(72ae6ed22) Use display name (translated) instead of room name.

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:32:27 +03:00
parent 5774f8b1f9
commit 82c735fcb9
2 changed files with 51 additions and 3 deletions
@@ -235,7 +235,7 @@ namespace Barotrauma.Tutorials
patient1.CanSpeak = true;
var newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient1.CurrentHull, null, orderGiver: patient1);
GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
patient1.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.RoomName, givingOrderToSelf: false), ChatMessageType.Order);
patient1.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
patient1.AIController.Enabled = true;
while (doctor.CurrentHull != patient1.CurrentHull)
@@ -319,7 +319,7 @@ namespace Barotrauma.Tutorials
patient2.CanSpeak = true;
newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient2.CurrentHull, null, orderGiver: patient2);
GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
patient2.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.RoomName, givingOrderToSelf: false), ChatMessageType.Order);
patient2.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
patient2.AIController.Enabled = true;
patient2.Oxygen = -50;
CoroutineManager.StartCoroutine(KeepPatientAlive(patient2), "KeepPatient2Alive");
@@ -381,7 +381,7 @@ namespace Barotrauma.Tutorials
newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), subPatients[i].CurrentHull, null, orderGiver: subPatients[i]);
GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
string message = newOrder.GetChatMessage("", subPatients[i].CurrentHull?.RoomName, givingOrderToSelf: false);
string message = newOrder.GetChatMessage("", subPatients[i].CurrentHull?.DisplayName, givingOrderToSelf: false);
if (subPatients[i].CanSpeak)
{
subPatients[i].Speak(message, ChatMessageType.Order);