Fixed clients being able to votekick/kick/ban themselves in the server lobby.
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@@ -871,17 +871,20 @@ namespace Barotrauma
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private bool SelectPlayer(GUIComponent component, object obj)
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{
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var selectedClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.Name == obj.ToString());
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if (selectedClient == null) return false;
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if (GameMain.Client != null)
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{
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if (selectedClient.ID == GameMain.Client.ID) return false;
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if (!GameMain.Client.HasPermission(ClientPermissions.Ban) &&
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!GameMain.Client.HasPermission(ClientPermissions.Kick) &&
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!GameMain.Client.Voting.AllowVoteKick)
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{
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return false;
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}
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}
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var selectedClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.Name == obj.ToString());
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}
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playerFrame = new GUIFrame(new Rectangle(0, 0, 0, 0), Color.Black * 0.6f);
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@@ -1030,7 +1033,7 @@ namespace Barotrauma
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if (GameMain.Client != null && GameMain.Client.Voting.AllowVoteKick && selectedClient != null)
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{
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var kickVoteButton = new GUIButton(new Rectangle(0, -30, 120, 20), "Vote to Kick", Alignment.BottomLeft, "", playerFrameInner);
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var kickVoteButton = new GUIButton(new Rectangle(0, -30, 120, 20), TextManager.Get("VoteToKick"), Alignment.BottomLeft, "", playerFrameInner);
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kickVoteButton.Enabled = !selectedClient.HasKickVoteFromID(GameMain.Client.ID);
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kickVoteButton.UserData = selectedClient;
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kickVoteButton.OnClicked += GameMain.Client.VoteForKick;
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