Windows/DedicatedServer.dll"
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cp "${artifacts_dir}/Windows/Client/Publicized/BarotraumaCore.dll" "${refs_dir}/Windows/BarotraumaCore.dll"
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cp "${artifacts_dir}/Linux/Client/Publicized/Barotrauma.dll" "${refs_dir}/Linux/Barotrauma.dll"
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cp "${artifacts_dir}/Linux/Client/Publicized/Barotrauma.dll" "${refs_dir}/Linux/Barotrauma.dll"
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cp "${artifacts_dir}/Linux/Client/Publicized/DedicatedServer.dll" "${refs_dir}/Linux/DedicatedServer.dll"
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cp "${artifacts_dir}/Linux/Client/Publicized/DedicatedServer.dll" "${refs_dir}/Linux/DedicatedServer.dll"
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cp "${artifacts_dir}/Linux/Client/Publicized/BarotraumaCore.dll" "${refs_dir}/Linux/BarotraumaCore.dll"
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cp "${artifacts_dir}/Mac/Client/Barotrauma.app/Contents/MacOS/Publicized/Barotrauma.dll" "${refs_dir}/OSX/Barotrauma.dll"
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cp "${artifacts_dir}/Mac/Client/Barotrauma.app/Contents/MacOS/Publicized/Barotrauma.dll" "${refs_dir}/OSX/Barotrauma.dll"
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cp "${artifacts_dir}/Mac/Client/Barotrauma.app/Contents/MacOS/Publicized/DedicatedServer.dll" "${refs_dir}/OSX/DedicatedServer.dll"
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cp "${artifacts_dir}/Mac/Client/Barotrauma.app/Contents/MacOS/Publicized/DedicatedServer.dll" "${refs_dir}/OSX/DedicatedServer.dll"
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cp "${artifacts_dir}/Mac/Client/Barotrauma.app/Contents/MacOS/Publicized/BarotraumaCore.dll" "${refs_dir}/OSX/BarotraumaCore.dll"
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cp "${artifacts_dir}/Windows/Client/Publicized/MonoGame.Framework.Windows.NetStandard.dll" "${refs_dir}/MonoGame.Framework.Windows.NetStandard.dll"
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cp "${artifacts_dir}/Windows/Client/Publicized/MonoGame.Framework.Windows.NetStandard.dll" "${refs_dir}/MonoGame.Framework.Windows.NetStandard.dll"
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cp "${artifacts_dir}/Linux/Client/Publicized/MonoGame.Framework.Linux.NetStandard.dll" "${refs_dir}/MonoGame.Framework.Linux.NetStandard.dll"
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cp "${artifacts_dir}/Linux/Client/Publicized/MonoGame.Framework.Linux.NetStandard.dll" "${refs_dir}/MonoGame.Framework.Linux.NetStandard.dll"
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cp "${artifacts_dir}/Mac/Client/Barotrauma.app/Contents/MacOS/Publicized/MonoGame.Framework.MacOS.NetStandard.dll" "${refs_dir}/MonoGame.Framework.MacOS.NetStandard.dll"
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cp "${artifacts_dir}/Mac/Client/Barotrauma.app/Contents/MacOS/Publicized/MonoGame.Framework.MacOS.NetStandard.dll" "${refs_dir}/MonoGame.Framework.MacOS.NetStandard.dll"
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@@ -64,6 +64,7 @@ public sealed class CsPackageManager : IDisposable
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.AppendLine("using System.Reflection;")
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.AppendLine("using System.Reflection;")
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.AppendLine("using Barotrauma;")
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.AppendLine("using Barotrauma;")
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.AppendLine("using System.Runtime.CompilerServices;")
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.AppendLine("using System.Runtime.CompilerServices;")
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.AppendLine("[assembly: IgnoresAccessChecksTo(\"BarotraumaCore\")]")
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#if CLIENT
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#if CLIENT
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.AppendLine("[assembly: IgnoresAccessChecksTo(\"Barotrauma\")]")
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.AppendLine("[assembly: IgnoresAccessChecksTo(\"Barotrauma\")]")
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#elif SERVER
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#elif SERVER
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@@ -74,6 +75,7 @@ public sealed class CsPackageManager : IDisposable
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private readonly string[] _publicizedAssembliesToLoad =
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private readonly string[] _publicizedAssembliesToLoad =
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{
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{
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"BarotraumaCore.dll",
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#if CLIENT
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#if CLIENT
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"Barotrauma.dll"
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"Barotrauma.dll"
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#elif SERVER
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#elif SERVER
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