Fixed clients failing to select a received submarine/shuttle file, preventing them from starting a round until they rejoin the server. Closes #271
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@@ -265,7 +265,7 @@ namespace Barotrauma
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//respawn shuttle ------------------------------------------------------------------
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shuttleTickBox = new GUITickBox(new Rectangle(columnX, 110, 20, 20), TextManager.Get("RespawnShuttle"), Alignment.Left, defaultModeContainer);
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shuttleList = new GUIDropDown(new Rectangle(columnX, 140, 200, 20), "", "", defaultModeContainer);
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shuttleList = new GUIDropDown(new Rectangle(columnX, 140, columnWidth, 20), "", "", defaultModeContainer);
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shuttleTickBox.Selected = true;
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shuttleTickBox.OnSelected = (GUITickBox box) =>
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{
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@@ -1421,6 +1421,9 @@ namespace Barotrauma
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GameMain.Config.JobNamePreferences = jobNamePreferences;
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}
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public Pair<string, string> FailedSelectedSub;
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public Pair<string, string> FailedSelectedShuttle;
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public bool TrySelectSub(string subName, string md5Hash, GUIListBox subList)
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{
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if (GameMain.Client == null) return false;
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@@ -1440,10 +1443,20 @@ namespace Barotrauma
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subList.OnSelected -= VotableClicked;
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subList.Select(subList.children.IndexOf(matchingListSub), true);
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subList.OnSelected += VotableClicked;
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if (subList == SubList)
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FailedSelectedSub = null;
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else
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FailedSelectedShuttle = null;
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}
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if (sub == null || sub.MD5Hash.Hash != md5Hash)
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{
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if (subList == SubList)
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FailedSelectedSub = Pair<string, string>.Create(subName, md5Hash);
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else
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FailedSelectedShuttle = Pair<string, string>.Create(subName, md5Hash);
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string errorMsg = "";
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if (sub == null)
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{
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