(72ae6ed22) Use display name (translated) instead of room name.
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+3
-3
@@ -235,7 +235,7 @@ namespace Barotrauma.Tutorials
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patient1.CanSpeak = true;
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var newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient1.CurrentHull, null, orderGiver: patient1);
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GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
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patient1.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.RoomName, givingOrderToSelf: false), ChatMessageType.Order);
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patient1.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
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patient1.AIController.Enabled = true;
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while (doctor.CurrentHull != patient1.CurrentHull)
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@@ -319,7 +319,7 @@ namespace Barotrauma.Tutorials
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patient2.CanSpeak = true;
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newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient2.CurrentHull, null, orderGiver: patient2);
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GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
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patient2.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.RoomName, givingOrderToSelf: false), ChatMessageType.Order);
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patient2.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
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patient2.AIController.Enabled = true;
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patient2.Oxygen = -50;
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CoroutineManager.StartCoroutine(KeepPatientAlive(patient2), "KeepPatient2Alive");
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@@ -381,7 +381,7 @@ namespace Barotrauma.Tutorials
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newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), subPatients[i].CurrentHull, null, orderGiver: subPatients[i]);
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GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
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string message = newOrder.GetChatMessage("", subPatients[i].CurrentHull?.RoomName, givingOrderToSelf: false);
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string message = newOrder.GetChatMessage("", subPatients[i].CurrentHull?.DisplayName, givingOrderToSelf: false);
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if (subPatients[i].CanSpeak)
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{
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subPatients[i].Speak(message, ChatMessageType.Order);
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